mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 06:31:56 +00:00
Added DOS VGA stuff.
Added DOS and Windows network support.
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parent
18e36fb5d1
commit
ab7585ffa2
1 changed files with 48 additions and 4 deletions
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@ -27,6 +27,7 @@ ifneq ($(SRC_DIR),.)
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SRC_DIR_INC = -I$(SRC_DIR)
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endif
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HAS_VGA = @HAS_VGA@
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HAS_MGL = @HAS_MGL@
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HAS_GGI = @HAS_GGI@
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HAS_SVGA = @HAS_SVGA@
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@ -37,6 +38,9 @@ HAS_XIL = @HAS_XIL@
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HAS_X11 = @HAS_X11@
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HAS_SDL = @HAS_SDL@
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HAVE_WSOCK = @HAVE_WSOCK@
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HAVE_UDP = @HAVE_UDP@
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MAKE_SURE_DIR = if test -d "$(BUILD_DIR)/$$DIR"; \
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then \
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true; \
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@ -67,6 +71,10 @@ ifeq ($(HAS_SVGA),yes)
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SVGAQUAKE = $(BIN_PREFIX)-svga
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endif
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ifeq ($(HAS_VGA),yes)
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VGAQUAKE = $(BIN_PREFIX)-vga
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endif
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ifeq ($(HAS_MGL),yes)
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MGLQUAKE = $(BIN_PREFIX)-mgl
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endif
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@ -86,7 +94,8 @@ else
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OPTFLAGS = -g
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endif
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soft_targets = $(X11QUAKE) $(SVGAQUAKE) $(GGIQUAKE) $(SDLQUAKE) $(MGLQUAKE)
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soft_targets = $(X11QUAKE) $(SVGAQUAKE) $(GGIQUAKE) $(SDLQUAKE) $(MGLQUAKE) \
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$(VGAQUAKE)
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gl_targets = $(GLQUAKE) $(TDFXQUAKE)
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targets = $(gl_targets) $(soft_targets)
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CLEAN_TARGETS = $(patsubst %,clean-%, $(targets))
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@ -147,9 +156,16 @@ SND_SRC += snd_mem.c snd_mix.c $(XTRA_SND_SRC)
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SYS_SRC = sys_common.c @SYS_SRC@
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# Networking source files
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# FIXME: Should not assume UNIX
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NET_SRC = net_bsd.c net_udp.c
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ifeq ($(HAVE_WSOCK),yes)
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NET_SRC = net_win.c net_wins.c net_wipx.c
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else
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ifeq ($(HAVE_UDP),yes)
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NET_SRC = net_bsd.c net_udp.c
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else
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NET_SRC = net_dos.c net_bw.c net_ipx.c net_mp.c net_ser.c
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endif
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endif
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UQ_NET_SRC = net_dgrm.c net_loop.c net_main.c net_vcr.c $(NET_SRC)
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# Common source files
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@ -354,7 +370,7 @@ ifneq ($(MGLQUAKE),)
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# Map the list of source files into a list of object files
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ALL_MGL_SRC = $(GENERAL_SRC) $(CD_AUDIO_SRC) $(SW_REND_SRC) \
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vid_win.c in_win.c model.c
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vid_win.c in_win.c conproc.c model.c
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ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_MGL_SRC) .c .s)))
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@ -375,6 +391,34 @@ $(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS)
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endif
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# VGA software target
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ifneq ($(VGAQUAKE),)
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# Map the list of source files into a list of object files
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ALL_VGA_SRC = $(GENERAL_SRC) $(CD_AUDIO_SRC) $(SW_REND_SRC) $(DOS_NET_SRC) \
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vid_vga.c vid_ext.c vid_dos.c vregset.c in_dos.c dos_v2.c \
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d_copy.s model.c
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ALL_VGA_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_VGA_SRC) .c .s)))
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VGA_CFLAGS = @VGA_CFLAGS@ -DVGA
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VGA_LDFLAGS = @VGA_LIBS@
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$(BUILD_DIR)/soft/vid_win.@OBJEXT@: $(COMMON_DIR)/vid_win.c
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$(CC) $(CFLAGS) $(VGA_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/soft/in_win.@OBJEXT@: $(COMMON_DIR)/in_win.c
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$(CC) $(CFLAGS) $(VGA_CFLAGS) -o $@ -c $<
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$(VGAQUAKE): soft_DIR $(BUILD_DIR)/../$(VGAQUAKE)
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$(BUILD_DIR)/../$(VGAQUAKE): $(ALL_VGA_OBJS)
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$(CC) $(CFLAGS) $(ALL_VGA_OBJS) $(VGA_LDFLAGS) $(LDFLAGS) $(LIBS) \
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-o $(BUILD_DIR)/../$(VGAQUAKE)
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endif
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# X11 GL target
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ifneq ($(GLQUAKE),)
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