A little more work trying to get the tree back to normal..

This commit is contained in:
Joseph Carter 2000-01-28 03:19:57 +00:00
parent 63978c73c6
commit 25f297ded2
8 changed files with 112 additions and 93 deletions

5
NEWS
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@ -1,8 +1,13 @@
NEWS for the QuakeForge project NEWS for the QuakeForge project
------------------------------- -------------------------------
QuakeForge 0.2
26 Jan 2000 - Waterwarp bug fixed 26 Jan 2000 - Waterwarp bug fixed
The waterwarp bug has been fixed, set r_waterwarp 1 to use it. The waterwarp bug has been fixed, set r_waterwarp 1 to use it.
QuakeForge 0.1.0
22 Jan 2000 - cl_sbar and cl_hudswap in uquake 22 Jan 2000 - cl_sbar and cl_hudswap in uquake
The cvars cl_sbar and cl_hudswap noe work in uquake just like they The cvars cl_sbar and cl_hudswap noe work in uquake just like they
do in qw-client. In uquake, cl_sbar defaults to 1 to satisfy the do in qw-client. In uquake, cl_sbar defaults to 1 to satisfy the

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@ -1,4 +1,5 @@
/* /*
cd_sdl.c - SDL CD audio routines
Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors Please see the file "AUTHORS" for a list of contributors
@ -25,6 +26,10 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// -- Mark Baker <homer1@together.net> // -- Mark Baker <homer1@together.net>
#include <SDL/SDL.h> #include <SDL/SDL.h>
#include <cvar.h>
#include <sound.h>
#include <cdaudio.h>
#include <console.h>
#include "quakedef.h" #include "quakedef.h"

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@ -1,4 +1,5 @@
/* /*
cvar.c - dynamic variable tracking
Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1996-1997 Id Software, Inc.
Portions Copyright (C) 1999,2000 Nelson Rush. Portions Copyright (C) 1999,2000 Nelson Rush.
Copyright (C) 1999,2000 contributors of the QuakeForge project Copyright (C) 1999,2000 contributors of the QuakeForge project
@ -20,17 +21,19 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
// cvar.c -- dynamic variable tracking
#include <zone.h> #include <zone.h>
#include "qtypes.h" #include <qtypes.h>
#include "qstructs.h" #include <qstructs.h>
#include "lib_replace.h" #include <lib_replace.h>
#include "console.h" #include <console.h>
#include "cmd.h" #include <cmd.h>
#include "client.h" #include <client.h>
#ifdef UQUAKE #ifdef UQUAKE
#include "server.h" #include <server.h>
#endif
#if defined(QUAKEWORLD) && defined(SERVERONLY)
#include <server.h>
#endif #endif
#include <string.h> #include <string.h>

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@ -1,4 +1,5 @@
/* /*
keys.h
Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors Please see the file "AUTHORS" for a list of contributors
@ -19,6 +20,10 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
#ifndef KEYS_H
#define KEYS_H
#include "qtypes.h"
// //
// these are the key numbers that should be passed to Key_Event // these are the key numbers that should be passed to Key_Event
@ -165,3 +170,4 @@ void Key_WriteBindings (FILE *f);
void Key_SetBinding (int keynum, char *binding); void Key_SetBinding (int keynum, char *binding);
void Key_ClearStates (void); void Key_ClearStates (void);
#endif

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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
// vid_sdl.h -- sdl video driver // vid_sdl.h -- sdl video driver
#include <SDL/SDL.h> #include <SDL/SDL.h>
#include "keys.h"
#include "quakedef.h" #include "quakedef.h"
#include "d_local.h" #include "d_local.h"

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@ -3,7 +3,7 @@ AC_PREREQ(2.13)
AC_INIT(common/crc.h) AC_INIT(common/crc.h)
dnl Version of this release dnl Version of this release
