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https://git.code.sf.net/p/quake/quakeforge-old
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fs_gamebase cvar added, defaults to base or id1, depending on newstyle's
setting. It's a CVAR_ROM, so the only place you can change it is from the cmdline or global config file.
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parent
1f11e0573b
commit
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2 changed files with 11 additions and 3 deletions
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@ -526,6 +526,8 @@ Host_InitDisplay ()
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}
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extern cvar_t *fs_basepath;
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extern cvar_t *fs_sharepath;
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extern cvar_t *fs_basegame;
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/*
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Host_Init
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@ -583,6 +585,8 @@ Host_Init (quakeparms_t *parms)
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"the location of your game directories");
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fs_sharepath = Cvar_Get ("fs_sharepath", fs_sharepath->string,
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CVAR_ROM, "read-only game directories");
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fs_basegame = Cvar_Get ("fs_basegame", fs_basegame->string,
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CVAR_ROM, "the default gamedir");
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V_Init ();
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Chase_Init ();
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@ -88,6 +88,7 @@ char gamedirfile[MAX_OSPATH];
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cvar_t *fs_basepath;
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cvar_t *fs_sharepath;
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cvar_t *fs_basegame;
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#ifdef GENERATIONS
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#include <unzip.h>
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@ -929,7 +930,7 @@ COM_Gamedir (char *dir)
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//
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Cache_Flush ();
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if (strcmp (dir, GAMENAME) == 0)
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if (strcmp (dir, fs_basegame->string) == 0)
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return;
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#ifdef QUAKEWORLD
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if (strcmp (dir, "qw") == 0)
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@ -992,12 +993,15 @@ COM_InitFilesystem ( void )
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"the location of your game directories");
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fs_sharepath = Cvar_Get ("fs_sharepath", fs_basepath->string,
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CVAR_NONE, "read-only game directories");
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fs_basegame = Cvar_Get ("fs_basegame", GAMENAME,
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CVAR_NONE, "the default gamedir");
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Cmd_AddCommand ("gamedir", COM_Gamedir_f);
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/*
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start up with GAMENAME by default
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start up with fs_basegame by default
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*/
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COM_AddGameDirectory (GAMENAME);
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COM_AddGameDirectory (fs_basegame->string);
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if (hipnotic)
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COM_AddGameDirectory ("hipnotic");
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if (rogue)
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