diff --git a/qw_client/qw_client.dsp b/qw_client/qw_client.dsp index cecae9a..5b9e735 100644 --- a/qw_client/qw_client.dsp +++ b/qw_client/qw_client.dsp @@ -45,7 +45,7 @@ RSC=rc.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c -# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /D "id386" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "QUAKEWORLD" /D "id386" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 @@ -73,7 +73,7 @@ LINK32=link.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /Gm /GX /ZI /Od /I "../common" /I "../qw_common" /I "qw_client" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD CPP /nologo /Gm /GX /ZI /Od /I "../scitech/include" /I "../common" /I "../qw_common" /I "../qw_client" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "QUAKEWORLD" /D "id386" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" @@ -83,7 +83,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" @@ -100,7 +100,7 @@ LINK32=link.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /FR /YX /FD /c -# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /D "GLQUAKE" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "QUAKEWORLD" /D "GLQUAKE" /D "id386" /YX /FD /c # SUBTRACT CPP /Fr # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 @@ -130,7 +130,7 @@ LINK32=link.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /D "GLQUAKE" /FR /YX /FD /c -# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /D "GLQUAKE" /FR /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "QUAKEWORLD" /D "GLQUAKE" /D "id386" /FR /YX /FD /c # ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "NDEBUG" @@ -217,23 +217,7 @@ SOURCE=..\common\cvars.c # End Source File # Begin Source File -SOURCE=.\d_edge.c - -!IF "$(CFG)" == "qw_client - Win32 Release" - -!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" - -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" - -# PROP BASE Exclude_From_Build 1 -# PROP Exclude_From_Build 1 - -!ENDIF - +SOURCE=..\common\d_edge.c # End Source File # Begin Source File @@ -397,23 +381,7 @@ SOURCE=..\common\d_sprite.c # End Source File # Begin Source File -SOURCE=.\d_surf.c - -!IF "$(CFG)" == "qw_client - Win32 Release" - -!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" - -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - -# PROP Exclude_From_Build 1 - -!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" - -# PROP BASE Exclude_From_Build 1 -# PROP Exclude_From_Build 1 - -!ENDIF - +SOURCE=..\common\d_surf.c # End Source File # Begin Source File @@ -485,6 +453,8 @@ SOURCE=..\common\gl_draw.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -504,6 +474,8 @@ SOURCE=..\common\gl_mesh.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -523,6 +495,8 @@ SOURCE=..\common\gl_refrag.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -542,6 +516,8 @@ SOURCE=..\common\gl_rmain.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -561,6 +537,8 @@ SOURCE=..\common\gl_rmisc.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -580,6 +558,8 @@ SOURCE=..\common\gl_rsurf.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -599,6 +579,8 @@ SOURCE=..\common\gl_test.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -618,6 +600,8 @@ SOURCE=..\common\gl_vidnt.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -637,6 +621,8 @@ SOURCE=..\common\gl_warp.c !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # PROP BASE Exclude_From_Build 1 @@ -909,44 +895,36 @@ InputPath=..\common\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\d_draw.s -InputName=d_draw - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -963,44 +941,36 @@ InputPath=..\common\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\d_draw16.s -InputName=d_draw16 - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1017,44 +987,36 @@ InputPath=..\common\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\d_parta.s -InputName=d_parta - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1071,44 +1033,36 @@ InputPath=..\common\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\d_polysa.s -InputName=d_polysa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1125,44 +1079,36 @@ InputPath=..\common\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\d_scana.s -InputName=d_scana - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1179,44 +1125,36 @@ InputPath=..\common\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\d_spr8.s -InputName=d_spr8 - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1233,44 +1171,36 @@ InputPath=..\common\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\d_varsa.s -InputName=d_varsa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1287,15 +1217,28 @@ InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# Begin Custom Build +OutDir=.\Debug +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # Begin Custom Build @@ -1304,9 +1247,9 @@ InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1319,9 +1262,9 @@ InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1341,44 +1284,36 @@ InputPath=..\common\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\r_aclipa.s -InputName=r_aclipa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1395,44 +1330,36 @@ InputPath=..\common\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\r_aliasa.s -InputName=r_aliasa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1449,44 +1376,36 @@ InputPath=..\common\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\r_drawa.s -InputName=r_drawa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1503,44 +1422,36 @@ InputPath=..\common\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\r_edgea.s -InputName=r_edgea - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1557,44 +1468,36 @@ InputPath=..\common\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\r_varsa.s -InputName=r_varsa - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1611,15 +1514,28 @@ InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# Begin Custom Build +OutDir=.\Debug +InputPath=..\common\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # Begin Custom Build @@ -1628,9 +1544,9 @@ InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1643,9 +1559,9 @@ InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1665,44 +1581,36 @@ InputPath=..\common\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\surf16.s -InputName=surf16 - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1719,44 +1627,36 @@ InputPath=..\common\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" -!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" - # Begin Custom Build -OutDir=.\GLRelease +OutDir=.\Debug InputPath=..\common\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" -# Begin Custom Build -OutDir=.