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https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 14:42:06 +00:00
Removed some #ifdef and #ifundef's that didn't make much sense.
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1 changed files with 5 additions and 9 deletions
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@ -86,10 +86,13 @@ cvar_t r_dynamic = {"r_dynamic","1"};
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cvar_t r_novis = {"r_novis","0"};
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cvar_t r_novis = {"r_novis","0"};
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#ifdef QUAKEWORLD
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#ifdef QUAKEWORLD
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cvar_t r_netgraph = {"r_netgraph","0"};
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cvar_t r_netgraph = {"r_netgraph","0"};
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#else
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cvar_t r_fog = {"r_fog", "0"};
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#endif
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#endif
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// All the fog code was disabled for QuakeWold
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// _reduced_ visability shouldn't be considered cheating :)
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cvar_t r_fog = {"r_fog", "0"};
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cvar_t gl_finish = {"gl_finish","0"};
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cvar_t gl_finish = {"gl_finish","0"};
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cvar_t gl_clear = {"gl_clear","0"};
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cvar_t gl_clear = {"gl_clear","0"};
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cvar_t gl_cull = {"gl_cull","1"};
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cvar_t gl_cull = {"gl_cull","1"};
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@ -1157,10 +1160,8 @@ r_refdef must be set before the first call
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void R_RenderView (void)
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void R_RenderView (void)
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{
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{
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double time1 = 0, time2 = 0;
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double time1 = 0, time2 = 0;
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#ifndef QUAKEWORLD
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// Fixme: the last argument should be a cvar... r_fog_gamma
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// Fixme: the last argument should be a cvar... r_fog_gamma
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GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.15};
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GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.15};
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#endif
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if (r_norefresh.value)
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if (r_norefresh.value)
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return;
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return;
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@ -1184,8 +1185,6 @@ void R_RenderView (void)
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R_Clear ();
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R_Clear ();
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// render normal view
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// render normal view
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#ifndef QUAKEWORLD
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// XXX
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/***** Experimental silly looking fog ******
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/***** Experimental silly looking fog ******
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****** Use r_fullbright if you enable ******
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****** Use r_fullbright if you enable ******
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@ -1209,19 +1208,16 @@ if(r_fog.value) {
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glFogf (GL_FOG_DENSITY, .0005);
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glFogf (GL_FOG_DENSITY, .0005);
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glEnable(GL_FOG);
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glEnable(GL_FOG);
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}
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}
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#endif
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R_RenderScene ();
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R_RenderScene ();
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R_DrawViewModel ();
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R_DrawViewModel ();
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R_DrawWaterSurfaces ();
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R_DrawWaterSurfaces ();
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#ifndef QUAKEWORLD
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// More fog right here :)
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// More fog right here :)
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glDisable(GL_FOG);
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glDisable(GL_FOG);
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// End of all fog code...
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// End of all fog code...
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// render mirror view
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// render mirror view
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R_Mirror ();
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R_Mirror ();
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#endif
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R_PolyBlend ();
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R_PolyBlend ();
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if (r_speeds.value)
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if (r_speeds.value)
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