Added errata about the svgalib targets not starting from X like other

svgalib apps can.
This commit is contained in:
Joseph Carter 2000-01-18 03:00:06 +00:00
parent 54039a0ba1
commit 546c87c645

18
README
View file

@ -154,26 +154,32 @@ issues.
Problem: The screen flickers once about every other frame when using GL
Solution: Not all GL implementations support a performance hack which is
used by the GL renderer allowing it to avoid clearing the
used by the GL renderer allowing it to avoid clearing the
Z-buffer. The console command "gl_ztrick 0" fixes this problem.
Problem: On Linux systems, SVGALib-using targets (-svga and -3dfx) can't
be started from within X.
Solution: Yes, we know. And if you can figure out why we want you to send
us a patch, please! In the meantime, use open to start those
targets from within X. (eg, open -s -- qw-client-svga)
Problem: Zombies can sometimes get "stuck" in the ground. They can be
heard but not killed making it impossible to get 100% on the
heard but not killed making it impossible to get 100% on the
current level.
Solution: None found yet.
Problem: It is possible for players to sometimes get stuck in a room or
wall, much like the zombies mentioned above.
wall, much like the zombies mentioned above.
Solution: The "kill" console command will un-stick you, but it has the
unfortunate side effect of killing you in the process (hence
unfortunate side effect of killing you in the process (hence
the command's name.) It is a good idea to save your games
often.
Problem: Sometimes during a game the player's view will not center
properly. The end result is that the player view is looking
properly. The end result is that the player view is looking
up toward the ceiling while walking.
Solution: Use of freelook (mouse or keyboard) may solve this problem, as
will exiting the level or the "kill" console command.
will exiting the level or the "kill" console command.
6 Troubleshooting