\qw_client___Win32_GLDebug -InputPath=..\common\surf8.s -InputName=surf8 - -"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - del $(OUTDIR)\$(InputName).spp - -# End Custom Build +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 !ENDIF @@ -1773,19 +1673,58 @@ InputPath=..\common\sys_dosa.s InputName=sys_dosa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# Begin Custom Build +OutDir=.\Debug +InputPath=..\common\sys_dosa.s +InputName=sys_dosa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\sys_dosa.s +InputName=sys_dosa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\sys_dosa.s +InputName=sys_dosa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ENDIF # End Source File @@ -1801,15 +1740,28 @@ InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build !ELSEIF "$(CFG)" == "qw_client - Win32 Debug" +# Begin Custom Build +OutDir=.\Debug +InputPath=..\common\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + !ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" # Begin Custom Build @@ -1818,9 +1770,9 @@ InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1833,9 +1785,9 @@ InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm del $(OUTDIR)\$(InputName).spp # End Custom Build diff --git a/qw_server/qw_server.dsp b/qw_server/qw_server.dsp index 8f2e826..2b62902 100644 --- a/qw_server/qw_server.dsp +++ b/qw_server/qw_server.dsp @@ -62,11 +62,12 @@ LINK32=link.exe # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 -# PROP Output_Dir "qw_server___Win32_Debug" -# PROP Intermediate_Dir "qw_server___Win32_Debug" +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /W2 /Gm /GX /ZI /Od /I "../common" /I "../qw_common" /I "../qw_server" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "QUAKEWOLRD" /D "SERVERONLY" /FR /YX /FD /GZ /c +# ADD CPP /nologo /W1 /Gm /GX /ZI /Od /I "../common" /I "../qw_common" /I "../qw_server" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "QUAKEWORLD" /D "SERVERONLY" /FR /YX /FD /GZ /c # ADD BASE RSC /l 0x419 /d "_DEBUG" # ADD RSC /l 0x419 /d "_DEBUG" BSC32=bscmake.exe @@ -74,7 +75,7 @@ BSC32=bscmake.exe # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept -# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept !ENDIF @@ -230,9 +231,5 @@ SOURCE=..\common\zone.c # PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe" # End Group -# Begin Group "Asm files" - -# PROP Default_Filter "" -# End Group # End Target # End Project diff --git a/uquake/uquake.dsp b/uquake/uquake.dsp index 38a504e..a2bc07e 100644 --- a/uquake/uquake.dsp +++ b/uquake/uquake.dsp @@ -19,6 +19,8 @@ CFG=uquake - Win32 Debug !MESSAGE !MESSAGE "uquake - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "uquake - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE "uquake - Win32 GLRelease" (based on "Win32 (x86) Application") +!MESSAGE "uquake - Win32 GLDebug" (based on "Win32 (x86) Application") !MESSAGE # Begin Project @@ -69,7 +71,7 @@ LINK32=link.exe # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c -# ADD CPP /nologo /Gm /GX /ZI /Od /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /YX /FD /GZ /c +# ADD CPP /nologo /Gm /GX /ZI /Od /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /FR /YX /FD /GZ /c # ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 # ADD BASE RSC /l 0x419 /d "_DEBUG" @@ -80,6 +82,62 @@ BSC32=bscmake.exe LINK32=link.exe # ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept # ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "uquake___Win32_GLRelease" +# PROP BASE Intermediate_Dir "uquake___Win32_GLRelease" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "GLRelease" +# PROP Intermediate_Dir "GLRelease" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /GX /O2 /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/gluquake.exe" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "uquake___Win32_GLDebug" +# PROP BASE Intermediate_Dir "uquake___Win32_GLDebug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "GLDebug" +# PROP Intermediate_Dir "GLDebug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /GX /O2 /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /YX /FD /c +# ADD CPP /nologo /GX /ZI /Od /I "../common" /I "../uquake" /I "../scitech/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "UQUAKE" /D "id386" /D "GLQUAKE" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/gluquake.exe" +# ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:yes /debug /machine:I386 /out:"GLDebug/gluquake.exe" +# SUBTRACT LINK32 /pdb:none !ENDIF @@ -87,6 +145,8 @@ LINK32=link.exe # Name "uquake - Win32 Release" # Name "uquake - Win32 Debug" +# Name "uquake - Win32 GLRelease" +# Name "uquake - Win32 GLDebug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -156,55 +216,529 @@ SOURCE=..\common\cvars.c # End Source File # Begin Source File -SOURCE=.\d_edge.c +SOURCE=..\common\d_edge.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_fill.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_init.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_modech.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_part.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_polyse.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_scan.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_sky.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_sprite.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File -SOURCE=.\d_surf.c +SOURCE=..\common\d_surf.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_vars.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\d_zpoint.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\draw.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_cl_parse.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_draw.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_mesh.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_model.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_refrag.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rlight.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rmain.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rmisc.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rpart.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rsurf.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_screen.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_vidnt.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_view.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_warp.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +!ENDIF + # End Source File # Begin Source File @@ -241,6 +775,22 @@ SOURCE=.\menu.c # Begin Source File SOURCE=..\common\model.