Major additions to TODO and AUTHORS files

This commit is contained in:
Joseph Carter 2000-01-01 23:09:50 +00:00
parent 946bc3c79d
commit ca59cdb11b
2 changed files with 32 additions and 8 deletions

10
AUTHORS
View file

@ -27,16 +27,22 @@ Autoconf support:
Sound cleanups:
Ryan C. Gordon <ryan_gordon@hotmail.com>
Marcus Sundber <mackan@stacken.kth.se>
Robert S. Elsner <sockman@ngfc.com>
GL renderer fixes/optimizations:
Zephaniah E. Hull <warp@whitestar.soark.net>
Eric Windisch <windisch@nni.com>
Input handling cleanups:
Input handling fixes/optimizations:
Michael Pujos <mpujos@mail.dotcom.fr>
Filip Van Raemdonck <filipvr@xs4all.be>
Zephaniah E. Hull <warp@whitestar.soark.net>
Marcus Sundberg <mackan@stacken.kth.se>
Math cleanups/optimizations:
Math fixes/optimizations:
Zinx Verituse <zinx@linuxfreak.com>
Nelson J. Rush <chesterrr@att.net>
Documentation:
Nelson J. Rush <chesterrr@att.net>
Joseph Carter <knghtbrd@debian.org>

30
TODO
View file

@ -11,6 +11,8 @@ to quake-devel@lists.sourceforge.net with details.
shared data dir and all files written should be placed into ~/.quake
* sed 's/\<sprintf *(\([^,]\+\),/sprintf(\1, sizeof(\1)),/g' to fix some
possible buffer overruns
* Devise and implement a way to ensure original gameplay compatibility
while still letting us expand and extend the quake engine
* configure.in: clean up the intel -mcpu stuff
* Audio support for more platforms
* Add OpenGL multi-pass texturing replacement for when multi-texturing
@ -20,18 +22,34 @@ to quake-devel@lists.sourceforge.net with details.
* Remove dependency on GNU make or migrate to automake
* Quake/QW Client: Add proper XFree86 DGA/VideoMode support to X-based targets
on systems with XFree86 available
* Merge in GGIQuake
* Merge SDLQuake (BigM created a patch against an older revision of our
main tree)
* Add currently removed documentation to the README, and also add more
information to explain things that we've done, or broken.
* Prep Aftershock for a future merge with the main tree.
* Add localized volumetric fog, water, etc.
* Implement a wind (airflow) engine.
* Add a more modern portal engine.
information to explain things that we've done, or broken
* Prep Aftershock for a future merge with the main tree
* Add localized volumetric fog, water, etc
* Implement a wind (airflow) engine
* Add a more modern portal engine
* Add a terrain engine
* Add cloudy skies, using the wind and fog engines
* Add some flags to the setup menu, ie. gl_ztrick and +mlook
* Add gl_ztrick to the cvars saved in config.cfg
* Allow more video and bpp modes
* Support for camera rooms ala Unreal
* Make every object depend on dead-reckoning for network play, ie. no
"moving entities"
* Add XInput stuff
* Allow any charcell .pcf to be used as console font
* Use dynamic memory
* Remove arbitrary limits such as max number of players
* Fixes for various exploits/cheats
* Dynamically loaded (at run time) renderers
* Optional basic server authentication
* Pluggable server authentication
* Enhanced console (improved history and cmdline editing)
* Integrate some sort of packet compression ala Qizmo
* Fix q1/qw smurf attack
* Fix oversized packet QW server crash
* DOS/Win support in autoconf
* Remove all of the #ifdef IDGODS stuff