mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
These two files will sooner or later (probably later) replace TODO. I
should also create a BUG_FORM but I'll do that later.
This commit is contained in:
parent
0d33daa4a0
commit
7ef7af1b5f
2 changed files with 52 additions and 0 deletions
14
ERRATA
Normal file
14
ERRATA
Normal file
|
@ -0,0 +1,14 @@
|
|||
QuakeForge Errata
|
||||
-----------------
|
||||
|
||||
This file contains a listing of all major issues and problems found in the
|
||||
QuakeForge engine. Generally problems will find their way here along with
|
||||
the person who reported the problem so we can verify it's fixed when we
|
||||
do fix it. Feature requests will usually go into the file WISHLIST.
|
||||
|
||||
Joseph Carter <knghtbrd@debian.org>
|
||||
- View in UQuake starts off-map and never changes
|
||||
- GLX error on exit: "XIO: fatal IO error 9 (Bad file descriptor) on X
|
||||
server ":0.0" after 65 requests (64 known
|
||||
processed) with 0 events remaining."
|
||||
|
38
WISHLIST
Normal file
38
WISHLIST
Normal file
|
@ -0,0 +1,38 @@
|
|||
QuakeForge Wishlist
|
||||
-------------------
|
||||
|
||||
This file contains a listing of features people would like to see in the
|
||||
QuakeForge engine. These are different than bugs in that not having them
|
||||
done will not affect the standard game as was playable before the initial
|
||||
source release or subsequent accepted standards. Those may be found in
|
||||
the file ERRATA.
|
||||
|
||||
Note however that unline the ERRATA file which contains issues that will
|
||||
be addressed as sonn as possible, we make no promises for things listed
|
||||
here. Do keep in mind however that many of these things we want ourselves
|
||||
so this file serves as a sort of to-do list.
|
||||
|
||||
DarkAngel <hey dark, get your email in here!>
|
||||
- 32 bit texture support
|
||||
- skeletal animations
|
||||
- larger console fonts
|
||||
- lens flares
|
||||
- better muzzle/weapon flashes
|
||||
- weapon model alpha
|
||||
- optimize flashblends if possible, possibly allow them to be made smaller
|
||||
- death anims that vary on how you die [this is a progs issue]
|
||||
- ability to bind modifier+key combos
|
||||
- better rocket/grenade trails
|
||||
- improve the GL particle system
|
||||
- more configurable sounds [progs issue]
|
||||
- model interpolation
|
||||
- landscape distance detail changes
|
||||
- BSP improvements, curves, animated textures, etc
|
||||
- Quake3ish quad/pent effect
|
||||
- Bounce pads
|
||||
- optimize graphics effects currently only doable with slow progs
|
||||
- status bar improvements
|
||||
- fix GL model mesh for "barely legal" models (perquake, old obsidian, etc)
|
||||
- fix "speed jumping" [not sure of cause, very hard to fix]
|
||||
- improve sound engine behavior when too many sounds play at once
|
||||
|
Loading…
Reference in a new issue