From 2bba6d05c2546aeb304f502575dd988395648bbb Mon Sep 17 00:00:00 2001 From: Eric Windisch Date: Fri, 7 Jan 2000 04:23:16 +0000 Subject: [PATCH] Commented out volume fog until it works, or at least until after release. --- common/gl_rmain.c | 14 ++++++++------ 1 file changed, 8 insertions(+), 6 deletions(-) diff --git a/common/gl_rmain.c b/common/gl_rmain.c index fd378fc..0efd94f 100644 --- a/common/gl_rmain.c +++ b/common/gl_rmain.c @@ -1202,21 +1202,23 @@ Eric Windisch: I basicly rewrote what carmack had here to display _much_ prettier. small hack */ +/* // The volume fog probally will not work yet :) if(r_volfog.value) { gl_Clear(GL_STENCIL_BUFFER_BIT); - gl_ColorMask(); - glEnable(GL_STENCIL_TEST); + gl_ColorMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 1, 1); - glStencilOp(GL_KEEP, GL_ZERO, GL_REPLACE); - + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + //glEnable(GL_STENCIL_TEST); + glEnable(GL_DEPTH_TEST); + gl_DepthFunc(GL_LESS); glFogi (GL_FOG_MODE, GL_EXP2); glFogfv (GL_FOG_COLOR, colors); // fixme: GL_FOG_DENSITY should have r_volfog_density var glFogf (GL_FOG_DENSITY, 1); - + glEnable(GL_FOG); //R_RenderScene (); @@ -1227,7 +1229,7 @@ display _much_ prettier. small hack glStencilMask(GL_FALSE); glDisable(GL_DEPTH_TEST); } - +*/ if(r_fog.value) {