mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 14:42:06 +00:00
merge qw_server/qwsvdef.h qw_server/server.h uquake/server.h into
common/server.h world.c some compile time fixups
This commit is contained in:
parent
b10cc7fea4
commit
de1e542ead
4 changed files with 205 additions and 385 deletions
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@ -24,25 +24,38 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef _SERVER_H
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#ifndef _SERVER_H
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#define _SERVER_H
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#define _SERVER_H
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#include "config.h"
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#ifdef _WIN32
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#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
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#endif
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#include <qtypes.h>
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#include <progs.h>
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#include <progs.h>
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#include <setjmp.h>
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#ifdef QUAKEWORLD
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#define QW_SERVER
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#define QW_SERVER
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#endif
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#define MAX_MASTERS 8 // max recipients for heartbeat packets
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#define MAX_MASTERS 8 // max recipients for heartbeat packets
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#define MAX_SIGNON_BUFFERS 8
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#define MAX_SIGNON_BUFFERS 8
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#define MAX_MSECS 100
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#define MAX_MSECS 100
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typedef enum {
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typedef enum {
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RD_NONE,
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RD_CLIENT,
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RD_PACKET
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} redirect_t;
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typedef enum {
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#ifdef QUAKEWORLD
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ss_dead, // no map loaded
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ss_dead, // no map loaded
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#endif
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ss_loading, // spawning level edicts
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ss_loading, // spawning level edicts
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ss_active // actively running
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ss_active // actively running
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} server_state_t;
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} server_state_t;
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// some qc commands are only valid before the server has finished
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// some qc commands are only valid before the server has finished
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// initializing (precache commands, static sounds / objects, etc)
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// initializing (precache commands, static sounds / objects, etc)
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#ifdef QUAKEWORLD
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typedef struct
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typedef struct
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{
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{
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qboolean active; // false when server is going down
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qboolean active; // false when server is going down
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@ -99,8 +112,48 @@ typedef struct
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int signon_buffer_size[MAX_SIGNON_BUFFERS];
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int signon_buffer_size[MAX_SIGNON_BUFFERS];
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byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
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byte signon_buffers[MAX_SIGNON_BUFFERS][MAX_DATAGRAM];
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} server_t;
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} server_t;
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#else
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typedef struct
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{
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qboolean active; // false if only a net client
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qboolean paused;
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qboolean loadgame; // handle connections specially
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double time;
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int lastcheck; // used by PF_checkclient
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double lastchecktime;
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char name[64]; // map name
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#ifdef QUAKE2
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char startspot[64];
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#endif
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char modelname[64]; // maps/<name>.bsp, for model_precache[0]
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struct model_s *worldmodel;
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char *model_precache[MAX_MODELS]; // NULL terminated
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struct model_s *models[MAX_MODELS];
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char *sound_precache[MAX_SOUNDS]; // NULL terminated
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char *lightstyles[MAX_LIGHTSTYLES];
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int num_edicts;
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int max_edicts;
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edict_t *edicts; // can NOT be array indexed, because
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// edict_t is variable sized, but can
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// be used to reference the world ent
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server_state_t state; // some actions are only valid during load
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sizebuf_t datagram;
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byte datagram_buf[MAX_DATAGRAM];
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sizebuf_t reliable_datagram; // copied to all clients at end of frame
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byte reliable_datagram_buf[MAX_DATAGRAM];
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sizebuf_t signon;
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byte signon_buf[8192];
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} server_t;
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#endif
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#define NUM_PING_TIMES 16
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#define NUM_SPAWN_PARMS 16
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#define NUM_SPAWN_PARMS 16
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typedef enum
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typedef enum
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@ -124,6 +177,7 @@ typedef struct
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#define MAX_BACK_BUFFERS 4
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#define MAX_BACK_BUFFERS 4
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#ifdef QUAKEWORLD
