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https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-29 07:02:08 +00:00
Removed the dummy VGA_* variables as they are not needed anymore.
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705c1d0e3b
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8ce6e3d062
4 changed files with 0 additions and 14 deletions
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@ -38,10 +38,6 @@ unsigned short d_8to16table[256];
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cvar_t _windowed_mouse = {"_windowed_mouse","0", true};
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cvar_t _windowed_mouse = {"_windowed_mouse","0", true};
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cvar_t m_filter = {"m_filter","0", true};
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cvar_t m_filter = {"m_filter","0", true};
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// not used
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar;
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byte *VGA_pagebase;
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#define NUM_STDBUTTONS 3
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#define NUM_STDBUTTONS 3
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#define NUM_BUTTONS 10
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#define NUM_BUTTONS 10
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@ -52,9 +52,6 @@ int p_mouse_x;
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int p_mouse_y;
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int p_mouse_y;
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qboolean mouse_grabbed = false; // we grab it when console is up
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qboolean mouse_grabbed = false; // we grab it when console is up
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar;
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byte *VGA_pagebase;
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// The following X property format is defined in Motif 1.1's
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// The following X property format is defined in Motif 1.1's
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// Xm/MwmUtils.h, but QUAKE should not depend on that header
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// Xm/MwmUtils.h, but QUAKE should not depend on that header
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// file. Note: Motif 1.2 expanded this structure with
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// file. Note: Motif 1.2 expanded this structure with
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@ -121,9 +121,6 @@ int vid_buffersize;
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FocusChangeMask \
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FocusChangeMask \
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)
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)
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar;
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byte *VGA_pagebase;
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qboolean x_fullscreen = true;
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qboolean x_fullscreen = true;
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Display *x_disp = NULL;
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Display *x_disp = NULL;
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int x_screen, x_screen_width, x_screen_height;
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int x_screen, x_screen_width, x_screen_height;
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@ -46,10 +46,6 @@ cvar_t _windowed_mouse = {"_windowed_mouse","0", true};
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cvar_t m_filter = {"m_filter","0", true};
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cvar_t m_filter = {"m_filter","0", true};
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float old_windowed_mouse;
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float old_windowed_mouse;
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// not used
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes, VGA_planar;
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byte *VGA_pagebase;
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qboolean mouse_avail;
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qboolean mouse_avail;
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int mouse_buttons=3;
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int mouse_buttons=3;
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