mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-22 11:51:17 +00:00
merges:
qw_server/world.[ch] and uquake/world.[ch] into common/world.[ch] uquake/chasecam.c into common/cl_cam.c move physics type defines from server.h to phys.h
This commit is contained in:
parent
c249d90a69
commit
3585aab0eb
12 changed files with 246 additions and 1173 deletions
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@ -33,6 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <sbar.h>
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#include <cvar.h>
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#include <console.h>
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#include <world.h>
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#define PM_SPECTATORMAXSPEED 500
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#define PM_STOPSPEED 100
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@ -48,8 +49,6 @@ static int oldbuttons;
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// track high fragger
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cvar_t cl_hightrack = {"cl_hightrack", "0" };
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cvar_t cl_chasecam = {"cl_chasecam", "0"};
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//cvar_t cl_camera_maxpitch = {"cl_camera_maxpitch", "10" };
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//cvar_t cl_camera_maxyaw = {"cl_camera_maxyaw", "30" };
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@ -60,6 +59,70 @@ double cam_lastviewtime;
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int spec_track = 0; // player# of who we are tracking
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int autocam = CAM_NONE;
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cvar_t cl_chasecam = {"cl_chasecam", "0", true};
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cvar_t cl_chasecam_up = {"cl_chasecam_up", "16", true};
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cvar_t cl_chasecam_back = {"cl_chasecam_back", "100", true};
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cvar_t cl_chasecam_right = {"cl_chasecam_right", "0", true};
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vec3_t chase_pos;
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vec3_t chase_angles;
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vec3_t chase_dest;
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vec3_t chase_dest_angles;
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void Chase_Init (void) {
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Cvar_RegisterVariable (&cl_chasecam);
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Cvar_RegisterVariable (&cl_chasecam_up);
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Cvar_RegisterVariable (&cl_chasecam_back);
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Cvar_RegisterVariable (&cl_chasecam_right);
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}
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void Chase_Reset (void) {
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// for respawning and teleporting
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// start position 12 units behind head
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}
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void TraceLine (vec3_t start, vec3_t end, vec3_t impact) {
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trace_t trace;
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memset (&trace, 0, sizeof(trace));
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SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
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VectorCopy (trace.endpos, impact);
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}
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void Chase_Update (void) {
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int i;
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float dist;
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vec3_t forward, up, right;
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vec3_t dest, stop;
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// if can't see player, reset
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AngleVectors (cl.viewangles, forward, right, up);
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// calc exact destination
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for (i=0 ; i<3 ; i++)
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chase_dest[i] = r_refdef.vieworg[i]
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- forward[i] * cl_chasecam_back.value
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- right[i] * cl_chasecam_right.value;
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chase_dest[2] = r_refdef.vieworg[2] + cl_chasecam_up.value;
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// find the spot the player is looking at
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VectorMA (r_refdef.vieworg, 4096, forward, dest);
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TraceLine (r_refdef.vieworg, dest, stop);
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// calculate pitch to look at the same spot from camera
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VectorSubtract (stop, r_refdef.vieworg, stop);
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dist = DotProduct (stop, forward);
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if (dist < 1)
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dist = 1;
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r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
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// move towards destination
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VectorCopy (chase_dest, r_refdef.vieworg);
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}
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static void vectoangles(vec3_t vec, vec3_t ang)
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{
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float forward;
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@ -41,6 +41,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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char com_token[1024];
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qboolean standard_quake = true, rogue, hipnotic;
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qboolean msg_suppress_1 = 0;
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// ClearLink is used for new headnodes
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void ClearLink (link_t *l)
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70
common/phys.h
Normal file
70
common/phys.h
Normal file
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@ -0,0 +1,70 @@
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// edict->movetype values
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#define MOVETYPE_NONE 0 // never moves
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#define MOVETYPE_ANGLENOCLIP 1
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#define MOVETYPE_ANGLECLIP 2
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#define MOVETYPE_WALK 3 // gravity
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#define MOVETYPE_STEP 4 // gravity, special edge handling
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#define MOVETYPE_FLY 5
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#define MOVETYPE_TOSS 6 // gravity
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#define MOVETYPE_PUSH 7 // no clip to world, push and crush
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#define MOVETYPE_NOCLIP 8
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#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
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#define MOVETYPE_BOUNCE 10
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#ifdef QUAKE2
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#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
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#define MOVETYPE_FOLLOW 12 // track movement of aiment
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#endif
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// edict->solid values
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#define SOLID_NOT 0 // no interaction with other objects
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#define SOLID_TRIGGER 1 // touch on edge, but not blocking
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#define SOLID_BBOX 2 // touch on edge, block
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#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
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#define SOLID_BSP 4 // bsp clip, touch on edge, block
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// edict->deadflag values
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#define DEAD_NO 0
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#define DEAD_DYING 1
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#define DEAD_DEAD 2
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#define DAMAGE_NO 0
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#define DAMAGE_YES 1
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#define DAMAGE_AIM 2
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// edict->flags
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#define FL_FLY 1
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#define FL_SWIM 2
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//#define FL_GLIMPSE 4
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#define FL_CONVEYOR 4
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#define FL_CLIENT 8
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#define FL_INWATER 16
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#define FL_MONSTER 32
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#define FL_GODMODE 64
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#define FL_NOTARGET 128
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#define FL_ITEM 256
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#define FL_ONGROUND 512
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#define FL_PARTIALGROUND 1024 // not all corners are valid
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#define FL_WATERJUMP 2048 // player jumping out of water
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#define FL_JUMPRELEASED 4096 // for jump debouncing
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#ifdef QUAKE2
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#define FL_FLASHLIGHT 8192
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#define FL_ARCHIVE_OVERRIDE 1048576
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#endif
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// entity effects
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#define EF_BRIGHTFIELD 1
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#define EF_MUZZLEFLASH 2
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#define EF_BRIGHTLIGHT 4
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#define EF_DIMLIGHT 8
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#ifdef QUAKE2
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#define EF_DARKLIGHT 16
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#define EF_DARKFIELD 32
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#define EF_LIGHT 64
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#define EF_NODRAW 128
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#endif
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#define SPAWNFLAG_NOT_EASY 256
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#define SPAWNFLAG_NOT_MEDIUM 512
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#define SPAWNFLAG_NOT_HARD 1024
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#define SPAWNFLAG_NOT_DEATHMATCH 2048
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@ -24,7 +24,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define _PROGS_H
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#include "pr_comp.h" // defs shared with qcc
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#include "progdefs.h" // generated by program cdefs
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#ifdef UQUAKE
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#include "../uquake/progdefs.h" // generated by program cdefs
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#elif defined(QUAKEWORLD)
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#include "../qw_server/progdefs.h" // generated by program cdefs
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#endif
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typedef union eval_s
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{
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@ -1,6 +1,8 @@
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/*
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world.c - world query functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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@ -19,13 +21,16 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifdef SERVERONLY
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#include "qwsvdef.h"
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#endif
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#include <quakedef.h>
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#include <qtypes.h>
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#include <sys.h>
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#include <mathlib.h>
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#include <console.h>
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#include <client.h>
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#include <server.h>
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#include <phys.h>
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#include <world.h>
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/*
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@ -144,12 +149,12 @@ hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
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if (ent->v.solid == SOLID_BSP)
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{ // explicit hulls in the BSP model
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if (ent->v.movetype != MOVETYPE_PUSH)
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Sys_Error ("SOLID_BSP without MOVETYPE_PUSH");