QF_VERSION=0.1.1-devel QF_VERSION=0.2-devel
VERSION=2.40 VERSION=2.40
AC_DEFINE_UNQUOTED(QF_VERSION,"$QF_VERSION") AC_DEFINE_UNQUOTED(QF_VERSION,"$QF_VERSION")
AC_DEFINE_UNQUOTED(VERSION,"$VERSION") AC_DEFINE_UNQUOTED(VERSION,"$VERSION")

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@ -20,7 +20,7 @@ mandir := @mandir@
TARGET_DIR := $(PROJECT_ODIR)/targets TARGET_DIR := $(PROJECT_ODIR)/targets
BUILD_DIR := $(TARGET_DIR)/qw_client BUILD_DIR := $(TARGET_DIR)/qw_client
OBJ_PATTERN := $(shell echo $(BUILD_DIR)/{gl,soft,common_lib}/%.o) OBJ_PATTERN := $(shell echo $(BUILD_DIR)/{client,common_lib}/%.o)
LDFLAGS = @LDFLAGS@ @NET_LIBS@ -lm LDFLAGS = @LDFLAGS@ @NET_LIBS@ -lm
LIBS = @LIBS@ LIBS = @LIBS@
@ -97,7 +97,7 @@ gl_targets = $(GLQUAKE) $(TDFXQUAKE)
lib_targets = $(COMMON_LIB) lib_targets = $(COMMON_LIB)
targets = $(lib_targets) $(gl_targets) $(soft_targets) targets = $(lib_targets) $(gl_targets) $(soft_targets)
CLEAN_TARGETS = $(patsubst %,clean-%, $(targets)) CLEAN_TARGETS = $(patsubst %,clean-%, $(targets))
.PHONY: $(targets) $(CLEAN_TARGETS) clean-soft clean-gl .PHONY: $(targets) $(CLEAN_TARGETS) clean-soft clean-gl clean-common_lib clean-client
all: $(targets) all: $(targets)
######################################################################## ########################################################################
@ -210,14 +210,14 @@ $(OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
$(CC) $(CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) -o $@ -c $<
# Software targets # Software targets
soft_DIR: client_DIR:
@DIR=soft; $(MAKE_SURE_DIR) @DIR=client; $(MAKE_SURE_DIR)
# GL targets # GL targets
gl_DIR: gl_DIR:
@DIR=gl; $(MAKE_SURE_DIR) @DIR=client; $(MAKE_SURE_DIR)
########################################################################### ###########################################################################
# #
@ -243,7 +243,7 @@ ifneq ($(X11QUAKE),)
ALL_X11_SRC = $(SW_REND_SRC) @X11_VID_SRC@\ ALL_X11_SRC = $(SW_REND_SRC) @X11_VID_SRC@\
model.c model.c
ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\ ALL_X11_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_X11_SRC) .c .s))) \ $(basename $(ALL_X11_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
@ -254,11 +254,11 @@ X11_LDFLAGS = @X_LIBS@ -lX11 @X11_SHM_LIB@ @X_EXTRA_LIBS@
# either merge it into vid_x.c or make a seperate sun target. In either # either merge it into vid_x.c or make a seperate sun target. In either
# case, find the moro^wpeople responsible for this and other stupidities # case, find the moro^wpeople responsible for this and other stupidities
# in Solaris and "educate" them. # in Solaris and "educate" them.
$(BUILD_DIR)/soft/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\ $(BUILD_DIR)/client/$(addsuffix .@OBJEXT@,$(basename @X11_VID_SRC@ .c)):\
$(COMMON_DIR)/@X11_VID_SRC@ $(COMMON_DIR)/@X11_VID_SRC@
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(X11QUAKE): soft_DIR $(BUILD_DIR)/../$(X11QUAKE) $(X11QUAKE): client_DIR $(BUILD_DIR)/../$(X11QUAKE)
$(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS) $(BUILD_DIR)/../$(X11QUAKE): $(ALL_X11_OBJS)
$(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \ $(CC) $(CFLAGS) $(ALL_X11_OBJS) $(X11_LDFLAGS) $(LDFLAGS) $(LIBS) \
@ -271,7 +271,7 @@ endif
ifneq ($(SVGAQUAKE),) ifneq ($(SVGAQUAKE),)
ALL_SVGA_SRC = $(SW_REND_SRC) \ ALL_SVGA_SRC = $(SW_REND_SRC) \
vid_svgalib.c in_svgalib.c d_copy.s model.c vid_svgalib.c in_svgalib.c d_copy.s model.c
ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\ ALL_SVGA_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_SVGA_SRC) .c .s))) \ $(basename $(ALL_SVGA_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
