diff --git a/common/gl_rmain.c b/common/gl_rmain.c index fd378fc..0efd94f 100644 --- a/common/gl_rmain.c +++ b/common/gl_rmain.c @@ -1202,21 +1202,23 @@ Eric Windisch: I basicly rewrote what carmack had here to display _much_ prettier. small hack */ +/* // The volume fog probally will not work yet :) if(r_volfog.value) { gl_Clear(GL_STENCIL_BUFFER_BIT); - gl_ColorMask(); - glEnable(GL_STENCIL_TEST); + gl_ColorMask(GL_FALSE); glStencilFunc(GL_ALWAYS, 1, 1); - glStencilOp(GL_KEEP, GL_ZERO, GL_REPLACE); - + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + //glEnable(GL_STENCIL_TEST); + glEnable(GL_DEPTH_TEST); + gl_DepthFunc(GL_LESS); glFogi (GL_FOG_MODE, GL_EXP2); glFogfv (GL_FOG_COLOR, colors); // fixme: GL_FOG_DENSITY should have r_volfog_density var glFogf (GL_FOG_DENSITY, 1); - + glEnable(GL_FOG); //R_RenderScene (); @@ -1227,7 +1229,7 @@ display _much_ prettier. small hack glStencilMask(GL_FALSE); glDisable(GL_DEPTH_TEST); } - +*/ if(r_fog.value) {