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SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
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model = sv.models[ (int)ent->v.modelindex ];
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if (!model || model->type != mod_brush)
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Sys_Error ("MOVETYPE_PUSH with a non bsp model");
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SV_Error ("MOVETYPE_PUSH with a non bsp model");
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VectorSubtract (maxs, mins, size);
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if (size[0] < 3)
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@ -185,20 +190,9 @@ ENTITY AREA CHECKING
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===============================================================================
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*/
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typedef struct areanode_s
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{
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int axis; // -1 = leaf node
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float dist;
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struct areanode_s *children[2];
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link_t trigger_edicts;
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link_t solid_edicts;
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} areanode_t;
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#define AREA_DEPTH 4
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#define AREA_NODES 32
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static areanode_t sv_areanodes[AREA_NODES];
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static int sv_numareanodes;
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areanode_t sv_areanodes[AREA_NODES];
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int sv_numareanodes;
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/*
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===============
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@ -303,6 +297,7 @@ void SV_TouchLinks ( edict_t *ent, areanode_t *node )
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|| ent->v.absmax[1] < touch->v.absmin[1]
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|| ent->v.absmax[2] < touch->v.absmin[2] )
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continue;
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old_self = pr_global_struct->self;
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old_other = pr_global_struct->other;
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return;
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// set the abs box
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#ifdef QUAKEWORLD
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VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
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VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
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#else
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#ifdef QUAKE2
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if (ent->v.solid == SOLID_BSP &&
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VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
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VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
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}
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#endif
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//
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// to make items easier to pick up and allow them to be grabbed off
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while (num >= 0)
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{
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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Sys_Error ("SV_HullPointContents: bad node number");
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SV_Error ("SV_HullPointContents: bad node number");
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node = hull->clipnodes + num;
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plane = hull->planes + node->planenum;
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@ -552,6 +552,9 @@ int SV_TruePointContents (vec3_t p)
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============
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SV_TestEntityPosition
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A small wrapper around SV_BoxInSolidEntity that never clips against the
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supplied entity.
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This could be a lot more efficient...
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============
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*/
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@ -567,7 +570,6 @@ edict_t *SV_TestEntityPosition (edict_t *ent)
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return NULL;
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}
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/*
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===============================================================================
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@ -613,7 +615,7 @@ qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec
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}
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if (num < hull->firstclipnode || num > hull->lastclipnode)
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Sys_Error ("SV_RecursiveHullCheck: bad node number");
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SV_Error ("SV_RecursiveHullCheck: bad node number");
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//
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// find the point distances
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@ -664,14 +666,14 @@ qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec
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if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
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return false;
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//#ifdef PARANOID
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// if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
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// == CONTENTS_SOLID)
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// {
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// Con_Printf ("mid PointInHullSolid\n");
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// return false;
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// }
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//#endif
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#ifdef PARANOID
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if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
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== CONTENTS_SOLID)
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{
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Con_Printf ("mid PointInHullSolid\n");
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return false;
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}
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#endif
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if (SV_HullPointContents (hull, node->children[side^1], mid)
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!= CONTENTS_SOLID)
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@ -703,7 +705,7 @@ qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec
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{
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trace->fraction = midf;
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VectorCopy (mid, trace->endpos);
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Con_DPrintf ("backup past 0\n");
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Con_Printf ("backup past 0\n");
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return false;
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}
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midf = p1f + (p2f - p1f)*frac;
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@ -834,7 +836,7 @@ void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
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if (touch == clip->passedict)
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continue;
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if (touch->v.solid == SOLID_TRIGGER)
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Sys_Error ("Trigger in clipping list");
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SV_Error ("Trigger in clipping list");
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if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
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continue;
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@ -967,3 +969,63 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
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return clip.trace;
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}
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//=============================================================================
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/*
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============
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SV_TestPlayerPosition
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============
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*/
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edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
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{
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hull_t *hull;
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edict_t *check;
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vec3_t boxmins, boxmaxs;
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vec3_t offset;
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int e;
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// check world first
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hull = &sv.worldmodel->hulls[1];
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if ( SV_HullPointContents (hull, hull->firstclipnode, origin) != CONTENTS_EMPTY )
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return sv.edicts;
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// check all entities
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VectorAdd (origin, ent->v.mins, boxmins);
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VectorAdd (origin, ent->v.maxs, boxmaxs);
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check = NEXT_EDICT(sv.edicts);
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for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
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{
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if (check->free)
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continue;
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if (check->v.solid != SOLID_BSP &&
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check->v.solid != SOLID_BBOX &&
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check->v.solid != SOLID_SLIDEBOX)
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continue;
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if (boxmins[0] > check->v.absmax[0]
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|| boxmins[1] > check->v.absmax[1]
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|| boxmins[2] > check->v.absmax[2]
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|| boxmaxs[0] < check->v.absmin[0]
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|| boxmaxs[1] < check->v.absmin[1]
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|| boxmaxs[2] < check->v.absmin[2] )
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continue;
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if (check == ent)
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continue;
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// get the clipping hull
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hull = SV_HullForEntity (check, ent->v.mins, ent->v.maxs, offset);
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VectorSubtract (origin, offset, offset);
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// test the point
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if ( SV_HullPointContents (hull, hull->firstclipnode, offset) != CONTENTS_EMPTY )
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return check;
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}
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return NULL;
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}
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@ -1,4 +1,5 @@
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/*
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world.h
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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|
@ -19,7 +20,12 @@ along with this program; if not, write to the Free Software
|
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// world.h
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#ifndef _WORLD_H
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#define _WORLD_H
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#include <model.h>
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#include <progs.h>
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typedef struct
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{
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@ -73,8 +79,10 @@ void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
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// if touchtriggers, calls prog functions for the intersected triggers
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int SV_PointContents (vec3_t p);
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int SV_TruePointContents (vec3_t p);
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// returns the CONTENTS_* value from the world at the given point.