@ -279,13 +279,13 @@ SVGA_CFLAGS = @SVGA_CFLAGS@
SVGA_LDFLAGS = @SVGA_LIBS@ SVGA_LDFLAGS = @SVGA_LIBS@
# Not sure why this -O is needed, but it is... # Not sure why this -O is needed, but it is...
$(BUILD_DIR)/soft/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c $(BUILD_DIR)/client/vid_svgalib.@OBJEXT@: $(COMMON_DIR)/vid_svgalib.c
$(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $< $(CC) -O $(CFLAGS) $(SVGA_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/soft/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s $(BUILD_DIR)/client/d_copy.@OBJEXT@: $(COMMON_DIR)/d_copy.s
$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $< $(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
$(SVGAQUAKE): soft_DIR $(BUILD_DIR)/../$(SVGAQUAKE) $(SVGAQUAKE): client_DIR $(BUILD_DIR)/../$(SVGAQUAKE)
$(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS) $(BUILD_DIR)/../$(SVGAQUAKE): $(ALL_SVGA_OBJS)
$(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \ $(CC) $(CFLAGS) $(ALL_SVGA_OBJS) $(SVGA_LDFLAGS) $(LDFLAGS) $(LIBS) \
@ -300,7 +300,7 @@ ifneq ($(GGIQUAKE),)
# Map the list of source files into a list of object files # Map the list of source files into a list of object files
ALL_GGI_SRC = $(SW_REND_SRC) vid_ggi.c\ ALL_GGI_SRC = $(SW_REND_SRC) vid_ggi.c\
model.c model.c
ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\ ALL_GGI_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_GGI_SRC) .c .s))) \ $(basename $(ALL_GGI_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
@ -308,10 +308,10 @@ GGI_SRC = vid_ggi.c
GGI_CFLAGS = -DGGI @GGI_CFLAGS@ GGI_CFLAGS = -DGGI @GGI_CFLAGS@
GGI_LDFLAGS = @GGI_LIBS@ GGI_LDFLAGS = @GGI_LIBS@
$(BUILD_DIR)/soft/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c $(BUILD_DIR)/client/vid_ggi.@OBJEXT@: $(COMMON_DIR)/vid_ggi.c
$(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(GGI_CFLAGS) -o $@ -c $<
$(GGIQUAKE): soft_DIR $(BUILD_DIR)/../$(GGIQUAKE) $(GGIQUAKE): client_DIR $(BUILD_DIR)/../$(GGIQUAKE)
$(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS) $(BUILD_DIR)/../$(GGIQUAKE): $(ALL_GGI_OBJS)
$(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \ $(CC) $(CFLAGS) $(ALL_GGI_OBJS) $(GGI_LDFLAGS) $(LDFLAGS) $(LIBS) \
@ -324,20 +324,20 @@ endif
ifneq ($(SDLQUAKE),) ifneq ($(SDLQUAKE),)
ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\ ALL_SDL_SRC = $(SW_REND_SRC) $(SDL_SRC) vid_sdl.c cd_sdl.c\
model.c model.c
ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\ ALL_SDL_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_SDL_SRC) .c .s))) \ $(basename $(ALL_SDL_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
SDL_CFLAGS = @SDL_CFLAGS@ -DSDL SDL_CFLAGS = @SDL_CFLAGS@ -DSDL
SDL_LDFLAGS = @SDL_LIBS@ SDL_LDFLAGS = @SDL_LIBS@
$(BUILD_DIR)/soft/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c $(BUILD_DIR)/client/vid_sdl.@OBJEXT@: $(COMMON_DIR)/vid_sdl.c
$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/soft/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c $(BUILD_DIR)/client/cd_sdl.@OBJEXT@: $(COMMON_DIR)/cd_sdl.c
$(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(SDL_CFLAGS) -o $@ -c $<
$(SDLQUAKE): soft_DIR $(BUILD_DIR)/../$(SDLQUAKE) $(SDLQUAKE): client_DIR $(BUILD_DIR)/../$(SDLQUAKE)
$(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS) $(BUILD_DIR)/../$(SDLQUAKE): $(ALL_SDL_OBJS)
$(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \ $(CC) $(CFLAGS) $(ALL_SDL_OBJS) $(SDL_LDFLAGS) $(LDFLAGS) $(LIBS) \
@ -352,17 +352,17 @@ ifneq ($(MGLQUAKE),)
# Map the list of source files into a list of object files # Map the list of source files into a list of object files
ALL_MGL_SRC = $(SW_REND_SRC) \ ALL_MGL_SRC = $(SW_REND_SRC) \
