r_local.h was missing a few declarations killing glquake compile at least on my system. The declarations missing were:

void D_Start_Particle(void);
	void D_DrawParticle(void);
	void D_EndParticle(void);
This commit is contained in:
Eric Windisch 2000-01-06 05:21:08 +00:00
parent 6e69591b3f
commit 930c9497b0

View file

@ -129,7 +129,6 @@ void R_DrawPolyList (void);
extern qboolean insubmodel; extern qboolean insubmodel;
extern vec3_t r_worldmodelorg; extern vec3_t r_worldmodelorg;
void R_DrawSprite (void); void R_DrawSprite (void);
void R_RenderFace (msurface_t *fa, int clipflags); void R_RenderFace (msurface_t *fa, int clipflags);
void R_RenderPoly (msurface_t *fa, int clipflags); void R_RenderPoly (msurface_t *fa, int clipflags);
@ -248,8 +247,9 @@ qboolean R_AliasCheckBBox (void);
//========================================================= //=========================================================
// particle stuff // particle stuff
void R_DrawParticles (void); void D_StartParticles(void);
void R_InitParticles (void); void D_DrawParticles (void);
void R_EndParticles (void);
void R_ClearParticles (void); void R_ClearParticles (void);
void R_ReadPointFile_f (void); void R_ReadPointFile_f (void);
void R_SurfacePatch (void); void R_SurfacePatch (void);