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Doh! This should fix the gl texture problem...
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1 changed files with 2 additions and 2 deletions
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@ -1442,11 +1442,11 @@ BuildSurfaceDisplayList
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*/
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void BuildSurfaceDisplayList (msurface_t *fa)
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{
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int t, i, lindex, lnumverts;
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int i, lindex, lnumverts;
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medge_t *pedges, *r_pedge;
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int vertpage;
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float *vec;
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float s;
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float s, t;
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glpoly_t *poly;
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// reconstruct the polygon
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