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typedef struct client_s
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typedef struct client_s
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{
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{
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sv_client_state_t state;
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sv_client_state_t state;
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@ -202,6 +256,40 @@ typedef struct client_s
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int msecs, msec_cheating;
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int msecs, msec_cheating;
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double last_check;
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double last_check;
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} client_t;
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} client_t;
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#else
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typedef struct client_s
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{
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qboolean active; // false = client is free
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qboolean spawned; // false = don't send datagrams
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qboolean dropasap; // has been told to go to another level
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qboolean privileged; // can execute any host command
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qboolean sendsignon; // only valid before spawned
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double last_message; // reliable messages must be sent
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// periodically
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struct qsocket_s *netconnection; // communications handle
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usercmd_t cmd; // movement
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vec3_t wishdir; // intended motion calced from cmd
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sizebuf_t message; // can be added to at any time,
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// copied and clear once per frame
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byte msgbuf[MAX_MSGLEN];
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edict_t *edict; // EDICT_NUM(clientnum+1)
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char name[32]; // for printing to other people
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int colors;
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float ping_times[NUM_PING_TIMES];
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int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
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// spawn parms are carried from level to level
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float spawn_parms[NUM_SPAWN_PARMS];
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// client known data for deltas
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int old_frags;
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} client_t;
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#endif
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// a client can leave the server in one of four ways:
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// a client can leave the server in one of four ways:
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// dropping properly by quiting or disconnecting
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// dropping properly by quiting or disconnecting
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@ -211,7 +299,6 @@ typedef struct client_s
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//=============================================================================
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//=============================================================================
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#define STATFRAMES 100
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#define STATFRAMES 100
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typedef struct
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typedef struct
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{
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{
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@ -277,6 +364,36 @@ typedef struct
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//============================================================================
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//============================================================================
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#ifdef QUAKE2
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// server flags
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#define SFL_EPISODE_1 1
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#define SFL_EPISODE_2 2
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#define SFL_EPISODE_3 4
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#define SFL_EPISODE_4 8
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#define SFL_NEW_UNIT 16
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#define SFL_NEW_EPISODE 32
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#define SFL_CROSS_TRIGGERS 65280
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#endif
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//============================================================================
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extern cvar_t teamplay;
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extern cvar_t skill;
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extern cvar_t deathmatch;
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extern cvar_t coop;
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extern cvar_t fraglimit;
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extern cvar_t timelimit;
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extern server_static_t svs; // persistant server info
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extern server_t sv; // local server
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extern client_t *host_client;
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extern jmp_buf host_abortserver;
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extern double host_time;
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extern edict_t *sv_player;
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extern cvar_t sv_mintic, sv_maxtic;
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extern cvar_t sv_mintic, sv_maxtic;
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extern cvar_t sv_maxspeed;
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extern cvar_t sv_maxspeed;
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@ -304,106 +421,92 @@ extern QFile *sv_logfile;
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extern QFile *sv_fraglogfile;
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extern QFile *sv_fraglogfile;
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//===========================================================
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//===========================================================
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//
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//
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// sv_main.c
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// sv_main.c
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//
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//
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void SV_Shutdown (void);
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void SV_Frame (float time);
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void SV_FinalMessage (char *message);
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void SV_DropClient (client_t *drop);
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#ifdef QUAKEWORLD
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void SV_Shutdown (void);
