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https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 03:41:27 +00:00
removed useless comments from cvar cleanup
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parent
18e1ccb53f
commit
622ba0f4ef
2 changed files with 5 additions and 31 deletions
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@ -100,20 +100,6 @@ void Sbar_MiniDeathmatchOverlay (void);
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static qboolean largegame = false;
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#endif
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/*
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Sbar_Items
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Return a target-independant items list
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int
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Sbar_Items ( void )
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{
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#ifdef QUAKEWORLD
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return cl.stats[STAT_ITEMS];
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#else
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return cl.items;
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#endif // QUAKEWORLD
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}
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*/
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/*
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===============
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Sbar_ShowScores
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@ -1210,9 +1196,11 @@ void Sbar_Draw (void)
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char st[512];
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#endif
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headsup = !(cl_sbar->value || scr_viewsize->value<100);
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if ((sb_updates >= vid.numpages) && !headsup)
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return;
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headsup = !(cl_sbar->value || rogue || hipnotic
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|| scr_viewsize->value<100);
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// if ((sb_updates >= vid.numpages) && !headsup)
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// return;
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if (scr_con_current == vid.height)
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return; // console is full screen
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@ -1220,15 +1208,6 @@ void Sbar_Draw (void)
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if (!headsup && sb_lines && vid.width > 320)
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Draw_TileClear (0, vid.height - sb_lines, vid.width, sb_lines);
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#ifdef UQUAKE
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if (sb_lines > 24)
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{
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Sbar_DrawInventory ();
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if (cl.maxclients != 1)
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Sbar_DrawFrags ();
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}
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#endif // !QUAKEWORLD
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scr_copyeverything = 1;
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sb_updates++;
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@ -47,15 +47,10 @@ solid_edge items only clip against bsp models.
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*/
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//cvar_t sv_friction = {"sv_friction","4",CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *sv_friction;
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//cvar_t sv_stopspeed = {"sv_stopspeed","100"};
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cvar_t *sv_stopspeed;
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//cvar_t sv_gravity = {"sv_gravity","800",CVAR_USERINFO|CVAR_SERVERINFO};
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cvar_t *sv_gravity;
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//cvar_t sv_maxvelocity = {"sv_maxvelocity","2000"};
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cvar_t *sv_maxvelocity;
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//cvar_t sv_nostep = {"sv_nostep","0"};
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cvar_t *sv_nostep;
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#ifdef QUAKE2
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