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// does not check any entities at all
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// the non-true version remaps the water current contents to content_water
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edict_t *SV_TestEntityPosition (edict_t *ent);
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||||
|
@ -91,5 +99,8 @@ trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, e
|
|||
|
||||
// passedict is explicitly excluded from clipping checks (normally NULL)
|
||||
|
||||
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
|
||||
|
||||
edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin);
|
||||
|
||||
#endif // _WORLD_H
|
|
@ -163,7 +163,7 @@ SW_REND_SRC = screen.c $(SWREND_SRC_PLAT) draw.c \
|
|||
# Client source files
|
||||
|
||||
CL_SRC = cl_demo.c cl_input.c cl_main.c cl_parse.c cl_tent.c
|
||||
QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c host.c
|
||||
QW_CL_SRC = cl_cam.c cl_ents.c cl_pred.c host.c world.c
|
||||
CL_GUI_SRC= console.c sbar.c view.c keys.c menu.c
|
||||
|
||||
# Server source files
|
||||
|
|
|
@ -266,61 +266,6 @@ typedef struct
|
|||
#define HEARTBEAT_SECONDS 3
|
||||
#define MAX_BEATCOUNT 100 // 5 Minutes
|
||||
|
||||
// edict->movetype values
|
||||
#define MOVETYPE_NONE 0 // never moves
|
||||
#define MOVETYPE_ANGLENOCLIP 1
|
||||
#define MOVETYPE_ANGLECLIP 2
|
||||
#define MOVETYPE_WALK 3 // gravity
|
||||
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
||||
#define MOVETYPE_FLY 5
|
||||
#define MOVETYPE_TOSS 6 // gravity
|
||||
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
||||
#define MOVETYPE_NOCLIP 8
|
||||
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
||||
#define MOVETYPE_BOUNCE 10
|
||||
|
||||
// edict->solid values
|
||||
#define SOLID_NOT 0 // no interaction with other objects
|
||||
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
||||
#define SOLID_BBOX 2 // touch on edge, block
|
||||
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0
|
||||
#define DEAD_DYING 1
|
||||
#define DEAD_DEAD 2
|
||||
|
||||
#define DAMAGE_NO 0
|
||||
#define DAMAGE_YES 1
|
||||
#define DAMAGE_AIM 2
|
||||
|
||||
// edict->flags
|
||||
#define FL_FLY 1
|
||||
#define FL_SWIM 2
|
||||
#define FL_GLIMPSE 4
|
||||
#define FL_CLIENT 8
|
||||
#define FL_INWATER 16
|
||||
#define FL_MONSTER 32
|
||||
#define FL_GODMODE 64
|
||||
#define FL_NOTARGET 128
|
||||
#define FL_ITEM 256
|
||||
#define FL_ONGROUND 512
|
||||
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
||||
#define FL_WATERJUMP 2048 // player jumping out of water
|
||||
|
||||
// entity effects
|
||||
|
||||
//define EF_BRIGHTFIELD 1
|
||||
//define EF_MUZZLEFLASH 2
|
||||
#define EF_BRIGHTLIGHT 4
|
||||
#define EF_DIMLIGHT 8
|
||||
|
||||
|
||||
#define SPAWNFLAG_NOT_EASY 256
|
||||
#define SPAWNFLAG_NOT_MEDIUM 512
|
||||
#define SPAWNFLAG_NOT_HARD 1024
|
||||
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|
||||
|
||||
#define MULTICAST_ALL 0
|
||||
#define MULTICAST_PHS 1
|
||||
|
|
|
@ -1,926 +0,0 @@
|
|||
/*
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Please see the file "AUTHORS" for a list of contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// world.c -- world query functions
|
||||
|
||||
#include "qwsvdef.h"
|
||||
|
||||
/*
|
||||
|
||||
entities never clip against themselves, or their owner
|
||||
|
||||
line of sight checks trace->crosscontent, but bullets don't
|
||||
|
||||
*/
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t boxmins, boxmaxs;// enclose the test object along entire move
|
||||
float *mins, *maxs; // size of the moving object
|
||||
vec3_t mins2, maxs2; // size when clipping against mosnters
|
||||
float *start, *end;
|
||||
trace_t trace;
|
||||
int type;
|
||||
edict_t *passedict;
|
||||
} moveclip_t;
|
||||
|
||||
|
||||
int SV_HullPointContents (hull_t *hull, int num, vec3_t p);
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
HULL BOXES
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
|
||||
static hull_t box_hull;
|
||||
static dclipnode_t box_clipnodes[6];
|
||||
static mplane_t box_planes[6];
|
||||
|
||||
/*
|
||||
===================
|
||||
SV_InitBoxHull
|
||||
|
||||
Set up the planes and clipnodes so that the six floats of a bounding box
|
||||
can just be stored out and get a proper hull_t structure.
|
||||
===================
|
||||
*/
|
||||
void SV_InitBoxHull (void)
|
||||
{
|
||||
int i;
|
||||
int side;
|
||||
|
||||
box_hull.clipnodes = box_clipnodes;
|
||||
box_hull.planes = box_planes;
|
||||
box_hull.firstclipnode = 0;
|
||||
box_hull.lastclipnode = 5;
|
||||
|
||||
for (i=0 ; i<6 ; i++)
|
||||
{
|
||||
box_clipnodes[i].planenum = i;
|
||||
|
||||
side = i&1;
|
||||
|
||||
box_clipnodes[i].children[side] = CONTENTS_EMPTY;
|
||||
if (i != 5)
|
||||
box_clipnodes[i].children[side^1] = i + 1;
|
||||
else
|
||||
box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
|
||||
|
||||
box_planes[i].type = i>>1;
|
||||
box_planes[i].normal[i>>1] = 1;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===================
|
||||
SV_HullForBox
|
||||
|
||||
To keep everything totally uniform, bounding boxes are turned into small
|
||||
BSP trees instead of being compared directly.
|
||||
===================
|
||||
*/
|
||||
hull_t *SV_HullForBox (vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
box_planes[0].dist = maxs[0];
|
||||
box_planes[1].dist = mins[0];
|
||||
box_planes[2].dist = maxs[1];
|
||||
box_planes[3].dist = mins[1];
|
||||
box_planes[4].dist = maxs[2];
|
||||
box_planes[5].dist = mins[2];
|
||||
|
||||
return &box_hull;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
SV_HullForEntity
|
||||
|
||||
Returns a hull that can be used for testing or clipping an object of mins/maxs
|
||||
size.
|
||||
Offset is filled in to contain the adjustment that must be added to the
|
||||
testing object's origin to get a point to use with the returned hull.