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void SV_DropClient (client_t *drop);
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void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
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void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
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void SV_BroadcastPrintf (int level, char *fmt, ...);
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void SV_Frame (float time);
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#else
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void SV_Shutdown (qboolean crash);
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void SV_DropClient (qboolean crash);
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void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
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void SV_ClientPrintf (char *fmt, ...);
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void SV_BroadcastPrintf (char *fmt, ...);
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void SV_Frame ( void );
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#endif
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void SV_AddClientToServer (struct qsocket_s *ret);
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void SV_AddGravity (edict_t *ent, float scale);
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void SV_BeginRedirect (redirect_t rd);
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void SV_BroadcastCommand (char *fmt, ...);
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int SV_CalcPing (client_t *cl);
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int SV_CalcPing (client_t *cl);
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qboolean SV_CheckBottom (edict_t *ent);
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void SV_CheckForNewClients (void);
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void SV_CheckVelocity (edict_t *ent);
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void SV_ClearDatagram (void);
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void SV_ClientThink (void);
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void SV_EndRedirect (void);
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void SV_Error (char *error, ...);
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void SV_ExecuteClientMessage (client_t *cl);
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void SV_ExecuteUserCommand (char *s);
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void SV_ExtractFromUserinfo (client_t *cl);
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void SV_FinalMessage (char *message);
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void SV_FindModelNumbers (void);
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void SV_FlushSignon (void);
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void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
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void SV_FullClientUpdate (client_t *client, sizebuf_t *buf);
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void SV_FullClientUpdateToClient (client_t *client, client_t *cl);
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void SV_FullClientUpdateToClient (client_t *client, client_t *cl);
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void SV_Impact (edict_t *e1, edict_t *e2);
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#ifdef QUAKEWORLD
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void SV_Init (quakeparms_t *parms);
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#else
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void SV_Init (void);
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#endif
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void SV_InitOperatorCommands (void);
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int SV_ModelIndex (char *name);
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int SV_ModelIndex (char *name);
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void SV_MoveToGoal (void);
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void SV_Multicast (vec3_t origin, int to);
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void SV_Physics (void);
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void SV_Physics_Client (edict_t *ent);
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void SV_Physics_Toss (edict_t *ent);
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void SV_ProgStartFrame (void);
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qboolean SV_RunThink (edict_t *ent);
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void SV_RunClients (void);
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void SV_RunNewmis (void);
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void SV_SaveSpawnparms (void);
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void SV_SendClientMessages (void);
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void SV_SendMessagesToAll (void);
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void SV_SendServerinfo (client_t *client);
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void SV_SetIdealPitch (void);
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void SV_SetMoveVars(void);
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#ifdef QUAKE2
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void SV_SpawnServer (char *server, char *startspot);
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#else
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void SV_SpawnServer (char *server);
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#endif
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void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
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void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
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float attenuation);
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void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
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float attenuation);
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void SV_Status_f (void);
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void SV_TogglePause (const char *msg);
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void SV_UserInit (void);
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void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg);
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qboolean SV_CheckBottom (edict_t *ent);
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
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qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
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void SV_WriteClientdataToMessage (client_t *client, sizebuf_t *msg);
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void HeartBeat (void);
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void SV_MoveToGoal (void);
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void SV_SaveSpawnparms (void);
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void SV_Physics_Client (edict_t *ent);
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void SV_ExecuteUserCommand (char *s);
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void SV_InitOperatorCommands (void);
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void SV_SendServerinfo (client_t *client);
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void SV_ExtractFromUserinfo (client_t *cl);
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void HeartBeat_Master (void);
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void HeartBeat_Master (void);
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void Master_Packet (void);
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void Master_Packet (void);
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void Shutdown_Master (void);
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void Shutdown_Master (void);
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//
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// sv_init.c
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//
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void SV_SpawnServer (char *server);
