From 948999098bddc2e46e14e5edd91c5a3f065c5295 Mon Sep 17 00:00:00 2001 From: Joseph Carter Date: Fri, 5 May 2000 12:06:58 +0000 Subject: [PATCH] default the interpolation cvars to 0 for now. The interpolation code is not finished yet and what's done doesn't work right. The reason for this seems to be entity data that's getting trashed somehow. taniwha and I will investigate this later. --- common/gl_rmisc.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/common/gl_rmisc.c b/common/gl_rmisc.c index c362e6d..676a649 100644 --- a/common/gl_rmisc.c +++ b/common/gl_rmisc.c @@ -212,11 +212,11 @@ void R_Init (void) r_shadows = Cvar_Get ("r_shadows", "0", CVAR_NONE, "None"); - // FIXME: Document these .. --KB - r_interpanimation = Cvar_Get ("r_interpanimation", "1", CVAR_ARCHIVE, - ""); - r_interptransform = Cvar_Get ("r_interptransform", "1", CVAR_ARCHIVE, - ""); + // FIXME: Change these back to 1 .. --KB + r_interpanimation = Cvar_Get ("r_interpanimation", "0", CVAR_ARCHIVE, + "toggles interpolation of model animation"); + r_interptransform = Cvar_Get ("r_interptransform", "0", CVAR_ARCHIVE, + "toggles interpolation of model transformation"); r_wateralpha = Cvar_Get ("r_wateralpha", "1", CVAR_NONE, "Alpha value for water textures, valid range is "