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more README cleanups, another FIXME added... Needs to be resolved before
we release
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132
README
132
README
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QuakeForge
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README - release notes for QuakeForge
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 The QuakeForge Project.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Portions Copyright by their individual authors.
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Please see the file "AUTHORS" for a list of contributors
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The QuakeForge Project would like to thank Id Software for the release of
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This program is free software; you can redistribute it and/or modify
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Quake 1 under the GPL and their support of the open source community.
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it under the terms of the GNU General Public License as published
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We would also like to thank VA Linux for hardware and T-shirts, and 3Dfx
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by the Free Software Foundation; either version 2 of the License,
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for contributing hardware.
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or (at your option) any later version.
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This file details how to get Quake running on your system and what to do
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This program is distributed in the hope that it will be useful,
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if you have problems. We would like to thank Gandalf Technologies, Inc
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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and MPath Interactive for the use of their technology. We would also like to
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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thank Trent Reznor and Nine Inch Nails for their tremendous contributions
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GNU General Public License for more details.
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to Quake's entire audio portion.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file COPYING for license details.
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Quake(R) and QuakeWorld(R) are registered trademarks of Id Software, Inc.
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The NIN logo is a registered trademark licensed to Nothing Interactive, Inc.
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All other trademarks are the property of their respective owners
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The NIN logo is a Registered Trademark licensed to Nothing Interactive, Inc.
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All Rights Reserved.
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Table of Contents
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Table of Contents
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-----------------
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-----------------
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I. Tested Systems
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I. Special Thanks
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II. Running and Compiling Quake
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II. System Requirements
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III. Operating System Specific Issues
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III. Running and Compiling Quake
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IV. Errata and Known Bugs
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IV. Operating System Specific Issues
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V. Troubleshooting
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V. Errata and Known Bugs
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VI. Technical Support
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VI. Troubleshooting
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VII. Joystick Notes
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VII. Technical Support
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VIII. Tested Systems
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VIII. Joystick Notes
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IX. License
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IX. Tested Systems
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I. System Requirements
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I. Special Thanks
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----------------------
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-----------------
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The QuakeForge Project would like to thank Id Software, Inc. for writing
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and releasing Quake under the GNU GPL. We'd like to thank John Carmack and
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Dave Kirsch in particular for the support they have provided to us and to
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the Free Software community as a whole.
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We would also like to thank the following organizations for their
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contributions to QuakeForge:
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VA Linux Systems, Inc.
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3Dfx Interactive, Inc.
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And last but certainly not least, we would like to thank every single
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person who has contributed even one line of code, documentation, or other
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support to the QuakeForge project.
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Without all of you, we would not be where we are right now.
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FIXME: Who are MPath Interactive and Gandalf Tech and what'd they do?
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II. System Requirements
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-----------------------
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VGA-compatible display
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VGA-compatible display
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8MB RAM (16MB required under Win32)
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8MB RAM (16MB required under Win32)
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30MB free disk space (shareware version, 80MB for registered version)
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30MB free disk space (shareware version, 80MB for registered version)
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II. Running and Compiling Quake
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III. Running and Compiling Quake
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-------------------------------
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--------------------------------
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Read the INSTALL file for more information on compiling.
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Read the INSTALL file for more information on compiling.
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@ -50,8 +80,8 @@ version of Quake 1 to play. Insert the proper binaries in the same
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directory as the unpacked shareware files, and run.
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directory as the unpacked shareware files, and run.
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III. Operating System Specific Issues
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IV. Operating System Specific Issues
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-------------------------------------
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------------------------------------
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This section should discuss issues that affect only certain operating
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This section should discuss issues that affect only certain operating
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platforms. Issues to be discussed include:
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platforms. Issues to be discussed include:
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@ -62,8 +92,8 @@ platforms. Issues to be discussed include:
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* Booting "Clean"
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* Booting "Clean"
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IV. Errata and Known Bugs
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V. Errata and Known Bugs
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-------------------------
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------------------------
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Problem: The screen flickers once about every other frame when using GL
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Problem: The screen flickers once about every other frame when using GL
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Solution: Not all GL implementations support a performance hack used to
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Solution: Not all GL implementations support a performance hack used to
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@ -89,8 +119,8 @@ Solution: Use of freelook (mouse or keyboard) may solve this problem, as
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will exiting the level or the "kill" console command.
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will exiting the level or the "kill" console command.
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V. Troubleshooting
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VI. Troubleshooting
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------------------
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-------------------
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If Quake fails to start up, or has problems not addressed elsewhere in the
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If Quake fails to start up, or has problems not addressed elsewhere in the
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documentation, try the -safe command line switch, which disables a number
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documentation, try the -safe command line switch, which disables a number
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@ -121,8 +151,8 @@ knowing it if you have QEMM installed, because it can be installed as part
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of the QEMM installation.
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of the QEMM installation.
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VI. Technical Support
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VII. Technical Support
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---------------------
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----------------------
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Please do *not* call ID Software, Inc regarding technical support issues
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Please do *not* call ID Software, Inc regarding technical support issues
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related to QuakeForge. QuakeForge is heavily modified from the original
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related to QuakeForge. QuakeForge is heavily modified from the original
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@ -133,8 +163,8 @@ information on technical support at: http://www.quakeforge.net
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Thank you for your understanding.
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Thank you for your understanding.
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VII. Joystick notes
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VIII. Joystick notes
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-------------------
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--------------------
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Your joystick must be plugged in when Quake is launched.
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Your joystick must be plugged in when Quake is launched.
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@ -153,8 +183,8 @@ The "mlook" and "sidestep" commands work with a joystick exactly as they
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do for a mouse, as does the "invert mouse up/down" menu option.
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do for a mouse, as does the "invert mouse up/down" menu option.
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VIII. Tested Systems
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IX. Tested Systems
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--------------------
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------------------
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Processors tested:
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Processors tested:
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Various Intel ia32
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Various Intel ia32
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@ -173,27 +203,3 @@ Operating systems tested:
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FIXME: Have we tested dos and NT?
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FIXME: Have we tested dos and NT?
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IX. License
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-----------
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 The QuakeForge Project.
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Portions Copyright by their individual authors.
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published
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by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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See file COPYING for license details.
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