diff --git a/quakeforge.ncb b/quakeforge.ncb deleted file mode 100644 index 27523b0..0000000 Binary files a/quakeforge.ncb and /dev/null differ diff --git a/quakeforge.opt b/quakeforge.opt deleted file mode 100644 index 61455d0..0000000 Binary files a/quakeforge.opt and /dev/null differ diff --git a/quakeforge.plg b/quakeforge.plg deleted file mode 100644 index 734ffe8..0000000 --- a/quakeforge.plg +++ /dev/null @@ -1,86 +0,0 @@ - - -
-

Build Log

-

---------------------Configuration: quakeforge - Win32 GLRelease-------------------- -

-

Command Lines

-Creating temporary file "C:\WINDOWS\TEMP\RSP6032.TMP" with contents -[ -dxguid.lib .\scitech\lib\win32\vc\mgllt.lib comctl32.lib winmm.lib wsock32.lib opengl32.lib glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /incremental:no /pdb:"quakeforge___Win32_GLRelease/glquakeforge.pdb" /machine:I386 /out:"quakeforge___Win32_GLRelease/glquakeforge.exe" -.\quakeforge___Win32_GLRelease\cd_wrapper.obj -.\quakeforge___Win32_GLRelease\chasecam.obj -.\quakeforge___Win32_GLRelease\cl_demo.obj -.\quakeforge___Win32_GLRelease\cl_input.obj -.\quakeforge___Win32_GLRelease\cl_main.obj -.\quakeforge___Win32_GLRelease\cl_parse.obj -.\quakeforge___Win32_GLRelease\cl_tent.obj -.\quakeforge___Win32_GLRelease\cmd.obj -.\quakeforge___Win32_GLRelease\common.obj -.\quakeforge___Win32_GLRelease\conproc.obj -.\quakeforge___Win32_GLRelease\console.obj -.\quakeforge___Win32_GLRelease\crc.obj -.\quakeforge___Win32_GLRelease\cvar.obj -.\quakeforge___Win32_GLRelease\gl_draw.obj -.\quakeforge___Win32_GLRelease\gl_mesh.obj -.\quakeforge___Win32_GLRelease\gl_model.obj -.\quakeforge___Win32_GLRelease\gl_refrag.obj -.\quakeforge___Win32_GLRelease\gl_rlight.obj -.\quakeforge___Win32_GLRelease\gl_rmain.obj -.\quakeforge___Win32_GLRelease\gl_rmisc.obj -.\quakeforge___Win32_GLRelease\gl_rsurf.obj -.\quakeforge___Win32_GLRelease\gl_screen.obj -.\quakeforge___Win32_GLRelease\gl_vidnt.obj -.\quakeforge___Win32_GLRelease\gl_warp.obj -.\quakeforge___Win32_GLRelease\host.obj -.\quakeforge___Win32_GLRelease\host_cmd.obj -.\quakeforge___Win32_GLRelease\in_win.obj -.\quakeforge___Win32_GLRelease\keys.obj -.\quakeforge___Win32_GLRelease\mathlib.obj -.\quakeforge___Win32_GLRelease\mdfour.obj -.\quakeforge___Win32_GLRelease\menu.obj -.\quakeforge___Win32_GLRelease\net_dgrm.obj -.\quakeforge___Win32_GLRelease\net_loop.obj -.\quakeforge___Win32_GLRelease\net_main.obj -.\quakeforge___Win32_GLRelease\net_vcr.obj -.\quakeforge___Win32_GLRelease\net_win.obj -.\quakeforge___Win32_GLRelease\net_wins.obj -.\quakeforge___Win32_GLRelease\net_wipx.obj -.\quakeforge___Win32_GLRelease\pr_cmds.obj -.\quakeforge___Win32_GLRelease\pr_edict.obj -.\quakeforge___Win32_GLRelease\pr_exec.obj -.\quakeforge___Win32_GLRelease\r_part.obj -.\quakeforge___Win32_GLRelease\register_check.obj -.\quakeforge___Win32_GLRelease\sbar.obj -.\quakeforge___Win32_GLRelease\snd_dma.obj -.\quakeforge___Win32_GLRelease\snd_mem.obj -.\quakeforge___Win32_GLRelease\snd_mix.obj -.\quakeforge___Win32_GLRelease\snd_win.obj -.\quakeforge___Win32_GLRelease\sv_main.obj -.\quakeforge___Win32_GLRelease\sv_move.obj -.\quakeforge___Win32_GLRelease\sv_phys.obj -.\quakeforge___Win32_GLRelease\sv_user.obj -.\quakeforge___Win32_GLRelease\sys_common.obj -.\quakeforge___Win32_GLRelease\sys_win.obj -.\quakeforge___Win32_GLRelease\view.obj -.\quakeforge___Win32_GLRelease\wad.obj -.\quakeforge___Win32_GLRelease\world.obj -.\quakeforge___Win32_GLRelease\zone.obj -.\quakeforge___Win32_GLRelease\winquake.res -.\quakeforge___Win32_GLRelease\math.obj -.\quakeforge___Win32_GLRelease\snd_mixa.obj -.\quakeforge___Win32_GLRelease\sys_wina.obj -.\quakeforge___Win32_GLRelease\worlda.obj -] -Creating command line "link.exe @C:\WINDOWS\TEMP\RSP6032.TMP" -

Output Window

-Linking... - - - -

Results

-glquakeforge.exe - 0 error(s), 0 warning(s) -
- -