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https://git.code.sf.net/p/quake/quakeforge-old
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Undid all the disabling of DGA. All of the sudden it works just fine. It
begs the question: What the HELL was wrong with it before and who fixed it without telling me?! =D
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3e10387288
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3 changed files with 8 additions and 5 deletions
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@ -33,6 +33,8 @@
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#include <X11/Xlib.h>
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extern cvar_t *vid_dga_mouseaccel;
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/*
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VID_CheckDGA
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@ -807,7 +807,7 @@ void Draw_ConsoleBackground (int lines)
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gl = (glpic_t *)conback->data;
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y = vid.height * 0.9;
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if (lines > y)
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if (lines > y || gl_conalpha->value >= 1.0)
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alpha = 1;
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else
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alpha = (float)(gl_conalpha->value * 2 * lines)/y;
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@ -42,9 +42,9 @@
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#include <draw.h>
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#include <context_x11.h>
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#ifndef _EXPERIMENTAL_
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# undef HAS_DGA
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#endif
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//#ifndef _EXPERIMENTAL_
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//# undef HAS_DGA
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//#endif
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#include <stdio.h>
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#include <stdlib.h>
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@ -485,6 +485,7 @@ void VID_Init(unsigned char *palette)
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hasvidmode = 0;
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}
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}
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Con_SafePrintf ("hasdga = %i\nhasdgavideo = %i\nnummodes = %i\nhasvidmode = %i\n", hasdga, hasdgavideo, nummodes, hasvidmode);
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#endif
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#ifdef HAVE_DLOPEN
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dlhand = dlopen(NULL, RTLD_LAZY);
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@ -514,7 +515,7 @@ void VID_Init(unsigned char *palette)
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#endif
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/* Glide uses DGA internally, so we don't want to
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mess with it. */
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hasdga = 0;
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// hasdga = 0;
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}
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/* window attributes */
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