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A few mods for uquake...
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3 changed files with 7 additions and 5 deletions
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@ -228,6 +228,7 @@ typedef struct
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qboolean demorecording;
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qboolean demoplayback;
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qboolean timedemo;
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int forcetrack;
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gzFile *demofile;
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float td_lastframe;
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int td_startframe;
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@ -337,10 +338,10 @@ typedef struct
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qboolean inwater;
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float viewheight;
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float idealpitch;
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struct scoreboard_t *scores; // [cl.maxclients]
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scoreboard_t *scores; // [cl.maxclients]
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struct usercmd_t cmd; // last command sent to the server
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int items; // inventory bit flags
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usercmd_t cmd; // last command sent to the server
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int items; // inventory bit flags
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vec3_t mviewangles[2]; // in demos, viewangles is lerped
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// between these
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vec3_t mvelocity[2]; // update by server, used for lean+bob
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@ -191,8 +191,9 @@ extern int unreliableMessagesSent;
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extern int unreliableMessagesReceived;
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#endif // UQUAKE
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#ifdef QUAKEWORLD
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void NET_Init (int port);
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#endif
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void NET_Shutdown (void);
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qboolean NET_GetPacket (void);
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void NET_SendPacket (int length, void *data, netadr_t to);
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@ -947,7 +947,7 @@ void Sbar_DrawFrags (void)
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// draw the text
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l = scoreboardlines <= 4 ? scoreboardlines : 4;
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x = 23;
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#ifdef QUAKEWORLD
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xofs = 0;
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