cleaned up any trademark issues

cosmetic fixes
added more information, including contact information
This commit is contained in:
Nelson Rush 2000-01-08 06:04:41 +00:00
parent dada532112
commit b81c248b33
1 changed files with 19 additions and 17 deletions

36
README
View File

@ -29,7 +29,7 @@ Table of Contents
I. Special Thanks I. Special Thanks
II. System Requirements II. System Requirements
III. Running and Compiling Quake III. Running and Compiling QuakeForge
IV. Operating System Specific Issues IV. Operating System Specific Issues
V. Errata and Known Bugs V. Errata and Known Bugs
VI. Troubleshooting VI. Troubleshooting
@ -58,9 +58,11 @@ support to the QuakeForge project.
Without all of you, we would not be where we are right now. Without all of you, we would not be where we are right now.
Id Software, Inc. thanks MPath Interactive and Gandalf Technology for
their help and support.
Id Software, Inc thanks MPath Interactive and Gandalf Technology for their If you'd like to contribute code/hardware/support/suggestion/help to the
help and support. QuakeForge project, contact Nelson Rush at: palisade@quakeforge.net
II. System Requirements II. System Requirements
@ -72,8 +74,8 @@ Floating-point processor (not strictly required but a Good Idea(TM))
30MB free disk space (shareware version, 80MB for registered version) 30MB free disk space (shareware version, 80MB for registered version)
III. Running and Compiling Quake III. Running and Compiling QuakeForge
-------------------------------- -------------------------------------
Read the INSTALL file for more information on compiling. Read the INSTALL file for more information on compiling.
@ -126,10 +128,10 @@ Solution: Use of freelook (mouse or keyboard) may solve this problem, as
VI. Troubleshooting VI. Troubleshooting
------------------- -------------------
If Quake fails to start up, or has problems not addressed elsewhere in the If QuakeForge fails to start up, or has problems not addressed elsewhere
documentation, try the -safe command line switch, which disables a number in the documentation, try the -safe command line switch, which disables a
of parts of Quake that can be problems if there are hardware or number of parts of QuakeForge that can be problems if there are hardware
configuration problems. The -safe command line switch is equivalent to or configuration problems. The -safe command line switch is equivalent to
-stdvid, -nosound, -nonet, and -nocdaudio together. Those four switches -stdvid, -nosound, -nonet, and -nocdaudio together. Those four switches
do the following: do the following:
@ -140,8 +142,8 @@ do the following:
If -safe makes the problem go away, try using each of the switches If -safe makes the problem go away, try using each of the switches
individually to isolate the area in which you're experiencing the problem, individually to isolate the area in which you're experiencing the problem,
then either correct the configuration or hardware problem or play Quake then either correct the configuration or hardware problem or play
with that functionality disabled. QuakeForge with that functionality disabled.
If you still have problems, try booting clean in conjunction with the If you still have problems, try booting clean in conjunction with the
-safe command line parameter. For information on booting clean, refer to -safe command line parameter. For information on booting clean, refer to
@ -149,16 +151,16 @@ If you still have problems, try booting clean in conjunction with the
If you experience page faults while running Quarterdeck's QDPMI DPMI If you experience page faults while running Quarterdeck's QDPMI DPMI
server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from
CONFIG.SYS, issue the command QDPMI OFF before running QUAKE, or get the CONFIG.SYS, issue the command QDPMI OFF before running QuakeForge, or get
update patch for QDPMI from Quarterdeck. You may be running QDPMI without the update patch for QDPMI from Quarterdeck. You may be running QDPMI
knowing it if you have QEMM installed, because it can be installed as part without knowing it if you have QEMM installed, because it can be
of the QEMM installation. installed as part of the QEMM installation.
VII. Technical Support VII. Technical Support
---------------------- ----------------------
Please do *not* contact ID Software, Inc regarding technical support Please do not contact ID Software, Inc regarding technical support
issues related to QuakeForge. QuakeForge is heavily modified from the issues related to QuakeForge. QuakeForge is heavily modified from the
original Quake source release and Id Software does not support these original Quake source release and Id Software does not support these
modifications. modifications.
@ -172,7 +174,7 @@ Thank you.
VIII. Joystick notes VIII. Joystick notes
-------------------- --------------------
Your joystick must be plugged in when Quake is launched. Your joystick must be plugged in when QuakeForge is launched.
If you have a joystick plugged in, but do not wish QuakeForge to try to If you have a joystick plugged in, but do not wish QuakeForge to try to
use it, just add the -nojoy option to the QuakeForge command line. use it, just add the -nojoy option to the QuakeForge command line.