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apply a patch from someone (oi, speak up, whoever you are) to convert \r to # in say messages to prevent the overwriting of nicks.
However, I modified it slightly so it happens before the Sys_Printf and made it cvar controllable (off by default for now).
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@ -43,6 +43,7 @@ cvar_t *cl_rollspeed;
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cvar_t *cl_rollangle;
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cvar_t *sv_spectalk;
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cvar_t *sv_mapcheck;
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cvar_t *sv_splat_cr;
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extern cvar_t *sv_timekick;
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extern cvar_t *sv_timekick_fuzz;
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@ -799,6 +800,13 @@ void SV_Say (qboolean team)
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Q_strcat(text, p);
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Q_strcat(text, "\n");
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if (sv_splat_cr->value) {
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for (j=0 ; text[j] ; j++) {
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if (text[j] == '\r')
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text[j] = '#';
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}
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}
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Sys_Printf ("%s", text);
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for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++)
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@ -1728,5 +1736,6 @@ void SV_UserInit (void)
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cl_rollangle = Cvar_Get ("cl_rollangle","2.0",0,"None");
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sv_spectalk = Cvar_Get ("sv_spectalk","1",0,"None");
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sv_mapcheck = Cvar_Get ("sv_mapcheck","1",0,"None");
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sv_splat_cr = Cvar_Get ("sv_splat_cr","0",0,"Supress \\r in say messages");
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}
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