From 580ac4c8a77e86fe57d9402b3e6f233b640bb5e7 Mon Sep 17 00:00:00 2001 From: Bill Currie Date: Thu, 6 Apr 2000 11:52:26 +0000 Subject: [PATCH] fix the wonky palettes for glx (in uq, anyway, may not have been a problem in qw). Interestingly, the console is dark now (but the game is bright) whereas it was the other way previously. I suspect SCR_UpdateScreen initialises the glx palettes on first call, or some other strangeness. This will need further investigation, I guess, but at least the text is easier to read on the console :) --- common/console.c | 2 -- 1 file changed, 2 deletions(-) diff --git a/common/console.c b/common/console.c index d7afa6d..d942daf 100644 --- a/common/console.c +++ b/common/console.c @@ -405,7 +405,6 @@ void Con_Printf (char *fmt, ...) // write it to the scrollable buffer Con_Print (msg); -#if 0 // update the screen immediately if the console is displayed if (cls.state != ca_active) { @@ -419,7 +418,6 @@ void Con_Printf (char *fmt, ...) inupdate = false; } } -#endif } /*