|
||||
================
|
||||
*/
|
||||
hull_t *SV_HullForEntity (edict_t *ent, vec3_t mins, vec3_t maxs, vec3_t offset)
|
||||
{
|
||||
model_t *model;
|
||||
vec3_t size;
|
||||
vec3_t hullmins, hullmaxs;
|
||||
hull_t *hull;
|
||||
|
||||
// decide which clipping hull to use, based on the size
|
||||
if (ent->v.solid == SOLID_BSP)
|
||||
{ // explicit hulls in the BSP model
|
||||
if (ent->v.movetype != MOVETYPE_PUSH)
|
||||
SV_Error ("SOLID_BSP without MOVETYPE_PUSH");
|
||||
|
||||
model = sv.models[ (int)ent->v.modelindex ];
|
||||
|
||||
if (!model || model->type != mod_brush)
|
||||
SV_Error ("MOVETYPE_PUSH with a non bsp model");
|
||||
|
||||
VectorSubtract (maxs, mins, size);
|
||||
if (size[0] < 3)
|
||||
hull = &model->hulls[0];
|
||||
else if (size[0] <= 32)
|
||||
hull = &model->hulls[1];
|
||||
else
|
||||
hull = &model->hulls[2];
|
||||
|
||||
// calculate an offset value to center the origin
|
||||
VectorSubtract (hull->clip_mins, mins, offset);
|
||||
VectorAdd (offset, ent->v.origin, offset);
|
||||
}
|
||||
else
|
||||
{ // create a temp hull from bounding box sizes
|
||||
|
||||
VectorSubtract (ent->v.mins, maxs, hullmins);
|
||||
VectorSubtract (ent->v.maxs, mins, hullmaxs);
|
||||
hull = SV_HullForBox (hullmins, hullmaxs);
|
||||
|
||||
VectorCopy (ent->v.origin, offset);
|
||||
}
|
||||
|
||||
|
||||
return hull;
|
||||
}
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
ENTITY AREA CHECKING
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
|
||||
areanode_t sv_areanodes[AREA_NODES];
|
||||
int sv_numareanodes;
|
||||
|
||||
/*
|
||||
===============
|
||||
SV_CreateAreaNode
|
||||
|
||||
===============
|
||||
*/
|
||||
areanode_t *SV_CreateAreaNode (int depth, vec3_t mins, vec3_t maxs)
|
||||
{
|
||||
areanode_t *anode;
|
||||
vec3_t size;
|
||||
vec3_t mins1, maxs1, mins2, maxs2;
|
||||
|
||||
anode = &sv_areanodes[sv_numareanodes];
|
||||
sv_numareanodes++;
|
||||
|
||||
ClearLink (&anode->trigger_edicts);
|
||||
ClearLink (&anode->solid_edicts);
|
||||
|
||||
if (depth == AREA_DEPTH)
|
||||
{
|
||||
anode->axis = -1;
|
||||
anode->children[0] = anode->children[1] = NULL;
|
||||
return anode;
|
||||
}
|
||||
|
||||
VectorSubtract (maxs, mins, size);
|
||||
if (size[0] > size[1])
|
||||
anode->axis = 0;
|
||||
else
|
||||
anode->axis = 1;
|
||||
|
||||
anode->dist = 0.5 * (maxs[anode->axis] + mins[anode->axis]);
|
||||
VectorCopy (mins, mins1);
|
||||
VectorCopy (mins, mins2);
|
||||
VectorCopy (maxs, maxs1);
|
||||
VectorCopy (maxs, maxs2);
|
||||
|
||||
maxs1[anode->axis] = mins2[anode->axis] = anode->dist;
|
||||
|
||||
anode->children[0] = SV_CreateAreaNode (depth+1, mins2, maxs2);
|
||||
anode->children[1] = SV_CreateAreaNode (depth+1, mins1, maxs1);
|
||||
|
||||
return anode;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
SV_ClearWorld
|
||||
|
||||
===============
|
||||
*/
|
||||
void SV_ClearWorld (void)
|
||||
{
|
||||
SV_InitBoxHull ();
|
||||
|
||||
memset (sv_areanodes, 0, sizeof(sv_areanodes));
|
||||
sv_numareanodes = 0;
|
||||
SV_CreateAreaNode (0, sv.worldmodel->mins, sv.worldmodel->maxs);
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
SV_UnlinkEdict
|
||||
|
||||
===============
|
||||
*/
|
||||
void SV_UnlinkEdict (edict_t *ent)
|
||||
{
|
||||
if (!ent->area.prev)
|
||||
return; // not linked in anywhere
|
||||
RemoveLink (&ent->area);
|
||||
ent->area.prev = ent->area.next = NULL;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
====================
|
||||
SV_TouchLinks
|
||||
====================
|
||||
*/
|
||||
void SV_TouchLinks ( edict_t *ent, areanode_t *node )
|
||||
{
|
||||
link_t *l, *next;
|
||||
edict_t *touch;
|
||||
int old_self, old_other;
|
||||
|
||||
// touch linked edicts
|
||||
for (l = node->trigger_edicts.next ; l != &node->trigger_edicts ; l = next)
|
||||
{
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA(l);
|
||||
if (touch == ent)
|
||||
continue;
|
||||
if (!touch->v.touch || touch->v.solid != SOLID_TRIGGER)
|
||||
continue;
|
||||
if (ent->v.absmin[0] > touch->v.absmax[0]
|
||||
|| ent->v.absmin[1] > touch->v.absmax[1]
|
||||
|| ent->v.absmin[2] > touch->v.absmax[2]
|
||||
|| ent->v.absmax[0] < touch->v.absmin[0]
|
||||
|| ent->v.absmax[1] < touch->v.absmin[1]
|
||||
|| ent->v.absmax[2] < touch->v.absmin[2] )
|
||||
continue;
|
||||
|
||||
old_self = pr_global_struct->self;
|
||||
old_other = pr_global_struct->other;
|
||||
|
||||
pr_global_struct->self = EDICT_TO_PROG(touch);
|
||||
pr_global_struct->other = EDICT_TO_PROG(ent);
|
||||
pr_global_struct->time = sv.time;
|
||||
PR_ExecuteProgram (touch->v.touch);
|
||||
|
||||
pr_global_struct->self = old_self;
|
||||
pr_global_struct->other = old_other;
|
||||
}
|
||||
|
||||
// recurse down both sides
|
||||
if (node->axis == -1)
|
||||
return;
|
||||
|
||||
