mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 06:31:56 +00:00
A little more work trying to get the tree back to normal..
This commit is contained in:
parent
63978c73c6
commit
25f297ded2
8 changed files with 112 additions and 93 deletions
5
NEWS
5
NEWS
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@ -1,8 +1,13 @@
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NEWS for the QuakeForge project
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-------------------------------
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QuakeForge 0.2
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26 Jan 2000 - Waterwarp bug fixed
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The waterwarp bug has been fixed, set r_waterwarp 1 to use it.
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QuakeForge 0.1.0
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22 Jan 2000 - cl_sbar and cl_hudswap in uquake
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The cvars cl_sbar and cl_hudswap noe work in uquake just like they
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do in qw-client. In uquake, cl_sbar defaults to 1 to satisfy the
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@ -1,4 +1,5 @@
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/*
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cd_sdl.c - SDL CD audio routines
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -25,6 +26,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// -- Mark Baker <homer1@together.net>
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#include <SDL/SDL.h>
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#include <cvar.h>
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#include <sound.h>
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#include <cdaudio.h>
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#include <console.h>
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#include "quakedef.h"
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@ -1,4 +1,5 @@
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/*
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cvar.c - dynamic variable tracking
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Copyright (C) 1996-1997 Id Software, Inc.
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Portions Copyright (C) 1999,2000 Nelson Rush.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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@ -20,17 +21,19 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// cvar.c -- dynamic variable tracking
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#include <zone.h>
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#include "qtypes.h"
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#include "qstructs.h"
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#include "lib_replace.h"
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#include "console.h"
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#include "cmd.h"
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#include "client.h"
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#include <qtypes.h>
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#include <qstructs.h>
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#include <lib_replace.h>
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#include <console.h>
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#include <cmd.h>
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#include <client.h>
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#ifdef UQUAKE
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#include "server.h"
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#include <server.h>
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#endif
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#if defined(QUAKEWORLD) && defined(SERVERONLY)
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#include <server.h>
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#endif
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#include <string.h>
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@ -1,4 +1,5 @@
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/*
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keys.h
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -19,6 +20,10 @@ along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef KEYS_H
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#define KEYS_H
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#include "qtypes.h"
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//
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// these are the key numbers that should be passed to Key_Event
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@ -165,3 +170,4 @@ void Key_WriteBindings (FILE *f);
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void Key_SetBinding (int keynum, char *binding);
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void Key_ClearStates (void);
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#endif
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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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// vid_sdl.h -- sdl video driver
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#include <SDL/SDL.h>
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#include "keys.h"
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#include "quakedef.h"
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#include "d_local.h"
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@ -3,7 +3,7 @@ AC_PREREQ(2.13)
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AC_INIT(common/crc.h)
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dnl Version of this release
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QF_VERSION=0.1.1-devel
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QF_VERSION=0.2-devel
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VERSION=2.40
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AC_DEFINE_UNQUOTED(QF_VERSION,"$QF_VERSION")
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AC_DEFINE_UNQUOTED(VERSION,"$VERSION")
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@ -20,7 +20,7 @@ mandir := @mandir@
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TARGET_DIR := $(PROJECT_ODIR)/targets
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BUILD_DIR := $(TARGET_DIR)/qw_client
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OBJ_PATTERN := $(shell echo $(BUILD_DIR)/{gl,soft,common_lib}/%.o)
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OBJ_PATTERN := $(shell echo $(BUILD_DIR)/{client,common_lib}/%.o)
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LDFLAGS = @LDFLAGS@ @NET_LIBS@ -lm
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LIBS = @LIBS@
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@ -97,7 +97,7 @@ gl_targets = $(GLQUAKE) $(TDFXQUAKE)
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lib_targets = $(COMMON_LIB)
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targets = $(lib_targets) $(gl_targets) $(soft_targets)
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CLEAN_TARGETS = $(patsubst %,clean-%, $(targets))
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.PHONY: $(targets) $(CLEAN_TARGETS) clean-soft clean-gl
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.PHONY: $(targets) $(CLEAN_TARGETS) clean-soft clean-gl clean-common_lib clean-client
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all: $(targets)
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########################################################################
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@ -210,14 +210,14 @@ $(OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
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$(CC) $(CFLAGS) -o $@ -c $<
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# Software targets
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soft_DIR:
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@DIR=soft; $(MAKE_SURE_DIR)
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client_DIR:
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@DIR=client; $(MAKE_SURE_DIR)
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# GL targets
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gl_DIR:
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@DIR=gl; $(MAKE_SURE_DIR)
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@DIR=client; $(MAKE_SURE_DIR)
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###########################################################################
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#
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@ -243,7 +243,7 @@ ifneq ($(X11QUAKE),)
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ALL_X11_SRC = $(SW_REND_SRC) @X11_VID_SRC@\
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model.c
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ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_X11_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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# either merge it into vid_x.c or make a seperate sun target. In either
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# case, find the moro^wpeople responsible for this and other stupidities
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# in Solaris and "educate" them.
