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Slight reformat, nothing big
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@ -1,4 +1,5 @@
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/*
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/*
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cl_cam.c - Player camera tracking in Spectator mode
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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@ -13,29 +14,25 @@ This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the included (GNU.txt) GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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*/
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/* ZOID
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/* ZOID
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*
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* Player camera tracking in Spectator mode
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*
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*
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* This takes over player controls for spectator automatic camera.
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* This takes over player controls for spectator automatic camera.
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* Player moves as a spectator, but the camera tracks and enemy player
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* Player moves as a spectator, but the camera tracks and enemy player
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*/
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*/
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#include "qtypes.h"
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#include <qtypes.h>
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#include "quakedef.h"
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#include <quakedef.h>
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#include "winquake.h"
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#include <winquake.h>
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#include "mathlib.h"
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#include <mathlib.h>
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#include "client.h"
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#include <client.h>
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#include "sbar.h"
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#include <sbar.h>
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#include "cvar.h"
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#include <cvar.h>
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#include "console.h"
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#include <console.h>
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#define PM_SPECTATORMAXSPEED 500
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#define PM_SPECTATORMAXSPEED 500
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#define PM_STOPSPEED 100
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#define PM_STOPSPEED 100
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