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quakeforge.ncb
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quakeforge.ncb
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quakeforge.opt
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<html>
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<body>
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<pre>
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<h1>Build Log</h1>
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<h3>
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--------------------Configuration: quakeforge - Win32 GLRelease--------------------
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</h3>
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<h3>Command Lines</h3>
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Creating temporary file "C:\WINDOWS\TEMP\RSP6032.TMP" with contents
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[
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dxguid.lib .\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"quakeforge___Win32_GLRelease/glquakeforge.pdb" /machine:I386 /out:"quakeforge___Win32_GLRelease/glquakeforge.exe"
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.\quakeforge___Win32_GLRelease\cd_wrapper.obj
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.\quakeforge___Win32_GLRelease\chasecam.obj
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.\quakeforge___Win32_GLRelease\cl_demo.obj
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.\quakeforge___Win32_GLRelease\cl_input.obj
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.\quakeforge___Win32_GLRelease\cl_main.obj
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.\quakeforge___Win32_GLRelease\cl_parse.obj
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.\quakeforge___Win32_GLRelease\cl_tent.obj
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.\quakeforge___Win32_GLRelease\cmd.obj
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.\quakeforge___Win32_GLRelease\common.obj
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.\quakeforge___Win32_GLRelease\conproc.obj
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.\quakeforge___Win32_GLRelease\console.obj
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.\quakeforge___Win32_GLRelease\crc.obj
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.\quakeforge___Win32_GLRelease\cvar.obj
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.\quakeforge___Win32_GLRelease\gl_draw.obj
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.\quakeforge___Win32_GLRelease\gl_mesh.obj
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.\quakeforge___Win32_GLRelease\gl_model.obj
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.\quakeforge___Win32_GLRelease\gl_refrag.obj
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.\quakeforge___Win32_GLRelease\gl_rlight.obj
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.\quakeforge___Win32_GLRelease\gl_rmain.obj
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.\quakeforge___Win32_GLRelease\gl_rmisc.obj
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.\quakeforge___Win32_GLRelease\gl_rsurf.obj
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.\quakeforge___Win32_GLRelease\gl_screen.obj
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.\quakeforge___Win32_GLRelease\gl_vidnt.obj
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.\quakeforge___Win32_GLRelease\gl_warp.obj
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.\quakeforge___Win32_GLRelease\host.obj
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.\quakeforge___Win32_GLRelease\host_cmd.obj
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.\quakeforge___Win32_GLRelease\in_win.obj
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.\quakeforge___Win32_GLRelease\keys.obj
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.\quakeforge___Win32_GLRelease\mathlib.obj
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.\quakeforge___Win32_GLRelease\mdfour.obj
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.\quakeforge___Win32_GLRelease\menu.obj
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.\quakeforge___Win32_GLRelease\net_dgrm.obj
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.\quakeforge___Win32_GLRelease\net_loop.obj
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.\quakeforge___Win32_GLRelease\net_main.obj
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.\quakeforge___Win32_GLRelease\net_vcr.obj
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.\quakeforge___Win32_GLRelease\net_win.obj
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.\quakeforge___Win32_GLRelease\net_wins.obj
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.\quakeforge___Win32_GLRelease\net_wipx.obj
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.\quakeforge___Win32_GLRelease\pr_cmds.obj
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.\quakeforge___Win32_GLRelease\pr_edict.obj
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.\quakeforge___Win32_GLRelease\pr_exec.obj
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.\quakeforge___Win32_GLRelease\r_part.obj
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.\quakeforge___Win32_GLRelease\register_check.obj
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.\quakeforge___Win32_GLRelease\sbar.obj
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.\quakeforge___Win32_GLRelease\snd_dma.obj
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.\quakeforge___Win32_GLRelease\snd_mem.obj
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.\quakeforge___Win32_GLRelease\snd_mix.obj
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.\quakeforge___Win32_GLRelease\snd_win.obj
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.\quakeforge___Win32_GLRelease\sv_main.obj
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.\quakeforge___Win32_GLRelease\sv_move.obj
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.\quakeforge___Win32_GLRelease\sv_phys.obj
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.\quakeforge___Win32_GLRelease\sv_user.obj
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.\quakeforge___Win32_GLRelease\sys_common.obj
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.\quakeforge___Win32_GLRelease\sys_win.obj
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.\quakeforge___Win32_GLRelease\view.obj
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.\quakeforge___Win32_GLRelease\wad.obj
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.\quakeforge___Win32_GLRelease\world.obj
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.\quakeforge___Win32_GLRelease\zone.obj
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.\quakeforge___Win32_GLRelease\winquake.res
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.\quakeforge___Win32_GLRelease\math.obj
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.\quakeforge___Win32_GLRelease\snd_mixa.obj
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.\quakeforge___Win32_GLRelease\sys_wina.obj
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.\quakeforge___Win32_GLRelease\worlda.obj
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]
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Creating command line "link.exe @C:\WINDOWS\TEMP\RSP6032.TMP"
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<h3>Output Window</h3>
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Linking...
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<h3>Results</h3>
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glquakeforge.exe - 0 error(s), 0 warning(s)
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</pre>
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</body>
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</html>
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