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Call VID_Init() before IN_Init().
Removed ifdef __linux__
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1 changed files with 9 additions and 25 deletions
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@ -1480,35 +1480,19 @@ void Host_Init (quakeparms_t *parms)
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host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
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host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
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if (!host_colormap)
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if (!host_colormap)
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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#ifdef __linux__
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IN_Init ();
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VID_Init(host_basepal);
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CDAudio_Init ();
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IN_Init();
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VID_Init (host_basepal);
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Draw_Init();
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Draw_Init ();
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SCR_Init();
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SCR_Init ();
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R_Init();
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R_Init ();
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// S_Init (); // S_Init is now done as part of VID. Sigh.
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// S_Init (); // S_Init is now done as part of VID. Sigh.
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cls.state = ca_disconnected;
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cls.state = ca_disconnected;
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Sbar_Init ();
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CDAudio_Init();
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CL_Init ();
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Sbar_Init();
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#else
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CL_Init();
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VID_Init (host_basepal);
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Draw_Init ();
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SCR_Init ();
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R_Init ();
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// S_Init (); // S_Init is now done as part of VID. Sigh.
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#ifdef GLQUAKE
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S_Init();
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#endif
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cls.state = ca_disconnected;
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CDAudio_Init ();
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Sbar_Init ();
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CL_Init ();
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IN_Init ();
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#endif
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Cbuf_InsertText ("exec quake.rc\n");
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Cbuf_InsertText ("exec quake.rc\n");
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Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
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Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
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