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Conwidth/height charset fix by TcT: weird charset when you set -conwidth/-conheight to other values than screen resolution
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1 changed files with 2 additions and 1 deletions
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@ -431,10 +431,11 @@ void Draw_Init (void)
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draw_chars[i] = 255; // proper transparent color
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draw_chars[i] = 255; // proper transparent color
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// now turn them into textures
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// now turn them into textures
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char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true);
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// char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); // 1999-12-27 Conwidth/height charset fix by TcT
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cs_texture3 = GL_LoadTexture ("crosshair3", 16, 16, cs_data3,
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cs_texture3 = GL_LoadTexture ("crosshair3", 16, 16, cs_data3,
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false, true);
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false, true);
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cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
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cs_texture = GL_LoadTexture ("crosshair", 8, 8, cs_data, false, true);
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char_texture = GL_LoadTexture ("charset", 128, 128, draw_chars, false, true); // 1999-12-27 Conwidth/height charset fix by TcT
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// For some reason which I cannot claim to fathom, it seems to be
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// For some reason which I cannot claim to fathom, it seems to be
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// necessary to call GL_LoadTexture() here in descending (in terms
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// necessary to call GL_LoadTexture() here in descending (in terms
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