Commit graph

1251 commits

Author SHA1 Message Date
Joseph Carter
074d5692e2 Turn OFF gl_fires by default 2000-05-18 18:00:26 +00:00
Joseph Carter
2188d1a975 serverinfo sv_allowflymode -> serverinfo playerfly 2000-05-17 08:20:11 +00:00
Joseph Carter
036d5ac2c7 Ghost crosshair is DEAD.
Who ya gonna call?
2000-05-17 08:17:29 +00:00
Joseph Carter
775c727aba Gave credit to twisted for the logo, someone should put something about
him on the website too..
2000-05-16 09:51:15 +00:00
Joseph Carter
6b7b6512ac NOTE: You MUST do serverinfo sv_allowflymode 1 for Mega2k! (This will
soon change I hope so you don't have to do anything..  In the meantime,
NOT doing it fixes the problem with MegaTF 6.1.99 and older..)
2000-05-15 06:15:42 +00:00
Bill Currie
aee1af505d common/sys_linux.c:
die if we can't allocate memory for the zone
common/vid_glx.c common/vid_x11.c:
	dump the mode list (always)
2000-05-15 00:12:38 +00:00
Bill Currie
2b920bb527 add a wish list item. Not actually mine, but it's there for privacy 2000-05-12 05:28:45 +00:00
Thad Ward
7f891971c7 moved the location of the #include for limits.h, so MSVC would be able to build the tree. 2000-05-12 04:31:35 +00:00
Brian Koropoff
af70d33ba9 Fixed a bug in the server address book that made it draw from the beginning of the list even when the cursor was somewhere else. Stupid me. 2000-05-12 00:57:57 +00:00
Bill Currie
10224b1d00 delay setting the CVAR_ROM bit for fs_*path so they can be overridden by the command line 2000-05-11 11:43:49 +00:00
Eric Windisch
2f21a6b276 Added Overhead Chasecam. To use: set cl_chasecam 1; cl_chasecam_mode 1; cl_chasecam_back 0; and cl_chasecam_up to any value of your desire, 200 seems to be a nice value. cl_chasecam_back should be at 100 for a normal rearview cam, and cl_chasecam_mode 0 specifies to use the normal angle. 2000-05-10 03:47:45 +00:00
Bill Currie
014930183e fix an fp fault with 1x1 textures when gl_picmap > 0 2000-05-09 08:21:44 +00:00
Brian Koropoff
e128c229dc Adds r_dynamic cvar for software rendering. 2000-05-09 02:05:26 +00:00
Bill Currie
e3d3f3d73c apply patch that fixes prediction of visual effects for Tonik (cvs troubles). 2000-05-08 21:30:27 +00:00
Bill Currie
7932608a22 apply a player skin patch from Jukka. 2000-05-08 09:14:41 +00:00
Bill Currie
f9b2b9e6ad change values.h->limits.h and MAXINT->INTMAX for freebsd. I hope this doesn't break win32. 2000-05-08 03:40:28 +00:00
Joseph Carter
2d78c66bbf We now XWarpPointer () the mouse OUT of the window when working with DGA
input.  This is a Good Thing for Voodoo3 users.
2000-05-07 13:47:00 +00:00
Joseph Carter
5f3e15ceb3 Until whatever is up with entities is figured out, interpolation just is
not going to work.  #ifdef EXPERIMENTAL'd it for the time being.
2000-05-07 12:33:47 +00:00
Loring Holden
4ad32989a5 R_SetupFrame() - cast parameters to Con_Printf() to int to avoid warnings
under AIX
2000-05-07 04:58:50 +00:00
Dan Olson
86a35efba3 A bunch of stuff:
Cvar_Alias_Get now returns void
cl_pred.c is Tonik's client jumping prediction fix
the rest are adding new aliases: s_volume->volume and sv_edgefriction->edgefriction
2000-05-06 23:03:45 +00:00
Dan Olson
d5e5b07ac9 Cvar aliasing code, so we don't tick off Tonik (and other users) every time
we rename a standard cvar.  Example of use in in_x11.c.  Make the alias directly
after the Cvar_Get to avoid segfaults.
