plugin fixups for uquake

This commit is contained in:
Bill Currie 2000-02-12 21:30:01 +00:00
parent 3b1494b153
commit f63afc8e0f
2 changed files with 3 additions and 2 deletions

View file

@ -451,7 +451,7 @@ ALL_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
$(TARGET_DIR)/sound_lib.a
GL_CFLAGS = @OGL_CFLAGS@
GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ @DYN_LIBS@
GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@
$(BUILD_DIR)/gl_vidglx.o: $(COMMON_DIR)/gl_vidglx.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<

View file

@ -36,6 +36,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <sound.h>
#include <screen.h>
#include <menu.h>
#include <plugin.h>
#include <time.h>
@ -799,7 +800,7 @@ int SCR_ModalMessage (char *text)
do
{
key_count = -1; // wait for a key down and up
Sys_SendKeyEvents ();
IN->SendKeyEvents ();
} while (key_lastpress != 'y' && key_lastpress != 'n' && key_lastpress != K_ESCAPE);
scr_fullupdate = 0;