if ( ent->v.absmax[node->axis] > node->dist )
|
||||
SV_TouchLinks ( ent, node->children[0] );
|
||||
if ( ent->v.absmin[node->axis] < node->dist )
|
||||
SV_TouchLinks ( ent, node->children[1] );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
SV_FindTouchedLeafs
|
||||
|
||||
===============
|
||||
*/
|
||||
void SV_FindTouchedLeafs (edict_t *ent, mnode_t *node)
|
||||
{
|
||||
mplane_t *splitplane;
|
||||
mleaf_t *leaf;
|
||||
int sides;
|
||||
int leafnum;
|
||||
|
||||
if (node->contents == CONTENTS_SOLID)
|
||||
return;
|
||||
|
||||
// add an efrag if the node is a leaf
|
||||
|
||||
if ( node->contents < 0)
|
||||
{
|
||||
if (ent->num_leafs == MAX_ENT_LEAFS)
|
||||
return;
|
||||
|
||||
leaf = (mleaf_t *)node;
|
||||
leafnum = leaf - sv.worldmodel->leafs - 1;
|
||||
|
||||
ent->leafnums[ent->num_leafs] = leafnum;
|
||||
ent->num_leafs++;
|
||||
return;
|
||||
}
|
||||
|
||||
// NODE_MIXED
|
||||
|
||||
splitplane = node->plane;
|
||||
sides = BOX_ON_PLANE_SIDE(ent->v.absmin, ent->v.absmax, splitplane);
|
||||
|
||||
// recurse down the contacted sides
|
||||
if (sides & 1)
|
||||
SV_FindTouchedLeafs (ent, node->children[0]);
|
||||
|
||||
if (sides & 2)
|
||||
SV_FindTouchedLeafs (ent, node->children[1]);
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
SV_LinkEdict
|
||||
|
||||
===============
|
||||
*/
|
||||
void SV_LinkEdict (edict_t *ent, qboolean touch_triggers)
|
||||
{
|
||||
areanode_t *node;
|
||||
|
||||
if (ent->area.prev)
|
||||
SV_UnlinkEdict (ent); // unlink from old position
|
||||
|
||||
if (ent == sv.edicts)
|
||||
return; // don't add the world
|
||||
|
||||
if (ent->free)
|
||||
return;
|
||||
|
||||
// set the abs box
|
||||
VectorAdd (ent->v.origin, ent->v.mins, ent->v.absmin);
|
||||
VectorAdd (ent->v.origin, ent->v.maxs, ent->v.absmax);
|
||||
|
||||
//
|
||||
// to make items easier to pick up and allow them to be grabbed off
|
||||
// of shelves, the abs sizes are expanded
|
||||
//
|
||||
if ((int)ent->v.flags & FL_ITEM)
|
||||
{
|
||||
ent->v.absmin[0] -= 15;
|
||||
ent->v.absmin[1] -= 15;
|
||||
ent->v.absmax[0] += 15;
|
||||
ent->v.absmax[1] += 15;
|
||||
}
|
||||
else
|
||||
{ // because movement is clipped an epsilon away from an actual edge,
|
||||
// we must fully check even when bounding boxes don't quite touch
|
||||
ent->v.absmin[0] -= 1;
|
||||
ent->v.absmin[1] -= 1;
|
||||
ent->v.absmin[2] -= 1;
|
||||
ent->v.absmax[0] += 1;
|
||||
ent->v.absmax[1] += 1;
|
||||
ent->v.absmax[2] += 1;
|
||||
}
|
||||
|
||||
// link to PVS leafs
|
||||
ent->num_leafs = 0;
|
||||
if (ent->v.modelindex)
|
||||
SV_FindTouchedLeafs (ent, sv.worldmodel->nodes);
|
||||
|
||||
if (ent->v.solid == SOLID_NOT)
|
||||
return;
|
||||
|
||||
// find the first node that the ent's box crosses
|
||||
node = sv_areanodes;
|
||||
while (1)
|
||||
{
|
||||
if (node->axis == -1)
|
||||
break;
|
||||
if (ent->v.absmin[node->axis] > node->dist)
|
||||
node = node->children[0];
|
||||
else if (ent->v.absmax[node->axis] < node->dist)
|
||||
node = node->children[1];
|
||||
else
|
||||
break; // crosses the node
|
||||
}
|
||||
|
||||
// link it in
|
||||
|
||||
if (ent->v.solid == SOLID_TRIGGER)
|
||||
InsertLinkBefore (&ent->area, &node->trigger_edicts);
|
||||
else
|
||||
InsertLinkBefore (&ent->area, &node->solid_edicts);
|
||||
|
||||
// if touch_triggers, touch all entities at this node and decend for more
|
||||
if (touch_triggers)
|
||||
SV_TouchLinks ( ent, sv_areanodes );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
POINT TESTING IN HULLS
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
#if !id386
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_HullPointContents
|
||||
|
||||
==================
|
||||
*/
|
||||
int SV_HullPointContents (hull_t *hull, int num, vec3_t p)
|
||||
{
|
||||
float d;
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
|
||||
while (num >= 0)
|
||||
{
|
||||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
SV_Error ("SV_HullPointContents: bad node number");
|
||||
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
if (plane->type < 3)
|
||||
d = p[plane->type] - plane->dist;
|
||||
else
|
||||
d = DotProduct (plane->normal, p) - plane->dist;
|
||||
if (d < 0)
|
||||
num = node->children[1];
|
||||
else
|
||||
num = node->children[0];
|
||||
}
|
||||
|
||||
return num;
|
||||
}
|
||||
|
||||
#endif // !id386
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_PointContents
|
||||
|
||||
==================
|
||||
*/
|
||||
int SV_PointContents (vec3_t p)
|
||||
{
|
||||
return SV_HullPointContents (&sv.worldmodel->hulls[0], 0, p);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
||||
/*
|
||||
============
|
||||
SV_TestEntityPosition
|
||||
|
||||
A small wrapper around SV_BoxInSolidEntity that never clips against the
|
||||
supplied entity.
