Slight reformat, nothing big

This commit is contained in:
Joseph Carter 2000-02-10 17:25:27 +00:00
parent f79476c5ec
commit c249d90a69

View file

@ -1,4 +1,5 @@
/* /*
cl_cam.c - Player camera tracking in Spectator mode
Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush. Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -13,29 +14,25 @@ This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the included (GNU.txt) GNU General Public License for more details.
You should have received a copy of the GNU General Public License You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
/* ZOID /* ZOID
*
* Player camera tracking in Spectator mode
* *
* This takes over player controls for spectator automatic camera. * This takes over player controls for spectator automatic camera.
* Player moves as a spectator, but the camera tracks and enemy player * Player moves as a spectator, but the camera tracks and enemy player
*/ */
#include "qtypes.h" #include <qtypes.h>
#include "quakedef.h" #include <quakedef.h>
#include "winquake.h" #include <winquake.h>
#include "mathlib.h" #include <mathlib.h>
#include "client.h" #include <client.h>
#include "sbar.h" #include <sbar.h>
#include "cvar.h" #include <cvar.h>
#include "console.h" #include <console.h>
#define PM_SPECTATORMAXSPEED 500 #define PM_SPECTATORMAXSPEED 500
#define PM_STOPSPEED 100 #define PM_STOPSPEED 100