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void SV_FlushSignon (void);
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//
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// sv_phys.c
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//
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void SV_ProgStartFrame (void);
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void SV_Physics (void);
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void SV_CheckVelocity (edict_t *ent);
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void SV_AddGravity (edict_t *ent, float scale);
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qboolean SV_RunThink (edict_t *ent);
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void SV_Physics_Toss (edict_t *ent);
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void SV_RunNewmis (void);
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void SV_Impact (edict_t *e1, edict_t *e2);
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void SV_SetMoveVars(void);
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//
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// sv_send.c
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//
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void SV_SendClientMessages (void);
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void SV_Multicast (vec3_t origin, int to);
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void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
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float attenuation);
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void SV_ClientPrintf (client_t *cl, int level, char *fmt, ...);
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void SV_BroadcastPrintf (int level, char *fmt, ...);
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void SV_BroadcastCommand (char *fmt, ...);
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void SV_SendMessagesToAll (void);
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void SV_FindModelNumbers (void);
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//
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// sv_user.c
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//
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void SV_ExecuteClientMessage (client_t *cl);
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void SV_UserInit (void);
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void SV_TogglePause (const char *msg);
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//
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// svonly.c
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//
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typedef enum {RD_NONE, RD_CLIENT, RD_PACKET} redirect_t;
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void SV_BeginRedirect (redirect_t rd);
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void SV_EndRedirect (void);
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//
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// sv_ccmds.c
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//
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void SV_Status_f (void);
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//
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// sv_ents.c
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//
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void SV_WriteEntitiesToClient (client_t *client, sizebuf_t *msg);
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//
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// sv_nchan.c
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//
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void ClientReliableCheckBlock(client_t *cl, int maxsize);
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void ClientReliableCheckBlock(client_t *cl, int maxsize);
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void ClientReliable_FinishWrite(client_t *cl);
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void ClientReliable_FinishWrite(client_t *cl);
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void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
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void ClientReliableWrite_Begin(client_t *cl, int c, int maxsize);
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|
@ -417,9 +520,18 @@ void ClientReliableWrite_Long(client_t *cl, int c);
|
||||||
void ClientReliableWrite_Short(client_t *cl, int c);
|
void ClientReliableWrite_Short(client_t *cl, int c);
|
||||||
void ClientReliableWrite_String(client_t *cl, char *s);
|
void ClientReliableWrite_String(client_t *cl, char *s);
|
||||||
void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
|
void ClientReliableWrite_SZ(client_t *cl, void *data, int len);
|
||||||
|
//
|
||||||
|
// host
|
||||||
|
//
|
||||||
|
extern quakeparms_t host_parms;
|
||||||
|
|
||||||
// The Heartbeat function
|
extern cvar_t sys_nostdout;
|
||||||
|
extern cvar_t developer;
|
||||||
|
|
||||||
|
extern qboolean host_initialized; // true if into command execution
|
||||||
|
extern double host_frametime;
|
||||||
|
extern double realtime; // not bounded in any way, changed at
|
||||||
|
// start of every frame, never reset
|
||||||
|
|
||||||
void HeartBeat (void);
|
|
||||||
|
|
||||||
#endif // _SERVER_H
|
#endif // _SERVER_H
|
|
@ -31,6 +31,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||||
#include <console.h>
|
#include <console.h>
|
||||||
#include <client.h>
|
#include <client.h>
|
||||||
#include <phys.h>
|
#include <phys.h>
|
||||||
|
#include <server.h>
|
||||||
#include <world.h>
|
#include <world.h>
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
|
|
@ -1,93 +0,0 @@
|
||||||
/*
|
|
||||||
qwsvdef.h - primary header for server
|
|
||||||
Copyright (C) 1996-1997 Id Software, Inc.
|
|
||||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
|
||||||
Please see the file "AUTHORS" for a list of contributors
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
#define QUAKE_GAME // as opposed to utilities
|
|
||||||
#include <config.h>
|
|
||||||
|
|
||||||
//define PARANOID // speed sapping error checking
|
|
||||||
|
|
||||||
#ifdef _WIN32
|
|
||||||
#pragma warning( disable : 4244 4127 4201 4214 4514 4305 4115 4018)
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#include <math.h>
|
|
||||||
#include <string.h>
|
|
||||||
#include <stdarg.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include <setjmp.h>
|
|
||||||
#include <ctype.h>
|
|
||||||
|
|
||||||
#include <bothdefs.h>
|
|
||||||
|
|
||||||
#include <common.h>
|
|
||||||
#include <bspfile.h>
|
|
||||||
#include <sys.h>
|
|
||||||
#include <zone.h>
|
|
||||||
#include <mathlib.h>
|
|
||||||
|
|
||||||
#include <cvar.h>
|
|
||||||
#include <net.h>
|
|
||||||
#include <protocol.h>
|
|
||||||
#include <cmd.h>
|
|
||||||
#include <model.h>
|
|
||||||
#include <crc.h>
|
|
||||||
#include <progs.h>
|
|
||||||
|
|
||||||
#include <server.h>
|
|
||||||
#include <world.h>
|
|
||||||
#include <pmove.h>
|
|
||||||
#include <qstructs.h>
|
|
||||||
|
|
||||||
#ifndef max
|
|
||||||
# define max(a,b) ((a) > (b) ? (a) : (b))
|
|
||||||
# define min(a,b) ((a) < (b) ? (a) : (b))
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/* Win32 have these underscored... */
|
|
||||||
#if !defined(HAVE_SNPRINTF) && defined(HAVE__SNPRINTF)
|
|
||||||
# define snprintf _snprintf
|
|
||||||
#endif
|
|
||||||
#if !defined(HAVE_VSNPRINTF) && defined(HAVE__VSNPRINTF)
|
|
||||||
# define vsnprintf _vsnprintf
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//
|
|
||||||
// host
|
|
||||||
//
|
|
||||||
extern quakeparms_t host_parms;
|
|
||||||
|
|
||||||
extern cvar_t sys_nostdout;
|
|
||||||
extern cvar_t developer;
|
|
||||||
|
|
||||||
extern qboolean host_initialized; // true if into command execution
|
|
||||||
extern double host_frametime;
|
|
||||||
extern double realtime; // not bounded in any way, changed at
|
|
||||||
// start of every frame, never reset
|
|
||||||
|
|
||||||
void SV_Error (char *error, ...);
|
|
||||||
void SV_Init (quakeparms_t *parms);
|
|
||||||
|
|
||||||
void Con_Printf (char *fmt, ...);
|
|
||||||
void Con_DPrintf (char *fmt, ...);
|
|
||||||
|
|
200
uquake/server.h
200
uquake/server.h
|
@ -1,200 +0,0 @@
|
||||||
/*
|
|
||||||
Copyright (C) 1996-1997 Id Software, Inc.