|
||||
============
|
||||
*/
|
||||
edict_t *SV_TestEntityPosition (edict_t *ent)
|
||||
{
|
||||
trace_t trace;
|
||||
|
||||
trace = SV_Move (ent->v.origin, ent->v.mins, ent->v.maxs, ent->v.origin, 0, ent);
|
||||
|
||||
if (trace.startsolid)
|
||||
return sv.edicts;
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/*
|
||||
===============================================================================
|
||||
|
||||
LINE TESTING IN HULLS
|
||||
|
||||
===============================================================================
|
||||
*/
|
||||
|
||||
// 1/32 epsilon to keep floating point happy
|
||||
#define DIST_EPSILON (0.03125)
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_RecursiveHullCheck
|
||||
|
||||
==================
|
||||
*/
|
||||
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace)
|
||||
{
|
||||
dclipnode_t *node;
|
||||
mplane_t *plane;
|
||||
float t1, t2;
|
||||
float frac;
|
||||
int i;
|
||||
vec3_t mid;
|
||||
int side;
|
||||
float midf;
|
||||
|
||||
// check for empty
|
||||
if (num < 0)
|
||||
{
|
||||
if (num != CONTENTS_SOLID)
|
||||
{
|
||||
trace->allsolid = false;
|
||||
if (num == CONTENTS_EMPTY)
|
||||
trace->inopen = true;
|
||||
else
|
||||
trace->inwater = true;
|
||||
}
|
||||
else
|
||||
trace->startsolid = true;
|
||||
return true; // empty
|
||||
}
|
||||
|
||||
if (num < hull->firstclipnode || num > hull->lastclipnode)
|
||||
SV_Error ("SV_RecursiveHullCheck: bad node number");
|
||||
|
||||
//
|
||||
// find the point distances
|
||||
//
|
||||
node = hull->clipnodes + num;
|
||||
plane = hull->planes + node->planenum;
|
||||
|
||||
if (plane->type < 3)
|
||||
{
|
||||
t1 = p1[plane->type] - plane->dist;
|
||||
t2 = p2[plane->type] - plane->dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
t1 = DotProduct (plane->normal, p1) - plane->dist;
|
||||
t2 = DotProduct (plane->normal, p2) - plane->dist;
|
||||
}
|
||||
|
||||
#if 1
|
||||
if (t1 >= 0 && t2 >= 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
||||
if (t1 < 0 && t2 < 0)
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
||||
#else
|
||||
if ( (t1 >= DIST_EPSILON && t2 >= DIST_EPSILON) || (t2 > t1 && t1 >= 0) )
|
||||
return SV_RecursiveHullCheck (hull, node->children[0], p1f, p2f, p1, p2, trace);
|
||||
if ( (t1 <= -DIST_EPSILON && t2 <= -DIST_EPSILON) || (t2 < t1 && t1 <= 0) )
|
||||
return SV_RecursiveHullCheck (hull, node->children[1], p1f, p2f, p1, p2, trace);
|
||||
#endif
|
||||
|
||||
// put the crosspoint DIST_EPSILON pixels on the near side
|
||||
if (t1 < 0)
|
||||
frac = (t1 + DIST_EPSILON)/(t1-t2);
|
||||
else
|
||||
frac = (t1 - DIST_EPSILON)/(t1-t2);
|
||||
if (frac < 0)
|
||||
frac = 0;
|
||||
if (frac > 1)
|
||||
frac = 1;
|
||||
|
||||
midf = p1f + (p2f - p1f)*frac;
|
||||
for (i=0 ; i<3 ; i++)
|
||||
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
||||
|
||||
side = (t1 < 0);
|
||||
|
||||
// move up to the node
|
||||
if (!SV_RecursiveHullCheck (hull, node->children[side], p1f, midf, p1, mid, trace) )
|
||||
return false;
|
||||
|
||||
#ifdef PARANOID
|
||||
if (SV_HullPointContents (sv_hullmodel, mid, node->children[side])
|
||||
== CONTENTS_SOLID)
|
||||
{
|
||||
Con_Printf ("mid PointInHullSolid\n");
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (SV_HullPointContents (hull, node->children[side^1], mid)
|
||||
!= CONTENTS_SOLID)
|
||||
// go past the node
|
||||
return SV_RecursiveHullCheck (hull, node->children[side^1], midf, p2f, mid, p2, trace);
|
||||
|
||||
if (trace->allsolid)
|
||||
return false; // never got out of the solid area
|
||||
|
||||
//==================
|
||||
// the other side of the node is solid, this is the impact point
|
||||
//==================
|
||||
if (!side)
|
||||
{
|
||||
VectorCopy (plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = plane->dist;
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorSubtract (vec3_origin, plane->normal, trace->plane.normal);
|
||||
trace->plane.dist = -plane->dist;
|
||||
}
|
||||
|
||||
while (SV_HullPointContents (hull, hull->firstclipnode, mid)
|
||||
== CONTENTS_SOLID)
|
||||
{ // shouldn't really happen, but does occasionally
|
||||
frac -= 0.1;
|
||||
if (frac < 0)
|
||||
{
|
||||
trace->fraction = midf;
|
||||
VectorCopy (mid, trace->endpos);
|
||||
Con_Printf ("backup past 0\n");
|
||||
return false;
|
||||
}
|
||||
midf = p1f + (p2f - p1f)*frac;
|
||||
for (i=0 ; i<3 ; i++)
|
||||
mid[i] = p1[i] + frac*(p2[i] - p1[i]);
|
||||
}
|
||||
|
||||
trace->fraction = midf;
|
||||
VectorCopy (mid, trace->endpos);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_ClipMoveToEntity
|
||||
|
||||
Handles selection or creation of a clipping hull, and offseting (and
|
||||
eventually rotation) of the end points
|
||||
==================
|
||||
*/
|
||||
trace_t SV_ClipMoveToEntity (edict_t *ent, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end)
|
||||
{
|
||||
trace_t trace;
|
||||
vec3_t offset;
|
||||
vec3_t start_l, end_l;
|
||||
hull_t *hull;
|
||||
|
||||
// fill in a default trace
|
||||
memset (&trace, 0, sizeof(trace_t));
|
||||
trace.fraction = 1;
|
||||
trace.allsolid = true;
|
||||
VectorCopy (end, trace.endpos);
|
||||
|
||||
// get the clipping hull
|
||||
hull = SV_HullForEntity (ent, mins, maxs, offset);
|
||||
|
||||
VectorSubtract (start, offset, start_l);
|
||||
VectorSubtract (end, offset, end_l);
|
||||
|
||||
// trace a line through the apropriate clipping hull
|
||||
SV_RecursiveHullCheck (hull, hull->firstclipnode, 0, 1, start_l, end_l, &trace);
|
||||
|
||||
// fix trace up by the offset
|
||||
if (trace.fraction != 1)
|
||||
VectorAdd (trace.endpos, offset, trace.endpos);
|
||||
|
||||
// did we clip the move?
