From 7db3275c994bf38e80ee6bec7e2df18786c88308 Mon Sep 17 00:00:00 2001 From: "Anton E. Gavrilov" Date: Mon, 6 Mar 2000 17:59:16 +0000 Subject: [PATCH] Added VC projects for qw_client and qw_server. Client crashes with -safe, server doesn't even compile, but anyway... ;) --- quakeforge.dsw | 82 +- qw_client/qw_client.dsp | 1900 +++++++++++++++++++++++++++++++++++++++ qw_client/sys_win.c | 8 - qw_server/qw_server.dsp | 237 +++++ 4 files changed, 2190 insertions(+), 37 deletions(-) create mode 100644 qw_client/qw_client.dsp create mode 100644 qw_server/qw_server.dsp diff --git a/quakeforge.dsw b/quakeforge.dsw index 587661d..8b48382 100644 --- a/quakeforge.dsw +++ b/quakeforge.dsw @@ -1,29 +1,53 @@ -Microsoft Developer Studio Workspace File, Format Version 6.00 -# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! - -############################################################################### - -Project: "quakeforge"=.\quakeforge.dsp - Package Owner=<4> - -Package=<5> -{{{ -}}} - -Package=<4> -{{{ -}}} - -############################################################################### - -Global: - -Package=<5> -{{{ -}}} - -Package=<3> -{{{ -}}} - -############################################################################### - +Microsoft Developer Studio Workspace File, Format Version 6.00 +# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE! + +############################################################################### + +Project: "quakeforge"=".\quakeforge.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "qw_client"=".\qw_client\qw_client.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Project: "qw_server"=".\qw_server\qw_server.dsp" - Package Owner=<4> + +Package=<5> +{{{ +}}} + +Package=<4> +{{{ +}}} + +############################################################################### + +Global: + +Package=<5> +{{{ +}}} + +Package=<3> +{{{ +}}} + +############################################################################### + diff --git a/qw_client/qw_client.dsp b/qw_client/qw_client.dsp new file mode 100644 index 0000000..c24b543 --- /dev/null +++ b/qw_client/qw_client.dsp @@ -0,0 +1,1900 @@ +# Microsoft Developer Studio Project File - Name="qw_client" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=qw_client - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "qw_client.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "qw_client.mak" CFG="qw_client - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "qw_client - Win32 Release" (based on "Win32 (x86) Application") +!MESSAGE "qw_client - Win32 Debug" (based on "Win32 (x86) Application") +!MESSAGE "qw_client - Win32 GLRelease" (based on "Win32 (x86) Application") +!MESSAGE "qw_client - Win32 GLDebug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "Release" +# PROP BASE Intermediate_Dir "Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "Debug" +# PROP BASE Intermediate_Dir "Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /Gm /GX /ZI /Od /I "../common" /I "../qw_common" /I "qw_client" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /FR /YX /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "qw_client___Win32_GLRelease" +# PROP BASE Intermediate_Dir "qw_client___Win32_GLRelease" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "GLRelease" +# PROP Intermediate_Dir "GLRelease" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /FR /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /D "GLQUAKE" /YX /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"qwcl_Release/qw_client.exe" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/glqw_client.exe" +# SUBTRACT LINK32 /pdb:none + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "qw_client___Win32_GLDebug" +# PROP BASE Intermediate_Dir "qw_client___Win32_GLDebug" +# PROP BASE Ignore_Export_Lib 0 +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "qw_client___Win32_GLDebug" +# PROP Intermediate_Dir "qw_client___Win32_GLDebug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /D "GLQUAKE" /FR /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../scitech/include" /I "../qw_common" /I "../common" /I "../qw_client" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "QUAKEWORLD" /D "GLQUAKE" /FR /YX /FD /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/glqw_client.exe" +# SUBTRACT BASE LINK32 /pdb:none +# ADD LINK32 dxguid.lib ..\scitech\lib\win32\vc\mgllt.lib winmm.lib wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"GLRelease/glqw_client.exe" +# SUBTRACT LINK32 /pdb:none + +!ENDIF + +# Begin Target + +# Name "qw_client - Win32 Release" +# Name "qw_client - Win32 Debug" +# Name "qw_client - Win32 GLRelease" +# Name "qw_client - Win32 GLDebug" +# Begin Group "Source Files" + +# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" +# Begin Source File + +SOURCE=..\common\cd_wrapper.c +# End Source File +# Begin Source File + +SOURCE=..\common\cl_cam.c +# End Source File +# Begin Source File + +SOURCE=.\cl_demo.c +# End Source File +# Begin Source File + +SOURCE=..\common\cl_ents.c +# End Source File +# Begin Source File + +SOURCE=..\common\cl_input.c +# End Source File +# Begin Source File + +SOURCE=..\common\cl_main.c +# End Source File +# Begin Source File + +SOURCE=.\cl_parse.c +# End Source File +# Begin Source File + +SOURCE=.\cl_pred.c +# End Source File +# Begin Source File + +SOURCE=..\common\cl_tent.c +# End Source File +# Begin Source File + +SOURCE=..\common\cmd.c +# End Source File +# Begin Source File + +SOURCE=..\common\common.c +# End Source File +# Begin Source File + +SOURCE=..\common\console.c +# End Source File +# Begin Source File + +SOURCE=..\common\crc.c +# End Source File +# Begin Source File + +SOURCE=..\common\cvar.c +# End Source File +# Begin Source File + +SOURCE=..\common\cvars.c +# End Source File +# Begin Source File + +SOURCE=.\d_edge.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_fill.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_init.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_modech.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_part.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_polyse.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_scan.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_sky.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_sprite.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=.\d_surf.