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Moved Linux opening-svgalib-targets-from-X notes to section 4.2,
"Platform-specific Issues".
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README
14
README
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@ -117,6 +117,11 @@ installed as part of the QEMM installation.
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4.2 Linux
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SVGALib-using targets (-svga and -3dfx) can't be started from within X.
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We are aware of the problem, and if you can figure out the reason, we'd
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appreciate a patch, PLEASE! As a workaround, you can use "open" to start
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those targets from within X. (e.g. "open -s -- qw-client-svga")
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Some 3Dfx Voodoo-based 3D accelerators may have issues with the way
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QuakeForge uses the "3dfxgl" minidriver to interface to the Glide
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library.
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@ -159,13 +164,8 @@ Solution: xset r on
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Problem: The screen flickers once about every other frame when using GL
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Solution: Not all GL implementations support a performance hack which is
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used by the GL renderer allowing it to avoid clearing the
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Z-buffer. The console command "gl_ztrick 0" fixes this problem.
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Problem: On Linux systems, SVGALib-using targets (-svga and -3dfx) can't
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be started from within X.
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Solution: Yes, we know. And if you can figure out why we want you to send
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us a patch, please! In the meantime, use open to start those
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targets from within X. (eg, open -s -- qw-client-svga)
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Z-buffer. The console command "gl_ztrick 0" fixes this
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problem.
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Problem: Zombies can sometimes get "stuck" in the ground. They can be
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heard but not killed making it impossible to get 100% on the
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