|
|
||||||
|
|
||||||
This program is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License
|
|
||||||
as published by the Free Software Foundation; either version 2
|
|
||||||
of the License, or (at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
||||||
|
|
||||||
*/
|
|
||||||
// server.h
|
|
||||||
|
|
||||||
#ifndef _SERVER_H
|
|
||||||
#define _SERVER_H
|
|
||||||
|
|
||||||
#include <qtypes.h>
|
|
||||||
#include <progs.h>
|
|
||||||
#include <setjmp.h>
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
int maxclients;
|
|
||||||
int maxclientslimit;
|
|
||||||
struct client_s *clients; // [maxclients]
|
|
||||||
int serverflags; // episode completion information
|
|
||||||
qboolean changelevel_issued; // cleared when at SV_SpawnServer
|
|
||||||
} server_static_t;
|
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
typedef enum {ss_loading, ss_active} server_state_t;
|
|
||||||
|
|
||||||
typedef struct
|
|
||||||
{
|
|
||||||
qboolean active; // false if only a net client
|
|
||||||
|
|
||||||
qboolean paused;
|
|
||||||
qboolean loadgame; // handle connections specially
|
|
||||||
|
|
||||||
double time;
|
|
||||||
|
|
||||||
int lastcheck; // used by PF_checkclient
|
|
||||||
double lastchecktime;
|
|
||||||
|
|
||||||
char name[64]; // map name
|
|
||||||
#ifdef QUAKE2
|
|
||||||
char startspot[64];
|
|
||||||
#endif
|
|
||||||
char modelname[64]; // maps/<name>.bsp, for model_precache[0]
|
|
||||||
struct model_s *worldmodel;
|
|
||||||
char *model_precache[MAX_MODELS]; // NULL terminated
|
|
||||||
struct model_s *models[MAX_MODELS];
|
|
||||||
char *sound_precache[MAX_SOUNDS]; // NULL terminated
|
|
||||||
char *lightstyles[MAX_LIGHTSTYLES];
|
|
||||||
int num_edicts;
|
|
||||||
int max_edicts;
|
|
||||||
edict_t *edicts; // can NOT be array indexed, because
|
|
||||||
// edict_t is variable sized, but can
|
|
||||||
// be used to reference the world ent
|
|
||||||
server_state_t state; // some actions are only valid during load
|
|
||||||
|
|
||||||
sizebuf_t datagram;
|
|
||||||
byte datagram_buf[MAX_DATAGRAM];
|
|
||||||
|
|
||||||
sizebuf_t reliable_datagram; // copied to all clients at end of frame
|
|
||||||
byte reliable_datagram_buf[MAX_DATAGRAM];
|
|
||||||
|
|
||||||
sizebuf_t signon;
|
|
||||||
byte signon_buf[8192];
|
|
||||||
} server_t;
|
|
||||||
|
|
||||||
|
|
||||||
#define NUM_PING_TIMES 16
|
|
||||||
#define NUM_SPAWN_PARMS 16
|
|
||||||
|
|
||||||
typedef struct client_s
|
|
||||||
{
|
|
||||||
qboolean active; // false = client is free
|
|
||||||
qboolean spawned; // false = don't send datagrams
|
|
||||||
qboolean dropasap; // has been told to go to another level
|
|
||||||
qboolean privileged; // can execute any host command
|
|
||||||
qboolean sendsignon; // only valid before spawned
|
|
||||||
|
|
||||||
double last_message; // reliable messages must be sent
|
|
||||||
// periodically
|
|
||||||
|
|
||||||
struct qsocket_s *netconnection; // communications handle
|
|
||||||
|
|
||||||
usercmd_t cmd; // movement
|
|
||||||
vec3_t wishdir; // intended motion calced from cmd
|
|
||||||
|
|
||||||
sizebuf_t message; // can be added to at any time,
|
|
||||||
// copied and clear once per frame
|
|
||||||