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_vars.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_zpoint.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\draw.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# PROP BASE Exclude_From_Build 1 +# PROP Exclude_From_Build 1 + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_draw.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_mesh.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_refrag.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rmain.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rmisc.c + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# PROP Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# PROP BASE Exclude_From_Build 1 + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\gl_rsurf.c + +!IF "$(CFG)" == "qw_client - 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Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\d_spr8.s +InputName=d_spr8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\d_varsa.s + +!IF "$(CFG)" == "qw_client - 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Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\math.s +InputName=math + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\r_aclipa.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\r_aclipa.s +InputName=r_aclipa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\r_aliasa.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\r_aliasa.s +InputName=r_aliasa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\r_drawa.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\r_drawa.s +InputName=r_drawa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\r_edgea.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\r_edgea.s +InputName=r_edgea + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\r_varsa.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\r_varsa.s +InputName=r_varsa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\snd_mixa.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\snd_mixa.s +InputName=snd_mixa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\surf16.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\surf16.s +InputName=surf16 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\surf8.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\surf8.s +InputName=surf8 + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\sys_dosa.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\sys_dosa.s +InputName=sys_dosa + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\common\worlda.s + +!IF "$(CFG)" == "qw_client - Win32 Release" + +# Begin Custom Build +OutDir=.\Release +InputPath=..\common\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "..\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + rem del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 Debug" + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLRelease" + +# Begin Custom Build +OutDir=.\GLRelease +InputPath=..\common\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ELSEIF "$(CFG)" == "qw_client - Win32 GLDebug" + +# Begin Custom Build +OutDir=.\qw_client___Win32_GLDebug +InputPath=..\common\worlda.s +InputName=worlda + +"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) + ..\gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp > $(OUTDIR)\$(InputName).asm + ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm + del $(OUTDIR)\$(InputName).spp + +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# End Target +# End Project diff --git a/qw_client/sys_win.c b/qw_client/sys_win.c index 78f5b4d..c072845 100644 --- a/qw_client/sys_win.c +++ b/qw_client/sys_win.c @@ -82,14 +82,6 @@ FILE IO =============================================================================== */ -/* -=============================================================================== - -FILE IO - -=============================================================================== -*/ - #define MAX_HANDLES 10 FILE *sys_handles[MAX_HANDLES]; diff --git a/qw_server/qw_server.dsp b/qw_server/qw_server.dsp new file mode 100644 index 0000000..6bb0d08 --- /dev/null +++ b/qw_server/qw_server.dsp @@ -0,0 +1,237 @@ +# Microsoft Developer Studio Project File - Name="qw_server" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 6.00 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Console Application" 0x0103 + +CFG=qw_server - Win32 Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "qw_server.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "qw_server.mak" CFG="qw_server - Win32 Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "qw_server - Win32 Release" (based on "Win32 (x86) Console Application") +!MESSAGE "qw_server - Win32 Debug" (based on "Win32 (x86) Console Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "" +# PROP Scc_LocalPath "" +CPP=cl.exe +RSC=rc.exe + +!IF "$(CFG)" == "qw_server - Win32 Release" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "qw_server___Win32_Release" +# PROP BASE Intermediate_Dir "qw_server___Win32_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c +# ADD CPP /nologo /GX /O2 /I "../common" /I "../qw_common" /I "../qw_server" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "QUAKEWORLD" /D "SERVERONLY" /FR /YX /FD /c +# ADD BASE RSC /l 0x419 /d "NDEBUG" +# ADD RSC /l 0x419 /d "NDEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386 +# ADD LINK32 wsock32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib /nologo /subsystem:console /machine:I386 + +!ELSEIF "$(CFG)" == "qw_server - Win32 Debug" + +# PROP BASE Use_MFC 0 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "qw_server___Win32_Debug" +# PROP BASE Intermediate_Dir "qw_server___Win32_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 0 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "qw_server___Win32_Debug" +# PROP Intermediate_Dir "qw_server___Win32_Debug" +# PROP Target_Dir "" +# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c +# ADD CPP /nologo /W2 /Gm /GX /ZI /Od /I "../common" /I "../qw_common" /I "../qw_server" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "QUAKEWOLRD" /D "SERVERONLY" /YX /FD /GZ /c +# ADD BASE RSC /l 0x419 /d "_DEBUG" +# ADD RSC /l 0x419 /d "_DEBUG" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept +# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept + +!ENDIF + +# Begin Target + +# Name "qw_server - 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