vid_win.c in_win.c model.c vid_win.c in_win.c model.c
ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/soft/%,$(addsuffix .@OBJEXT@,\ ALL_MGL_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_MGL_SRC) .c .s))) \ $(basename $(ALL_MGL_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
MGL_CFLAGS = -DMGL @MGL_CFLAGS@ MGL_CFLAGS = -DMGL @MGL_CFLAGS@
MGL_LDFLAGS = @MGL_LIBS@ -lm MGL_LDFLAGS = @MGL_LIBS@ -lm
$(BUILD_DIR)/soft/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c $(BUILD_DIR)/client/vid_mgl.@OBJEXT@: $(COMMON_DIR)/vid_mgl.c
$(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(MGL_CFLAGS) -o $@ -c $<
$(MGLQUAKE): soft_DIR $(BUILD_DIR)/../$(MGLQUAKE) $(MGLQUAKE): client_DIR $(BUILD_DIR)/../$(MGLQUAKE)
$(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS) $(BUILD_DIR)/../$(MGLQUAKE): $(ALL_MGL_OBJS)
$(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \ $(CC) $(CFLAGS) $(ALL_MGL_OBJS) $(MGL_LDFLAGS) $(LDFLAGS) $(LIBS) \
@ -375,20 +375,20 @@ endif
ifneq ($(GLQUAKE),) ifneq ($(GLQUAKE),)
ALL_GL_SRC = $(GL_REND_SRC) \ ALL_GL_SRC = $(GL_REND_SRC) \
gl_vidglx.c dga_check.c gl_vidglx.c dga_check.c
ALL_GL_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\ ALL_GL_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_GL_SRC) .c .s))) \ $(basename $(ALL_GL_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
GL_CFLAGS = @OGL_CFLAGS@ GL_CFLAGS = @OGL_CFLAGS@
GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ @DYN_LIBS@ GL_LDFLAGS = $(X11_LDFLAGS) @OGL_LIBS@ @DGA_LIBS@ @DYN_LIBS@
$(BUILD_DIR)/gl/gl_vidglx.o: $(COMMON_DIR)/gl_vidglx.c $(BUILD_DIR)/client/gl_vidglx.o: $(COMMON_DIR)/gl_vidglx.c
$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
$(BUILD_DIR)/gl/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c $(BUILD_DIR)/client/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
$(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE) $(GLQUAKE): client_DIR $(BUILD_DIR)/../$(GLQUAKE)
$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS) $(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \ $(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \
@ -402,17 +402,17 @@ endif
ifneq ($(TDFXQUAKE),) ifneq ($(TDFXQUAKE),)
ALL_TDFX_SRC = $(GL_REND_SRC) \ ALL_TDFX_SRC = $(GL_REND_SRC) \
gl_vidlinux_3dfx.c in_svgalib.c gl_vidlinux_3dfx.c in_svgalib.c
ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\ ALL_TDFX_OBJS = $(patsubst %,$(BUILD_DIR)/client/%,$(addsuffix .@OBJEXT@,\
$(basename $(ALL_TDFX_SRC) .c .s))) \ $(basename $(ALL_TDFX_SRC) .c .s))) \
$(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a $(BUILD_DIR)/common_lib.a $(TARGET_DIR)/sound_lib.a
TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@ TDFX_CFLAGS = @OGL_CFLAGS@ @GLIDE_CFLAGS@
TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@ TDFX_LDFLAGS = @SVGA_LIBS@ @TDFXGL_LIBS@
$(BUILD_DIR)/gl/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c $(BUILD_DIR)/client/gl_vidlinux_3dfx.@OBJEXT@: $(COMMON_DIR)/gl_vidlinux_3dfx.c
$(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $< $(CC) $(CFLAGS) $(TDFX_CFLAGS) -o $@ -c $<
$(TDFXQUAKE): gl_DIR $(BUILD_DIR)/../$(TDFXQUAKE) $(TDFXQUAKE): client_DIR $(BUILD_DIR)/../$(TDFXQUAKE)
$(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS) $(BUILD_DIR)/../$(TDFXQUAKE): $(ALL_TDFX_OBJS)
$(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \ $(CC) $(CFLAGS) $(ALL_TDFX_OBJS) $(TDFX_LDFLAGS) $(LDFLAGS) $(LIBS) \
@ -432,10 +432,10 @@ distclean: clean
$(CLEAN_TARGETS): $(CLEAN_TARGETS):