|
||||
if (trace.fraction < 1 || trace.startsolid )
|
||||
trace.ent = ent;
|
||||
|
||||
return trace;
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
||||
/*
|
||||
====================
|
||||
SV_ClipToLinks
|
||||
|
||||
Mins and maxs enclose the entire area swept by the move
|
||||
====================
|
||||
*/
|
||||
void SV_ClipToLinks ( areanode_t *node, moveclip_t *clip )
|
||||
{
|
||||
link_t *l, *next;
|
||||
edict_t *touch;
|
||||
trace_t trace;
|
||||
|
||||
// touch linked edicts
|
||||
for (l = node->solid_edicts.next ; l != &node->solid_edicts ; l = next)
|
||||
{
|
||||
next = l->next;
|
||||
touch = EDICT_FROM_AREA(l);
|
||||
if (touch->v.solid == SOLID_NOT)
|
||||
continue;
|
||||
if (touch == clip->passedict)
|
||||
continue;
|
||||
if (touch->v.solid == SOLID_TRIGGER)
|
||||
SV_Error ("Trigger in clipping list");
|
||||
|
||||
if (clip->type == MOVE_NOMONSTERS && touch->v.solid != SOLID_BSP)
|
||||
continue;
|
||||
|
||||
if (clip->boxmins[0] > touch->v.absmax[0]
|
||||
|| clip->boxmins[1] > touch->v.absmax[1]
|
||||
|| clip->boxmins[2] > touch->v.absmax[2]
|
||||
|| clip->boxmaxs[0] < touch->v.absmin[0]
|
||||
|| clip->boxmaxs[1] < touch->v.absmin[1]
|
||||
|| clip->boxmaxs[2] < touch->v.absmin[2] )
|
||||
continue;
|
||||
|
||||
if (clip->passedict && clip->passedict->v.size[0] && !touch->v.size[0])
|
||||
continue; // points never interact
|
||||
|
||||
// might intersect, so do an exact clip
|
||||
if (clip->trace.allsolid)
|
||||
return;
|
||||
if (clip->passedict)
|
||||
{
|
||||
if (PROG_TO_EDICT(touch->v.owner) == clip->passedict)
|
||||
continue; // don't clip against own missiles
|
||||
if (PROG_TO_EDICT(clip->passedict->v.owner) == touch)
|
||||
continue; // don't clip against owner
|
||||
}
|
||||
|
||||
if ((int)touch->v.flags & FL_MONSTER)
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins2, clip->maxs2, clip->end);
|
||||
else
|
||||
trace = SV_ClipMoveToEntity (touch, clip->start, clip->mins, clip->maxs, clip->end);
|
||||
if (trace.allsolid || trace.startsolid ||
|
||||
trace.fraction < clip->trace.fraction)
|
||||
{
|
||||
trace.ent = touch;
|
||||
if (clip->trace.startsolid)
|
||||
{
|
||||
clip->trace = trace;
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
else
|
||||
clip->trace = trace;
|
||||
}
|
||||
else if (trace.startsolid)
|
||||
clip->trace.startsolid = true;
|
||||
}
|
||||
|
||||
// recurse down both sides
|
||||
if (node->axis == -1)
|
||||
return;
|
||||
|
||||
if ( clip->boxmaxs[node->axis] > node->dist )
|
||||
SV_ClipToLinks ( node->children[0], clip );
|
||||
if ( clip->boxmins[node->axis] < node->dist )
|
||||
SV_ClipToLinks ( node->children[1], clip );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_MoveBounds
|
||||
==================
|
||||
*/
|
||||
void SV_MoveBounds (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, vec3_t boxmins, vec3_t boxmaxs)
|
||||
{
|
||||
#if 0
|
||||
// debug to test against everything
|
||||
boxmins[0] = boxmins[1] = boxmins[2] = -9999;
|
||||
boxmaxs[0] = boxmaxs[1] = boxmaxs[2] = 9999;
|
||||
#else
|
||||
int i;
|
||||
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
if (end[i] > start[i])
|
||||
{
|
||||
boxmins[i] = start[i] + mins[i] - 1;
|
||||
boxmaxs[i] = end[i] + maxs[i] + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
boxmins[i] = end[i] + mins[i] - 1;
|
||||
boxmaxs[i] = start[i] + maxs[i] + 1;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
SV_Move
|
||||
==================
|
||||
*/
|
||||
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict)
|
||||
{
|
||||
moveclip_t clip;
|
||||
int i;
|
||||
|
||||
memset ( &clip, 0, sizeof ( moveclip_t ) );
|
||||
|
||||
// clip to world
|
||||
clip.trace = SV_ClipMoveToEntity ( sv.edicts, start, mins, maxs, end );
|
||||
|
||||
clip.start = start;
|
||||
clip.end = end;
|
||||
clip.mins = mins;
|
||||
clip.maxs = maxs;
|
||||
clip.type = type;
|
||||
clip.passedict = passedict;
|
||||
|
||||
if (type == MOVE_MISSILE)
|
||||
{
|
||||
for (i=0 ; i<3 ; i++)
|
||||
{
|
||||
clip.mins2[i] = -15;
|
||||
clip.maxs2[i] = 15;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
VectorCopy (mins, clip.mins2);
|
||||
VectorCopy (maxs, clip.maxs2);
|
||||
}
|
||||
|
||||
// create the bounding box of the entire move
|
||||
SV_MoveBounds ( start, clip.mins2, clip.maxs2, end, clip.boxmins, clip.boxmaxs );
|
||||
|
||||
// clip to entities
|
||||
SV_ClipToLinks ( sv_areanodes, &clip );
|
||||
|
||||
return clip.trace;
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
||||
/*
|
||||
============
|
||||
SV_TestPlayerPosition
|
||||
|
||||
============
|
||||
*/
|
||||
edict_t *SV_TestPlayerPosition (edict_t *ent, vec3_t origin)
|
||||
{
|
||||
hull_t *hull;
|
||||
edict_t *check;
|
||||
vec3_t boxmins, boxmaxs;
|
||||
vec3_t offset;
|
||||
int e;
|
||||
|
||||
// check world first
|
||||
hull = &sv.worldmodel->hulls[1];
|
||||
if ( SV_HullPointContents (hull, hull->firstclipnode, origin) != CONTENTS_EMPTY )
|
||||
return sv.edicts;
|
||||
|
||||
// check all entities
|
||||
VectorAdd (origin, ent->v.mins, boxmins);
|
||||
VectorAdd (origin, ent->v.maxs, boxmaxs);
|
||||
|
||||
check = NEXT_EDICT(sv.edicts);
|
||||
for (e=1 ; e<sv.num_edicts ; e++, check = NEXT_EDICT(check))
|
||||
{
|
||||
if (check->free)
|
||||
continue;
|
||||
if (check->v.solid != SOLID_BSP &&
|
||||
check->v.solid != SOLID_BBOX &&
|
||||
check->v.solid != SOLID_SLIDEBOX)
|
||||
continue;
|
||||
|
||||
if (boxmins[0] > check->v.absmax[0]
|
||||
|| boxmins[1] > check->v.absmax[1]
|
||||
|| boxmins[2] > check->v.absmax[2]
|
||||
|| boxmaxs[0] < check->v.absmin[0]
|
||||
|| boxmaxs[1] < check->v.absmin[1]
|
||||
|| boxmaxs[2] < check->v.absmin[2] )
|
||||
continue;
|
||||
|
||||
if (check == ent)
|
||||
continue;
|
||||
|
||||
// get the clipping hull
|
||||
hull = SV_HullForEntity (check, ent->v.mins, ent->v.maxs, offset);
|
||||
|
||||
VectorSubtract (origin, offset, offset);
|
||||
|
||||
// test the point
|
||||
