mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-24 21:01:17 +00:00
TODO updates
This commit is contained in:
parent
fa44a7de11
commit
84cf42857b
1 changed files with 2 additions and 2 deletions
4
TODO
4
TODO
|
@ -32,7 +32,7 @@ to quake-devel@lists.sourceforge.net with details.
|
|||
* Make every object depend on dead-reckoning for network play, ie. no
|
||||
"moving entities"
|
||||
* Add XInput stuff
|
||||
* Allow any charcell .pcf to be used as console font
|
||||
* Allow any size console font to be used
|
||||
* Use dynamic memory
|
||||
* Remove arbitrary limits such as max number of players
|
||||
* Fixes for various exploits/cheats
|
||||
|
@ -45,7 +45,6 @@ to quake-devel@lists.sourceforge.net with details.
|
|||
* Fix oversized packet QW server crash
|
||||
* DOS/Win support in autoconf
|
||||
* Backport QW's HUD stuff to UQuake
|
||||
* Sanitize the makefiles to cut down unnecessary builds
|
||||
* Implement colored lighting
|
||||
* Implement mp3 player
|
||||
* Implement mod/s3m/it/xm/etc player
|
||||
|
@ -53,3 +52,4 @@ to quake-devel@lists.sourceforge.net with details.
|
|||
* Finish Volumetric fog
|
||||
* Colored lighting for common tasks such as emitting a blue dynamic light
|
||||
from players with quad damage..
|
||||
* C equivalents of the SVGALib target's asm (Linux Alpha has SVGALib)
|
||||
|
|
Loading…
Reference in a new issue