diff --git a/uquake/gl_rmain.c b/uquake/gl_rmain.c index e4ae6f7..78458ed 100644 --- a/uquake/gl_rmain.c +++ b/uquake/gl_rmain.c @@ -1094,7 +1094,7 @@ void R_RenderView (void) //>>>>>>> 1.3 // Fixme: the last argument should be a cvar... r_fog_gamma - GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.10}; + GLfloat colors[4] = {(GLfloat) 0.0, (GLfloat) 0.0, (GLfloat) 1, (GLfloat) 0.15}; if (r_norefresh.value) return; @@ -1135,10 +1135,9 @@ display _much_ prettier. small hack if(r_fog.value) { // fixme: would be nice if the user could select what fogmode... (r_fog_mode) - // and if they want fog or not... (r_fog) glFogi (GL_FOG_MODE, GL_EXP2); glFogfv (GL_FOG_COLOR, colors); - // fixme: GL_FOG_DENSITY should have r_fog_density cvar + // fixme: GL_FOG_DENSITY should have r_fog_density var glFogf (GL_FOG_DENSITY, .0005); glEnable(GL_FOG); }