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$(BUILD_DIR)/soft/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\
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$(BUILD_DIR)/client/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\
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$(COMMON_DIR)/@X11_VID_SRC@
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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$(X11QUAKE): soft_DIR $(BUILD_DIR)/../$(X11QUAKE)
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$(X11QUAKE): client_DIR $(BUILD_DIR)/../$(X11QUAKE)
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$(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS)
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$(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \
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ifneq ($(SVGAQUAKE),)
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ALL_SVGA_SRC = $(SW_REND_SRC) \
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vid_svgalib.c in_svgalib.c d_copy.s model.c
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ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_SVGA_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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SVGA_LDFLAGS = @SVGA_LIBS@
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# Not sure why this -O is needed, but it is...
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$(BUILD_DIR)/soft/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c
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$(BUILD_DIR)/client/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c
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$(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/soft/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s
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$(BUILD_DIR)/client/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s
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$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(SVGAQUAKE): soft_DIR $(BUILD_DIR)/../$(SVGAQUAKE)
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$(SVGAQUAKE): client_DIR $(BUILD_DIR)/../$(SVGAQUAKE)
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$(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS)
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$(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \
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# Map the list of source files into a list of object files
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ALL_GGI_SRC = $(SW_REND_SRC) vid_ggi.c\
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model.c
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ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_GGI_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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GGI_CFLAGS = -DGGI @GGI_CFLAGS@
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GGI_LDFLAGS = @GGI_LIBS@
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$(BUILD_DIR)/soft/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c
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$(BUILD_DIR)/client/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c
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$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
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$(GGIQUAKE): soft_DIR $(BUILD_DIR)/../$(GGIQUAKE)
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$(GGIQUAKE): client_DIR $(BUILD_DIR)/../$(GGIQUAKE)
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$(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS)
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$(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \
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ifneq ($(SDLQUAKE),)
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ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\
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model.c
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ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_SDL_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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SDL_CFLAGS = @SDL_CFLAGS@ -DSDL
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SDL_LDFLAGS = @SDL_LIBS@
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$(BUILD_DIR)/soft/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c
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$(BUILD_DIR)/client/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c
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$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/soft/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c
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$(BUILD_DIR)/client/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c
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$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
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$(SDLQUAKE): soft_DIR $(BUILD_DIR)/../$(SDLQUAKE)
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$(SDLQUAKE): client_DIR $(BUILD_DIR)/../$(SDLQUAKE)
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$(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS)
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$(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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# Map the list of source files into a list of object files
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ALL_MGL_SRC = $(SW_REND_SRC) \
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vid_win.c in_win.c model.c
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ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\
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ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_MGL_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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MGL_CFLAGS = -DMGL @MGL_CFLAGS@
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MGL_LDFLAGS = @MGL_LIBS@ -lm
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$(BUILD_DIR)/soft/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c
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$(BUILD_DIR)/client/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c
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$(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $<
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$(MGLQUAKE): soft_DIR $(BUILD_DIR)/../$(MGLQUAKE)
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$(MGLQUAKE): client_DIR $(BUILD_DIR)/../$(MGLQUAKE)
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$(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS)
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$(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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ifneq ($(GLQUAKE),)
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ALL_GL_SRC = $(GL_REND_SRC) \
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gl_vidglx.c dga_check.c
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ALL_GL_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
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ALL_GL_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_GL_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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GL_CFLAGS = @OGL_CFLAGS@
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GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ @DYN_LIBS@
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$(BUILD_DIR)/gl/gl_vidglx.o: $(COMMON_DIR)/gl_vidglx.c
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$(BUILD_DIR)/client/gl_vidglx.o: $(COMMON_DIR)/gl_vidglx.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(BUILD_DIR)/gl/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
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$(BUILD_DIR)/client/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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$(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE)
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$(GLQUAKE): client_DIR $(BUILD_DIR)/../$(GLQUAKE)
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$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
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$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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ifneq ($(TDFXQUAKE),)
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ALL_TDFX_SRC = $(GL_REND_SRC) \
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gl_vidlinux_3dfx.c in_svgalib.c
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ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
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ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
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$(basename $(ALL_TDFX_SRC) .c .s))) \
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$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
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TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@
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TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@
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$(BUILD_DIR)/gl/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c
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$(BUILD_DIR)/client/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c
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$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
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$(TDFXQUAKE): gl_DIR $(BUILD_DIR)/../$(TDFXQUAKE)
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$(TDFXQUAKE): client_DIR $(BUILD_DIR)/../$(TDFXQUAKE)
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$(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS)
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$(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \
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$(CLEAN_TARGETS):
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rm -f $(BUILD_DIR)/../$(subst clean-,,$@)
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clean-soft clean-gl clean-common_lib:
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clean-soft clean-gl clean-client clean-common_lib:
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rm -rf $(BUILD_DIR)/$(subst clean-,,$@)
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clean: clean-soft clean-gl clean-common_lib $(CLEAN_TARGETS)
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clean: clean-client clean-common_lib $(CLEAN_TARGETS)
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-rmdir $(BUILD_DIR)
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install: $(targets)
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@ -1,4 +1,5 @@
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/*
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server.h
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
|
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Please see the file "AUTHORS" for a list of contributors
|
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@ -19,7 +20,6 @@ along with this program; if not, write to the Free Software
|
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
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|
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*/
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// server.h
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#define QW_SERVER
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@ -122,7 +122,6 @@ typedef struct client_s
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sv_client_state_t state;
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int spectator; // non-interactive
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qboolean sendinfo; // at end of frame, send info to all
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// this prevents malicious multiple broadcasts
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float lastnametime; // time of last name change
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