byte msgbuf[MAX_MSGLEN];
|
|
||||||
edict_t *edict; // EDICT_NUM(clientnum+1)
|
|
||||||
char name[32]; // for printing to other people
|
|
||||||
int colors;
|
|
||||||
|
|
||||||
float ping_times[NUM_PING_TIMES];
|
|
||||||
int num_pings; // ping_times[num_pings%NUM_PING_TIMES]
|
|
||||||
|
|
||||||
// spawn parms are carried from level to level
|
|
||||||
float spawn_parms[NUM_SPAWN_PARMS];
|
|
||||||
|
|
||||||
// client known data for deltas
|
|
||||||
int old_frags;
|
|
||||||
} client_t;
|
|
||||||
|
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
|
|
||||||
#ifdef QUAKE2
|
|
||||||
// server flags
|
|
||||||
#define SFL_EPISODE_1 1
|
|
||||||
#define SFL_EPISODE_2 2
|
|
||||||
#define SFL_EPISODE_3 4
|
|
||||||
#define SFL_EPISODE_4 8
|
|
||||||
#define SFL_NEW_UNIT 16
|
|
||||||
#define SFL_NEW_EPISODE 32
|
|
||||||
#define SFL_CROSS_TRIGGERS 65280
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//============================================================================
|
|
||||||
|
|
||||||
extern cvar_t teamplay;
|
|
||||||
extern cvar_t skill;
|
|
||||||
extern cvar_t deathmatch;
|
|
||||||
extern cvar_t coop;
|
|
||||||
extern cvar_t fraglimit;
|
|
||||||
extern cvar_t timelimit;
|
|
||||||
|
|
||||||
extern server_static_t svs; // persistant server info
|
|
||||||
extern server_t sv; // local server
|
|
||||||
|
|
||||||
extern client_t *host_client;
|
|
||||||
|
|
||||||
extern jmp_buf host_abortserver;
|
|
||||||
|
|
||||||
extern double host_time;
|
|
||||||
|
|
||||||
extern edict_t *sv_player;
|
|
||||||
|
|
||||||
//===========================================================
|
|
||||||
|
|
||||||
void SV_Shutdown (qboolean crash);
|
|
||||||
|
|
||||||
void SV_Init (void);
|
|
||||||
|
|
||||||
void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count);
|
|
||||||
void SV_StartSound (edict_t *entity, int channel, char *sample, int volume,
|
|
||||||
float attenuation);
|
|
||||||
|
|
||||||
void SV_DropClient (qboolean crash);
|
|
||||||
|
|
||||||
void SV_SendClientMessages (void);
|
|
||||||
void SV_ClearDatagram (void);
|
|
||||||
|
|
||||||
int SV_ModelIndex (char *name);
|
|
||||||
|
|
||||||
void SV_SetIdealPitch (void);
|
|
||||||
|
|
||||||
void SV_AddUpdates (void);
|
|
||||||
|
|
||||||
void SV_ClientThink (void);
|
|
||||||
void SV_AddClientToServer (struct qsocket_s *ret);
|
|
||||||
|
|
||||||
void SV_ClientPrintf (char *fmt, ...);
|
|
||||||
void SV_BroadcastPrintf (char *fmt, ...);
|
|
||||||
|
|
||||||
void SV_Physics (void);
|
|
||||||
|
|
||||||
qboolean SV_CheckBottom (edict_t *ent);
|
|
||||||
qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink);
|
|
||||||
|
|
||||||
void SV_WriteClientdataToMessage (edict_t *ent, sizebuf_t *msg);
|
|
||||||
|
|
||||||
void SV_MoveToGoal (void);
|
|
||||||
|
|
||||||
void SV_CheckForNewClients (void);
|
|
||||||
void SV_RunClients (void);
|
|
||||||
void SV_SaveSpawnparms ();
|
|
||||||
#ifdef QUAKE2
|
|
||||||
void SV_SpawnServer (char *server, char *startspot);
|
|
||||||
#else
|
|
||||||
void SV_SpawnServer (char *server);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
void SV_Frame ( void );
|
|
||||||
|
|
||||||
#endif // _SERVER_H
|
|
Loading…
Reference in a new issue