Added XInput and saving of gl_ztrick to TODO

This commit is contained in:
Joseph Carter 2000-01-01 11:03:27 +00:00
parent 509647ba1d
commit 731de52ce7

3
TODO
View file

@ -24,13 +24,14 @@ to quake-devel@lists.sourceforge.net with details.
main tree)
* Add currently removed documentation to the README, and also add more
information to explain things that we've done, or broken.
* Poke Deek.
* Prep Aftershock for a future merge with the main tree.
* Add localized volumetric fog, water, etc.
* Implement a wind (airflow) engine.
* Add a more modern portal engine.
* Add cloudy skies, using the wind and fog engines
* Add some flags to the setup menu, ie. gl_ztrick and +mlook
* Add gl_ztrick to the cvars saved in config.cfg
* Allow more video and bpp modes
* Make every object depend on dead-reckoning for network play, ie. no
"moving entities"
* Add XInput stuff