if ( SV_HullPointContents (hull, hull->firstclipnode, offset) != CONTENTS_EMPTY )
|
||||
return check;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
|
@ -199,7 +199,7 @@ CFLAGS += @CFLAGS@ $(OPTFLAGS) $(DEFS) -I. $(SRC_DIR_INC) \
|
|||
-I$(COMMON_ODIR) -I$(COMMON_DIR) -DUQUAKE
|
||||
|
||||
GENERAL_SRC = $(CL_COMMON_SRC) \
|
||||
$(SYS_SRC) chasecam.c world.c $(SRV_PR_SRC) \
|
||||
$(SYS_SRC) world.c $(SRV_PR_SRC) \
|
||||
$(UQ_NET_SRC) $(UQ_SRV_SRC) \
|
||||
$(UQ_GENERAL_SRC) $(UQ_SWREND_SRC_PLAT)
|
||||
|
||||
|
|
|
@ -118,76 +118,6 @@ typedef struct client_s
|
|||
|
||||
//=============================================================================
|
||||
|
||||
// edict->movetype values
|
||||
#define MOVETYPE_NONE 0 // never moves
|
||||
#define MOVETYPE_ANGLENOCLIP 1
|
||||
#define MOVETYPE_ANGLECLIP 2
|
||||
#define MOVETYPE_WALK 3 // gravity
|
||||
#define MOVETYPE_STEP 4 // gravity, special edge handling
|
||||
#define MOVETYPE_FLY 5
|
||||
#define MOVETYPE_TOSS 6 // gravity
|
||||
#define MOVETYPE_PUSH 7 // no clip to world, push and crush
|
||||
#define MOVETYPE_NOCLIP 8
|
||||
#define MOVETYPE_FLYMISSILE 9 // extra size to monsters
|
||||
#define MOVETYPE_BOUNCE 10
|
||||
#ifdef QUAKE2
|
||||
#define MOVETYPE_BOUNCEMISSILE 11 // bounce w/o gravity
|
||||
#define MOVETYPE_FOLLOW 12 // track movement of aiment
|
||||
#endif
|
||||
|
||||
// edict->solid values
|
||||
#define SOLID_NOT 0 // no interaction with other objects
|
||||
#define SOLID_TRIGGER 1 // touch on edge, but not blocking
|
||||
#define SOLID_BBOX 2 // touch on edge, block
|
||||
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
|
||||
#define SOLID_BSP 4 // bsp clip, touch on edge, block
|
||||
|
||||
// edict->deadflag values
|
||||
#define DEAD_NO 0
|
||||
#define DEAD_DYING 1
|
||||
#define DEAD_DEAD 2
|
||||
|
||||
#define DAMAGE_NO 0
|
||||
#define DAMAGE_YES 1
|
||||
#define DAMAGE_AIM 2
|
||||
|
||||
// edict->flags
|
||||
#define FL_FLY 1
|
||||
#define FL_SWIM 2
|
||||
//#define FL_GLIMPSE 4
|
||||
#define FL_CONVEYOR 4
|
||||
#define FL_CLIENT 8
|
||||
#define FL_INWATER 16
|
||||
#define FL_MONSTER 32
|
||||
#define FL_GODMODE 64
|
||||
#define FL_NOTARGET 128
|
||||
#define FL_ITEM 256
|
||||
#define FL_ONGROUND 512
|
||||
#define FL_PARTIALGROUND 1024 // not all corners are valid
|
||||
#define FL_WATERJUMP 2048 // player jumping out of water
|
||||
#define FL_JUMPRELEASED 4096 // for jump debouncing
|
||||
#ifdef QUAKE2
|
||||
#define FL_FLASHLIGHT 8192
|
||||
#define FL_ARCHIVE_OVERRIDE 1048576
|
||||
#endif
|
||||
|
||||
// entity effects
|
||||
|
||||
#define EF_BRIGHTFIELD 1
|
||||
#define EF_MUZZLEFLASH 2
|
||||
#define EF_BRIGHTLIGHT 4
|
||||
#define EF_DIMLIGHT 8
|
||||
#ifdef QUAKE2
|
||||
#define EF_DARKLIGHT 16
|
||||
#define EF_DARKFIELD 32
|
||||
#define EF_LIGHT 64
|
||||
#define EF_NODRAW 128
|
||||
#endif
|
||||
|
||||
#define SPAWNFLAG_NOT_EASY 256
|
||||
#define SPAWNFLAG_NOT_MEDIUM 512
|
||||
#define SPAWNFLAG_NOT_HARD 1024
|
||||
#define SPAWNFLAG_NOT_DEATHMATCH 2048
|
||||
|
||||
#ifdef QUAKE2
|
||||
// server flags
|
||||
|
|
|
@ -1,87 +0,0 @@
|
|||
/*
|
||||
world.h
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
|
||||
This program is free software; you can redistribute it and/or
|
||||
modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation; either version 2
|
||||
of the License, or (at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
|
||||
See the GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
|
||||
#ifndef _WORLD_H
|
||||
#define _WORLD_H
|
||||
|
||||
#include <model.h>
|
||||
|
||||
typedef struct
|
||||
{
|
||||
vec3_t normal;
|
||||
float dist;
|
||||
} plane_t;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
qboolean allsolid; // if true, plane is not valid
|
||||
qboolean startsolid; // if true, the initial point was in a solid area
|
||||
qboolean inopen, inwater;
|
||||
float fraction; // time completed, 1.0 = didn't hit anything
|
||||
vec3_t endpos; // final position
|
||||
plane_t plane; // surface normal at impact
|
||||
edict_t *ent; // entity the surface is on
|
||||
} trace_t;
|
||||
|
||||
|
||||
#define MOVE_NORMAL 0
|
||||
#define MOVE_NOMONSTERS 1
|
||||
#define MOVE_MISSILE 2
|
||||
|
||||
|
||||
void SV_ClearWorld (void);
|
||||
// called after the world model has been loaded, before linking any entities
|
||||
|
||||
void SV_UnlinkEdict (edict_t *ent);
|
||||
// call before removing an entity, and before trying to move one,
|
||||
// so it doesn't clip against itself
|
||||
// flags ent->v.modified
|
||||
|
||||
void SV_LinkEdict (edict_t *ent, qboolean touch_triggers);
|
||||
// Needs to be called any time an entity changes origin, mins, maxs, or solid
|
||||
// flags ent->v.modified
|
||||
// sets ent->v.absmin and ent->v.absmax
|
||||
// if touchtriggers, calls prog functions for the intersected triggers
|
||||
|
||||
int SV_PointContents (vec3_t p);
|
||||
int SV_TruePointContents (vec3_t p);
|
||||
// returns the CONTENTS_* value from the world at the given point.
|
||||
// does not check any entities at all
|
||||
// the non-true version remaps the water current contents to content_water
|
||||
|
||||
edict_t *SV_TestEntityPosition (edict_t *ent);
|
||||
|
||||
trace_t SV_Move (vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int type, edict_t *passedict);
|
||||
// mins and maxs are reletive
|
||||
|
||||
// if the entire move stays in a solid volume, trace.allsolid will be set
|
||||
|
||||
// if the starting point is in a solid, it will be allowed to move out
|
||||
// to an open area
|
||||
|
||||
// nomonsters is used for line of sight or edge testing, where mosnters
|
||||
// shouldn't be considered solid objects
|
||||
|
||||
// passedict is explicitly excluded from clipping checks (normally NULL)
|
||||
|
||||
qboolean SV_RecursiveHullCheck (hull_t *hull, int num, float p1f, float p2f, vec3_t p1, vec3_t p2, trace_t *trace);
|
||||
|
||||
#endif // _WORLD_H
|
Loading…
Reference in a new issue