2000-05-06 22:46:48 +00:00
Anton E. Gavrilov
17270f94ba Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :) 2000-05-06 16:12:21 +00:00
Anton E. Gavrilov
b67bbe5b53 +showteamscores now shows the scoreboard (time and level name), just like +showscores. 2000-05-06 15:52:27 +00:00
Bill Currie
976e1dcdda apply slist related patches from snax 2000-05-06 11:01:16 +00:00
Bill Currie
0599bb29a7 enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few). 2000-05-06 06:28:17 +00:00
Loring Holden
03391673eb Server_List_Load() - make c an int instead of a char so it can be compared
against EOF without warnings on certain platforms
2000-05-06 00:51:13 +00:00
Anton E. Gavrilov
079daee12a Added sv_nailcompression cvar. 2000-05-05 15:58:46 +00:00
Anton E. Gavrilov
3b1140ac06 Changed R_FireColor() to R_FireColor_f(void) --- the latter form is required to compile with MSVC 2000-05-05 15:53:32 +00:00
Anton E. Gavrilov
ffe219aee1 Added cl_slist.c to the project. 2000-05-05 15:43:26 +00:00
Anton E. Gavrilov
1656f76b88 Added cl_rocketlight, cl_muzzleflash cvars. 2000-05-05 14:47:03 +00:00
Joseph Carter
948999098b default the interpolation cvars to 0 for now. The interpolation code is
not finished yet and what's done doesn't work right.  The reason for this
seems to be entity data that's getting trashed somehow.  taniwha and I
will investigate this later.
2000-05-05 12:06:58 +00:00
Bill Currie
37ba019874 add r_firecolor command. sets the color of the rocket trail fire and dlight.
Also, change dlights and fires so the color can be set with a pointer assignment (optional).
2000-05-05 11:26:13 +00:00
Anton E. Gavrilov
43ef11e01d Removed a duplicate line 2000-05-05 11:19:47 +00:00
Anton E. Gavrilov
f5509f42fe Added Windows 98/NT to the list of operating systems tested. 2000-05-05 10:31:13 +00:00
Bill Currie
14f2bc412c add a server 2000-05-05 10:23:06 +00:00
Anton E. Gavrilov
144088bf08 Added entry for quake.orc.ru:27504 2000-05-05 10:04:52 +00:00
Joseph Carter
26b21b6b08 beginnings of interpolation - not yet working properly. Will remove if I
don't fix it tonight.
2000-05-05 08:56:55 +00:00
Joseph Carter
9c567e579e Changes that don't really affect anything 2000-05-05 08:55:49 +00:00
Joseph Carter
85e7890c3b This stuff is GPL'd 2000-05-05 08:54:20 +00:00
Bill Currie
293b8678c5 initial check-in. qstat, qizmo, etc, eat your hearts out, this is only the beginning }:> 2000-05-05 05:35:53 +00:00
Bill Currie
d0e1bc6cf7 preserve cl_warncmd across gamedir changes 2000-05-05 02:49:44 +00:00
Joseph Carter
bbbd94d707 oops 2000-05-05 01:59:37 +00:00
Joseph Carter
93c098eb87 Put standard GPL thingy on these things 2000-05-05 01:55:55 +00:00
Bill Currie
011ec8bd95 speed up pak seaching when .gz endings are supported. this still needs to be re-coded as doing a linear search is just borked. I'm not sure if I should sort the file entries in memory and use bsearch (probly easier) or implement a hash table for each pak file, but something needs to be done. At least HAS_ZLIB no longer doubles search time :) 2000-05-05 01:24:05 +00:00
Dan Olson
dd31ad3131 Just some cleanup 2000-05-04 23:22:02 +00:00
Nelson Rush
976eec3bbc added galbraith's "skeletal animation" wish 2000-05-04 17:28:51 +00:00
Nelson Rush
c025121745 re-mentioned the fix under a generic topic, "variable fixes" 2000-05-04 17:10:40 +00:00
Nelson Rush
4d2f8ce871 removed credit for the cvar fix by request 2000-05-04 17:03:23 +00:00
Nelson Rush
6ba89503e5 fixed a crash in the server listing code thanks to help from dabb and jam 2000-05-04 16:59:44 +00:00
Bill Currie
bed83b87e2 fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop".
Also, bump up MAX_BEAMS and MAX_EXPLOSIONS
2000-05-04 11:50:23 +00:00