rm -f $(BUILD_DIR)/../$(subst clean-,,$@) rm -f $(BUILD_DIR)/../$(subst clean-,,$@)
clean-soft clean-gl clean-common_lib: clean-soft clean-gl clean-client clean-common_lib:
rm -rf $(BUILD_DIR)/$(subst clean-,,$@) rm -rf $(BUILD_DIR)/$(subst clean-,,$@)
clean: clean-soft clean-gl clean-common_lib $(CLEAN_TARGETS) clean: clean-client clean-common_lib $(CLEAN_TARGETS)
-rmdir $(BUILD_DIR) -rmdir $(BUILD_DIR)
install: $(targets) install: $(targets)

View file

@ -1,4 +1,5 @@
/* /*
server.h
Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors Please see the file "AUTHORS" for a list of contributors
@ -19,7 +20,6 @@ along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/ */
// server.h
#define QW_SERVER #define QW_SERVER
@ -121,30 +121,29 @@ typedef struct client_s
{ {
sv_client_state_t state; sv_client_state_t state;
int spectator; // non-interactive int spectator; // non-interactive
qboolean sendinfo; // at end of frame, send info to all
qboolean sendinfo; // at end of frame, send info to all
// this prevents malicious multiple broadcasts // this prevents malicious multiple broadcasts
float lastnametime; // time of last name change float lastnametime; // time of last name change
int lastnamecount; // time of last name change int lastnamecount; // time of last name change
unsigned checksum; // checksum for calcs unsigned checksum; // checksum for calcs
qboolean drop; // lose this guy next opportunity qboolean drop; // lose this guy next opportunity
int lossage; // loss percentage int lossage; // loss percentage
int userid; // identifying number int userid; // identifying number
char userinfo[MAX_INFO_STRING]; // infostring char userinfo[MAX_INFO_STRING]; // infostring
usercmd_t lastcmd; // for filling in big drops and partial predictions usercmd_t lastcmd; // for filling in big drops and partial predictions
double localtime; // of last message double localtime; // of last message
int oldbuttons; int oldbuttons;
float maxspeed; // localized maxspeed float maxspeed; // localized maxspeed
float entgravity; // localized ent gravity float entgravity; // localized ent gravity
edict_t *edict; // EDICT_NUM(clientnum+1) edict_t *edict; // EDICT_NUM(clientnum+1)
char name[32]; // for printing to other people char name[32]; // for printing to other people
// extracted from userinfo // extracted from userinfo
int messagelevel; // for filtering printed messages int messagelevel; // for filtering printed messages
// the datagram is written to after every frame, but only cleared // the datagram is written to after every frame, but only cleared
// when it is sent out to the client. overflow is tolerated. // when it is sent out to the client. overflow is tolerated.
@ -152,10 +151,10 @@ typedef struct client_s
byte datagram_buf[MAX_DATAGRAM]; byte datagram_buf[MAX_DATAGRAM];
// back buffers for client reliable data // back buffers for client reliable data
sizebuf_t backbuf; sizebuf_t backbuf;
int num_backbuf; int num_backbuf;
int backbuf_size[MAX_BACK_BUFFERS]; int backbuf_size[MAX_BACK_BUFFERS];
byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN]; byte backbuf_data[MAX_BACK_BUFFERS][MAX_MSGLEN];
double connection_started; // or time of disconnect for zombies double connection_started; // or time of disconnect for zombies
qboolean send_message; // set on frames a datagram arived on qboolean send_message; // set on frames a datagram arived on
@ -164,18 +163,18 @@ typedef struct client_s
float spawn_parms[NUM_SPAWN_PARMS]; float spawn_parms[NUM_SPAWN_PARMS];
// client known data for deltas // client known data for deltas
int old_frags; int old_frags;
int stats[MAX_CL_STATS]; int stats[MAX_CL_STATS];
