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https://git.code.sf.net/p/quake/quakeforge-old
synced 2025-02-18 01:31:21 +00:00
Added fraglogdir cvar.
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parent
31f07e9ab2
commit
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2 changed files with 40 additions and 10 deletions
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@ -127,6 +127,8 @@ void SV_Logfile_f (void)
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}
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}
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extern cvar_t *sv_fraglogdir;
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/*
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/*
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============
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============
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SV_Fraglogfile_f
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SV_Fraglogfile_f
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@ -135,7 +137,8 @@ SV_Fraglogfile_f
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void SV_Fraglogfile_f (void)
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void SV_Fraglogfile_f (void)
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{
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{
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char name[MAX_OSPATH];
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char name[MAX_OSPATH];
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int i;
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char dir[MAX_OSPATH];
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int i, len;
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if (sv_fraglogfile)
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if (sv_fraglogfile)
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{
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{
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@ -145,10 +148,42 @@ void SV_Fraglogfile_f (void)
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return;
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return;
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}
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}
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strncpy(dir, sv_fraglogdir->string, sizeof(dir));
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if (dir[sizeof(dir)-1] || strstr(dir, ".."))
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dir[0] = 0;
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if (dir[0] == 0) // empty or invalid fraglogdir - use com_gamedir
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{
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i = MAX_OSPATH;
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strcpy(dir, com_gamedir);
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}
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else if (dir[0] == '/' || dir[1] == ':') // e.g. A: (DOS or Win32)
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{
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i = 0;
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}
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else
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{
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i = strlen(com_gamedir);
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strncpy(dir, va("%s/%s", com_gamedir, dir), sizeof(dir));
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}
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// Make sure fraglogdir exists
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// FIXME: use Sys_CreatePath or something?
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for (len = strlen(dir); i < len; i++)
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{
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if (dir[i] == '/')
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{
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dir[i] = 0;
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Sys_mkdir(dir);
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dir[i] = '/';
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}
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}
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Sys_mkdir(va("%s", dir));
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// find an unused name
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// find an unused name
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for (i=0 ; i<1000 ; i++)
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for (i=0 ; i<1000 ; i++)
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{
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{
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snprintf(name, sizeof(name), "%s/frag_%i.log", com_gamedir, i);
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snprintf(name, sizeof(name), "%s/frag_%i.log", dir, i);
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sv_fraglogfile = Qopen (name, "r");
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sv_fraglogfile = Qopen (name, "r");
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if (!sv_fraglogfile)
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if (!sv_fraglogfile)
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{ // can't read it, so create this one
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{ // can't read it, so create this one
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@ -73,26 +73,19 @@ cvar_t *password;
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//cvar_t spectator_password = {"spectator_password", ""}; // password for entering as a sepctator
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//cvar_t spectator_password = {"spectator_password", ""}; // password for entering as a sepctator
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cvar_t *spectator_password;
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cvar_t *spectator_password;
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//cvar_t allow_download = {"allow_download", "1"};
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cvar_t *allow_download;
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cvar_t *allow_download;
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//cvar_t allow_download_skins = {"allow_download_skins", "1"};
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cvar_t *allow_download_skins;
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cvar_t *allow_download_skins;
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//cvar_t allow_download_models = {"allow_download_models", "1"};
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cvar_t *allow_download_models;
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cvar_t *allow_download_models;
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//cvar_t allow_download_sounds = {"allow_download_sounds", "1"};
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cvar_t *allow_download_sounds;
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cvar_t *allow_download_sounds;
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//cvar_t allow_download_maps = {"allow_download_maps", "1"};
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cvar_t *allow_download_maps;
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cvar_t *allow_download_maps;
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//cvar_t sv_highchars = {"sv_highchars", "1"};
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cvar_t *sv_highchars;
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cvar_t *sv_highchars;
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//cvar_t sv_phs = {"sv_phs", "1"};
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cvar_t *sv_phs;
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cvar_t *sv_phs;
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//cvar_t pausable = {"pausable", "1"};
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cvar_t *pausable;
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cvar_t *pausable;
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cvar_t *sv_fraglogdir;
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//
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//
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// game rules mirrored in svs.info
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// game rules mirrored in svs.info
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@ -1432,6 +1425,8 @@ void SV_InitLocal (void)
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pausable = Cvar_Get ("pausable","1",0,"None");
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pausable = Cvar_Get ("pausable","1",0,"None");
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sv_fraglogdir = Cvar_Get ("fraglogdir","",0,"Where to store fraglog files");
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Cmd_AddCommand ("addip", SV_AddIP_f);
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Cmd_AddCommand ("addip", SV_AddIP_f);
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Cmd_AddCommand ("removeip", SV_RemoveIP_f);
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Cmd_AddCommand ("removeip", SV_RemoveIP_f);
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Cmd_AddCommand ("listip", SV_ListIP_f);
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Cmd_AddCommand ("listip", SV_ListIP_f);
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