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Added errata about the svgalib targets not starting from X like other
svgalib apps can.
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18
README
18
README
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@ -154,26 +154,32 @@ issues.
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Problem: The screen flickers once about every other frame when using GL
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Solution: Not all GL implementations support a performance hack which is
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used by the GL renderer allowing it to avoid clearing the
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used by the GL renderer allowing it to avoid clearing the
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Z-buffer. The console command "gl_ztrick 0" fixes this problem.
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Problem: On Linux systems, SVGALib-using targets (-svga and -3dfx) can't
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be started from within X.
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Solution: Yes, we know. And if you can figure out why we want you to send
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us a patch, please! In the meantime, use open to start those
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targets from within X. (eg, open -s -- qw-client-svga)
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Problem: Zombies can sometimes get "stuck" in the ground. They can be
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heard but not killed making it impossible to get 100% on the
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heard but not killed making it impossible to get 100% on the
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current level.
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Solution: None found yet.
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Problem: It is possible for players to sometimes get stuck in a room or
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wall, much like the zombies mentioned above.
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wall, much like the zombies mentioned above.
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Solution: The "kill" console command will un-stick you, but it has the
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unfortunate side effect of killing you in the process (hence
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unfortunate side effect of killing you in the process (hence
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the command's name.) It is a good idea to save your games
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often.
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Problem: Sometimes during a game the player's view will not center
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properly. The end result is that the player view is looking
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properly. The end result is that the player view is looking
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up toward the ceiling while walking.
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Solution: Use of freelook (mouse or keyboard) may solve this problem, as
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will exiting the level or the "kill" console command.
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will exiting the level or the "kill" console command.
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6 Troubleshooting
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