Moved Linux opening-svgalib-targets-from-X notes to section 4.2,

"Platform-specific Issues".
This commit is contained in:
Jeff Teunissen 2000-01-19 08:37:54 +00:00
parent 49fb4b7dcf
commit e28f7306aa

14
README
View file

@ -117,6 +117,11 @@ installed as part of the QEMM installation.
4.2 Linux
SVGALib-using targets (-svga and -3dfx) can't be started from within X.
We are aware of the problem, and if you can figure out the reason, we'd
appreciate a patch, PLEASE! As a workaround, you can use "open" to start
those targets from within X. (e.g. "open -s -- qw-client-svga")
Some 3Dfx Voodoo-based 3D accelerators may have issues with the way
QuakeForge uses the "3dfxgl" minidriver to interface to the Glide
library.
@ -159,13 +164,8 @@ Solution: xset r on
Problem: The screen flickers once about every other frame when using GL
Solution: Not all GL implementations support a performance hack which is
used by the GL renderer allowing it to avoid clearing the
Z-buffer. The console command "gl_ztrick 0" fixes this problem.
Problem: On Linux systems, SVGALib-using targets (-svga and -3dfx) can't
be started from within X.
Solution: Yes, we know. And if you can figure out why we want you to send
us a patch, please! In the meantime, use open to start those
targets from within X. (eg, open -s -- qw-client-svga)
Z-buffer. The console command "gl_ztrick 0" fixes this
problem.
Problem: Zombies can sometimes get "stuck" in the ground. They can be
heard but not killed making it impossible to get 100% on the