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r_local.h was missing a few declarations killing glquake compile at least on my system. The declarations missing were:
void D_Start_Particle(void); void D_DrawParticle(void); void D_EndParticle(void);
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1 changed files with 3 additions and 3 deletions
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@ -129,7 +129,6 @@ void R_DrawPolyList (void);
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extern qboolean insubmodel;
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extern vec3_t r_worldmodelorg;
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void R_DrawSprite (void);
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void R_RenderFace (msurface_t *fa, int clipflags);
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void R_RenderPoly (msurface_t *fa, int clipflags);
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@ -248,8 +247,9 @@ qboolean R_AliasCheckBBox (void);
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//=========================================================
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// particle stuff
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void R_DrawParticles (void);
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void R_InitParticles (void);
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void D_StartParticles(void);
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void D_DrawParticles (void);
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void R_EndParticles (void);
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void R_ClearParticles (void);
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void R_ReadPointFile_f (void);
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void R_SurfacePatch (void);
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