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https://git.code.sf.net/p/quake/quakeforge-old
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apply a player skin patch from Jukka.
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parent
f9b2b9e6ad
commit
7932608a22
1 changed files with 4 additions and 3 deletions
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@ -1292,7 +1292,7 @@ trivertx_t *poseverts[MAXALIASFRAMES];
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int posenum;
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int posenum;
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byte **player_8bit_texels_tbl;
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byte **player_8bit_texels_tbl;
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byte *player_8bit_texels;
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byte player_8bit_texels[320*200];
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/*
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/*
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=================
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=================
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@ -1491,11 +1491,12 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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// save 8 bit texels for the player model to remap
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// save 8 bit texels for the player model to remap
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// if (!strcmp(loadmodel->name,"progs/player.mdl")) {
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if (!strcmp(loadmodel->name,"progs/player.mdl")) {
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texels = Hunk_AllocName(s, loadname);
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texels = Hunk_AllocName(s, loadname);
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pheader->texels[i] = texels - (byte *)pheader;
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pheader->texels[i] = texels - (byte *)pheader;
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memcpy (texels, (byte *)(pskintype + 1), s);
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memcpy (texels, (byte *)(pskintype + 1), s);
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// }
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memcpy (player_8bit_texels,(byte *)(pskintype + 1), s);
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}
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snprintf(name, sizeof(name), "%s_%i", loadmodel->name, i);
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snprintf(name, sizeof(name), "%s_%i", loadmodel->name, i);
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][1] =
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