mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 06:31:56 +00:00
Added XInput and saving of gl_ztrick to TODO
This commit is contained in:
parent
509647ba1d
commit
731de52ce7
1 changed files with 2 additions and 1 deletions
3
TODO
3
TODO
|
@ -24,13 +24,14 @@ to quake-devel@lists.sourceforge.net with details.
|
|||
main tree)
|
||||
* Add currently removed documentation to the README, and also add more
|
||||
information to explain things that we've done, or broken.
|
||||
* Poke Deek.
|
||||
* Prep Aftershock for a future merge with the main tree.
|
||||
* Add localized volumetric fog, water, etc.
|
||||
* Implement a wind (airflow) engine.
|
||||
* Add a more modern portal engine.
|
||||
* Add cloudy skies, using the wind and fog engines
|
||||
* Add some flags to the setup menu, ie. gl_ztrick and +mlook
|
||||
* Add gl_ztrick to the cvars saved in config.cfg
|
||||
* Allow more video and bpp modes
|
||||
* Make every object depend on dead-reckoning for network play, ie. no
|
||||
"moving entities"
|
||||
* Add XInput stuff
|
||||
|
|
Loading…
Reference in a new issue