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Corrected compiling issues caused through IPv6 support, you can now compile QW server again without any IPv6 headers or libraries
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parent
d01302c5fa
commit
483686193a
2 changed files with 16 additions and 1 deletions
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@ -44,7 +44,9 @@
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#ifdef _WIN32
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#ifdef _WIN32
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# include <winsock2.h>
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# include <winsock2.h>
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# include <ws2tcpip.h>
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# include <ws2tcpip.h>
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# include <tpipv6.h>
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# ifdef HAVE_IPV6
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# include <tpipv6.h>
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# endif
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# define _WINSOCKAPI_
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# define _WINSOCKAPI_
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# define HAVE_SOCKLEN_T
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# define HAVE_SOCKLEN_T
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#else
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#else
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@ -179,6 +179,19 @@ SOURCE=..\common\net_udp.c
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# Begin Source File
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# Begin Source File
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SOURCE=..\common\net_udp6.c
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SOURCE=..\common\net_udp6.c
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!IF "$(CFG)" == "qw_server - Win32 Release"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_server - Win32 Debug"
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# PROP Exclude_From_Build 1
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!ELSEIF "$(CFG)" == "qw_server - Win32 IPv6"
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!ENDIF
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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