client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here client_frame_t frames[UPDATE_BACKUP]; // updates can be deltad from here
FILE *download; // file being downloaded FILE *download; // file being downloaded
int downloadsize; // total bytes int downloadsize; // total bytes
int downloadcount; // bytes sent int downloadcount; // bytes sent
int spec_track; // entnum of player tracking int spec_track; // entnum of player tracking
double whensaid[10]; // JACK: For floodprots double whensaid[10]; // JACK: For floodprots
int whensaidhead; // Head value for floodprots int whensaidhead; // Head value for floodprots
@ -189,11 +188,11 @@ typedef struct client_s
qboolean remote_snap; qboolean remote_snap;
//===== NETWORK ============ //===== NETWORK ============
int chokecount; int chokecount;
int delta_sequence; // -1 = no compression int delta_sequence; // -1 = no compression
int ping; int ping;
netchan_t netchan; netchan_t netchan;
int msecs, msec_cheating; int msecs, msec_cheating;
double last_check; double last_check;
} client_t; } client_t;
@ -262,7 +261,7 @@ typedef struct
// edict->movetype values // edict->movetype values
#define MOVETYPE_NONE 0 // never moves #define MOVETYPE_NONE 0 // never moves
#define MOVETYPE_ANGLENOCLIP 1 #define MOVETYPE_ANGLENOCLIP 1
#define MOVETYPE_ANGLECLIP 2 #define MOVETYPE_ANGLECLIP 2
#define MOVETYPE_WALK 3 // gravity #define MOVETYPE_WALK 3 // gravity
#define MOVETYPE_STEP 4 // gravity, special edge handling #define MOVETYPE_STEP 4 // gravity, special edge handling
@ -274,32 +273,32 @@ typedef struct
#define MOVETYPE_BOUNCE 10 #define MOVETYPE_BOUNCE 10
// edict->solid values // edict->solid values
#define SOLID_NOT 0 // no interaction with other objects #define SOLID_NOT 0 // no interaction with other objects
#define SOLID_TRIGGER 1 // touch on edge, but not blocking #define SOLID_TRIGGER 1 // touch on edge, but not blocking
#define SOLID_BBOX 2 // touch on edge, block #define SOLID_BBOX 2 // touch on edge, block
#define SOLID_SLIDEBOX 3 // touch on edge, but not an onground #define SOLID_SLIDEBOX 3 // touch on edge, but not an onground
#define SOLID_BSP 4 // bsp clip, touch on edge, block #define SOLID_BSP 4 // bsp clip, touch on edge, block
// edict->deadflag values // edict->deadflag values
#define DEAD_NO 0 #define DEAD_NO 0
#define DEAD_DYING 1 #define DEAD_DYING 1
#define DEAD_DEAD 2 #define DEAD_DEAD 2
#define DAMAGE_NO 0 #define DAMAGE_NO 0
#define DAMAGE_YES 1 #define DAMAGE_YES 1
#define DAMAGE_AIM 2 #define DAMAGE_AIM 2
// edict->flags // edict->flags
#define FL_FLY 1 #define FL_FLY 1
#define FL_SWIM 2 #define FL_SWIM 2
#define FL_GLIMPSE 4 #define FL_GLIMPSE 4
#define FL_CLIENT 8 #define FL_CLIENT 8
#define FL_INWATER 16 #define FL_INWATER 16
#define FL_MONSTER 32 #define FL_MONSTER 32
#define FL_GODMODE 64 #define FL_GODMODE 64
#define FL_NOTARGET 128 #define FL_NOTARGET 128
#define FL_ITEM 256 #define FL_ITEM 256
#define FL_ONGROUND 512 #define FL_ONGROUND 512
#define FL_PARTIALGROUND 1024 // not all corners are valid #define FL_PARTIALGROUND 1024 // not all corners are valid
#define FL_WATERJUMP 2048 // player jumping out of water #define FL_WATERJUMP 2048 // player jumping out of water
@ -311,9 +310,9 @@ typedef struct
#define EF_DIMLIGHT 8 #define EF_DIMLIGHT 8
#define SPAWNFLAG_NOT_EASY 256 #define SPAWNFLAG_NOT_EASY 256
#define SPAWNFLAG_NOT_MEDIUM 512 #define SPAWNFLAG_NOT_MEDIUM 512
#define SPAWNFLAG_NOT_HARD 1024 #define SPAWNFLAG_NOT_HARD 1024
#define SPAWNFLAG_NOT_DEATHMATCH 2048 #define SPAWNFLAG_NOT_DEATHMATCH 2048
#define MULTICAST_ALL 0 #define MULTICAST_ALL 0