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -276,6 +826,10 @@ SOURCE=.\net_wipx.c # End Source File # Begin Source File +SOURCE=..\common\plugin.c +# End Source File +# Begin Source File + SOURCE=..\common\pmove.c # End Source File # Begin Source File @@ -313,38 +867,182 @@ SOURCE=..\common\quakeio.c # Begin Source File SOURCE=..\common\r_aclip.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_alias.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_bsp.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_draw.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_edge.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_efrag.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_light.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_main.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_misc.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -353,18 +1051,82 @@ SOURCE=..\common\r_part.c # Begin Source File SOURCE=..\common\r_sky.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_sprite.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_surf.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\r_vars.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -377,6 +1139,22 @@ SOURCE=..\common\sbar.c # Begin Source File SOURCE=..\common\screen.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -413,14 +1191,62 @@ SOURCE=.\sv_user.c # Begin Source File SOURCE=.\sw_cl_parse.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\sw_rpart.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File SOURCE=..\common\sw_view.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -433,6 +1259,22 @@ SOURCE=.\sys_win.c # Begin Source File SOURCE=..\common\vid_win.c + +!IF "$(CFG)" == "uquake - Win32 Release" + +!ELSEIF "$(CFG)" == "uquake - Win32 Debug" + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + # End Source File # Begin Source File @@ -461,7 +1303,7 @@ SOURCE=..\common\zone.c # End Group # Begin Group "Asm files" -# PROP Default_Filter "" +# PROP Default_Filter "s" # Begin Source File SOURCE=..\common\d_draw.s @@ -474,10 +1316,10 @@ InputPath=..\common\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -489,13 +1331,22 @@ InputPath=..\common\d_draw.s InputName=d_draw "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -511,10 +1362,10 @@ InputPath=..\common\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -526,13 +1377,22 @@ InputPath=..\common\d_draw16.s InputName=d_draw16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -548,10 +1408,10 @@ InputPath=..\common\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -563,13 +1423,22 @@ InputPath=..\common\d_parta.s InputName=d_parta "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -585,10 +1454,10 @@ InputPath=..\common\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -600,13 +1469,22 @@ InputPath=..\common\d_polysa.s InputName=d_polysa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -622,10 +1500,10 @@ InputPath=..\common\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -637,13 +1515,22 @@ InputPath=..\common\d_scana.s InputName=d_scana "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -659,10 +1546,10 @@ InputPath=..\common\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -674,13 +1561,22 @@ InputPath=..\common\d_spr8.s InputName=d_spr8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -696,10 +1592,10 @@ InputPath=..\common\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -711,13 +1607,22 @@ InputPath=..\common\d_varsa.s InputName=d_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -733,10 +1638,10 @@ InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -748,10 +1653,40 @@ InputPath=..\common\math.s InputName=math "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -770,10 +1705,10 @@ InputPath=..\common\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -785,13 +1720,22 @@ InputPath=..\common\r_aclipa.s InputName=r_aclipa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -807,10 +1751,10 @@ InputPath=..\common\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -822,13 +1766,22 @@ InputPath=..\common\r_aliasa.s InputName=r_aliasa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -844,10 +1797,10 @@ InputPath=..\common\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -859,13 +1812,22 @@ InputPath=..\common\r_drawa.s InputName=r_drawa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -881,10 +1843,10 @@ InputPath=..\common\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -896,13 +1858,22 @@ InputPath=..\common\r_edgea.s InputName=r_edgea "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -918,10 +1889,10 @@ InputPath=..\common\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -933,13 +1904,22 @@ InputPath=..\common\r_varsa.s InputName=r_varsa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -955,10 +1935,10 @@ InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -970,10 +1950,40 @@ InputPath=..\common\snd_mixa.s InputName=snd_mixa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\common\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -992,10 +2002,10 @@ InputPath=..\common\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1007,13 +2017,22 @@ InputPath=..\common\surf16.s InputName=surf16 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1029,10 +2048,10 @@ InputPath=..\common\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1044,13 +2063,22 @@ InputPath=..\common\surf8.s InputName=surf8 "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + !ENDIF # End Source File @@ -1066,10 +2094,10 @@ InputPath=..\common\sys_dosa.s InputName=sys_dosa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1081,10 +2109,40 @@ InputPath=..\common\sys_dosa.s InputName=sys_dosa "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\sys_dosa.s +InputName=sys_dosa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\common\sys_dosa.s +InputName=sys_dosa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1103,10 +2161,10 @@ InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build @@ -1118,10 +2176,40 @@ InputPath=..\common\worlda.s InputName=worlda "$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) - ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm - ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm - rem del $(OUTDIR)\$(InputName).spp + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "uquake - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\GLDebug +InputPath=..\common\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /D "id386" /I "..\common" /nologo /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /nologo /c /Cp /coff /Zi /H64 /Fo$(OUTDIR)\$(InputName).obj $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp # End Custom Build