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https://git.code.sf.net/p/quake/quakeforge-old
synced 2025-01-19 07:00:58 +00:00
gl_clear defaults to 1 now, clears to black (avoids snow)
cl_sbar 1 should work now
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1f52f65c74
4 changed files with 6 additions and 5 deletions
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@ -103,12 +103,13 @@ cvar_t r_waterwarp = {"r_waterwarp", "0"};
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cvar_t r_waterripple = {"r_waterripple", "0"};
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cvar_t r_waterripple = {"r_waterripple", "0"};
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cvar_t gl_finish = {"gl_finish","0"};
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cvar_t gl_finish = {"gl_finish","0"};
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cvar_t gl_clear = {"gl_clear","0"};
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cvar_t gl_clear = {"gl_clear","1"};
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cvar_t gl_cull = {"gl_cull","1"};
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cvar_t gl_cull = {"gl_cull","1"};
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cvar_t gl_texsort = {"gl_texsort","1"};
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cvar_t gl_texsort = {"gl_texsort","1"};
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cvar_t gl_smoothmodels = {"gl_smoothmodels","1"};
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cvar_t gl_smoothmodels = {"gl_smoothmodels","1"};
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cvar_t gl_affinemodels = {"gl_affinemodels","0"};
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cvar_t gl_affinemodels = {"gl_affinemodels","0"};
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cvar_t gl_polyblend = {"gl_polyblend","1"};
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cvar_t gl_polyblend = {"gl_polyblend","1"};
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cvar_t gl_flashblend = {"gl_flashblend","1"};
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cvar_t gl_playermip = {"gl_playermip","0"};
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cvar_t gl_playermip = {"gl_playermip","0"};
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cvar_t gl_nocolors = {"gl_nocolors","0"};
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cvar_t gl_nocolors = {"gl_nocolors","0"};
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#ifdef QUAKEWORLD
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#ifdef QUAKEWORLD
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@ -456,7 +456,7 @@ void GL_Init (void)
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// Con_Printf ("%s %s\n", gl_renderer, gl_version);
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// Con_Printf ("%s %s\n", gl_renderer, gl_version);
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glClearColor (1,0,0,0);
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glClearColor (0,0,0,0);
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glCullFace(GL_FRONT);
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glCullFace(GL_FRONT);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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@ -219,7 +219,7 @@ void GL_Init (void)
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gl_extensions = glGetString (GL_EXTENSIONS);
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gl_extensions = glGetString (GL_EXTENSIONS);
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Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
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Con_Printf ("GL_EXTENSIONS: %s\n", gl_extensions);
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glClearColor (1,0,0,0);
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glClearColor (0,0,0,0);
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glCullFace(GL_FRONT);
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glCullFace(GL_FRONT);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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@ -958,8 +958,8 @@ void Sbar_Draw (void)
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if (rogue || hipnotic)
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if (rogue || hipnotic)
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headsup = false;
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headsup = false;
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if ((sb_updates >= vid.numpages) && !headsup)
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// if ((sb_updates >= vid.numpages) && !headsup)
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return;
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// return;
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if (scr_con_current == vid.height)
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if (scr_con_current == vid.height)
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return; // console is full screen
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return; // console is full screen
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