mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 06:31:56 +00:00
moved qw_common{bothdefs.h,pmove.h,pmove_simple.h} to common
merged qw_common/quakedef.h and uquake/quakedef.h into common/quakedef.h (sort of, bits of bothdefs.h too) common/cl_ents.c common/client.h uquake/screen.c uquake/sv_user.c: various fixups to cope with the merge. UQ is still busted
This commit is contained in:
parent
21416b0b94
commit
1308793cce
9 changed files with 40 additions and 244 deletions
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@ -42,6 +42,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
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#define MINIMUM_MEMORY 0x550000
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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// up / down
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#define PITCH 0
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@ -83,11 +84,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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//define STAT_FRAGS 1
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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//define STAT_WEAPONFRAME 5
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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@ -98,7 +99,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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#define STAT_ITEMS 15
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//define STAT_VIEWHEIGHT 16
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#define STAT_VIEWHEIGHT 16
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//
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@ -29,6 +29,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "mathlib.h"
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#include "view.h"
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#include "cvars.h"
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#include "model.h"
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extern cvar_t cl_predict_players;
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extern cvar_t cl_predict_players2;
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@ -221,11 +222,12 @@ void CL_ParseDelta (entity_state_t *from, entity_state_t *to, int bits)
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if (bits & U_ANGLE3)
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to->angles[2] = MSG_ReadAngle();
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#ifdef QUAKEWORLD
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if (bits & U_SOLID)
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{
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// FIXME
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}
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#endif
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}
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@ -366,6 +368,7 @@ void CL_ParsePacketEntities (qboolean delta)
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if (newnum < oldnum)
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{ // new from baseline
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//Con_Printf ("baseline %i\n", newnum);
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#ifdef QUAKEWORLD
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if (word & U_REMOVE)
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{
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if (full)
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@ -377,6 +380,7 @@ void CL_ParsePacketEntities (qboolean delta)
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}
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continue;
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}
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#endif
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if (newindex >= MAX_PACKET_ENTITIES)
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Host_EndGame ("CL_ParsePacketEntities: newindex == MAX_PACKET_ENTITIES");
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CL_ParseDelta (&cl_baselines[newnum], &newp->entities[newindex], word);
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@ -391,11 +395,13 @@ void CL_ParsePacketEntities (qboolean delta)
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cl.validsequence = 0;
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Con_Printf ("WARNING: delta on full update");
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}
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#ifdef QUAKEWORLD
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if (word & U_REMOVE)
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{
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oldindex++;
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continue;
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}
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#endif
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//Con_Printf ("delta %i\n",newnum);
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CL_ParseDelta (&oldp->entities[oldindex], &newp->entities[newindex], word);
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newindex++;
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@ -34,9 +34,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <net.h>
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#include <qtypes.h>
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#include <zone.h>
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#if defined(UQUAKE) || defined(QUAKEWORLD)
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#include <protocol.h>
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#endif
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#include <vid.h>
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#include <render.h>
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#include <common.h>
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@ -105,7 +103,7 @@ typedef struct player_info_s
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} player_info_t;
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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typedef struct
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{
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// generated on client side
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@ -121,7 +119,7 @@ typedef struct
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packet_entities_t packet_entities;
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qboolean invalid; // if packet_entities delta is invalid
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} frame_t;
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#endif
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//#endif
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#define CSHIFT_CONTENTS 0
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#define CSHIFT_DAMAGE 1
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@ -199,7 +197,7 @@ typedef struct
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cactive_t state; // connection info
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netchan_t netchan; // network stuff
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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char userinfo[MAX_INFO_STRING];
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char servername[MAX_OSPATH];
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int qport;
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@ -214,13 +212,13 @@ typedef struct
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int challenge;
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float latency; // rolling average
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#elif UQUAKE
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//#elif UQUAKE
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char mapstring[MAX_QPATH];
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char spawnparms[MAX_MAPSTRING]; // to restart level
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int signon;
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struct qsocket_s *netcon;
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#endif // QUAKEWORLD else UQUAKE
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//#endif // QUAKEWORLD else UQUAKE
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// demos - this stuff can't go into client_state_t
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int demonum;
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@ -298,7 +296,7 @@ typedef struct
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int gametype;
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int maxclients;
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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// QW specific!
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// all player information
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player_info_t players[MAX_CLIENTS];
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@ -325,7 +323,7 @@ typedef struct
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//
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char model_name[MAX_MODELS][MAX_QPATH];
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char sound_name[MAX_SOUNDS][MAX_QPATH];
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#elif defined(UQUAKE)
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//#elif defined(UQUAKE)
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// UQ specific.
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int num_entities; // held in cl_entities array
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float last_received_message; // (time) for net trouble icon
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@ -347,7 +345,7 @@ typedef struct
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vec3_t mvelocity[2]; // update by server, used for lean+bob
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// (0 is newest)
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vec3_t velocity; // lerped between mvelocity[0] and [1]
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#endif // QUAKEWORLD else UQUAKE
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//#endif // QUAKEWORLD else UQUAKE
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} client_state_t;
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extern client_state_t cl;
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@ -398,9 +396,7 @@ extern cvar_t _windowed_mouse;
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// FIXME, allocate dynamically
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#ifdef QUAKEWORLD
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extern entity_state_t cl_baselines[MAX_EDICTS];
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#endif // QUAKEWORLD
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#ifdef UQUAKE
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entity_t cl_entities[MAX_EDICTS];
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entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
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@ -550,7 +546,7 @@ void CL_ClearTEnts (void);
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void CL_SignonReply (void);
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#endif
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#ifdef QUAKEWORLD
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//#ifdef QUAKEWORLD
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//
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// cl_ents.c
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//
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@ -617,6 +613,6 @@ void Skin_NextDownload (void);
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#define RSSHOT_WIDTH 320
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#define RSSHOT_HEIGHT 200
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#endif // QUAKEWORLD
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//#endif // QUAKEWORLD
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#endif // _CLIENT_H
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@ -32,5 +32,22 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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extern cvar_t password;
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qboolean Host_SimulationTime(float time);
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void Host_ClearMemory (void);
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extern int current_skill; // skill level for currently loaded level (in case
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// the user changes the cvar while the level is
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// running, this reflects the level actually in use)
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extern qboolean isDedicated;
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extern int minimum_memory;
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/*
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Chase camera
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*/
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extern cvar_t cl_chasecam;
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void Chase_Init (void);
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void Chase_Reset (void);
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void Chase_Update (void);
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#endif /* _QW_COMMON_QUAKEDEF_H */
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@ -1,208 +0,0 @@
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/*
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quakedef.h - primary header for client
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef _UQUAKE_QUAKEDEF_H
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#define _UQUAKE_QUAKEDEF_H
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#if defined(_WIN32) && !defined(WINDED)
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#if defined(_M_IX86)
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#define __i386__ 1
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#endif
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#endif
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#if id386
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#define UNALIGNED_OK 1 // set to 0 if unaligned accesses are not supported
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#else
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#define UNALIGNED_OK 0
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#endif
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// !!! if this is changed, it must be changed in d_ifacea.h too !!!
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#define CACHE_SIZE 32 // used to align key data structures
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#define UNUSED(x) (x = x) // for pesky compiler / lint warnings
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#define MINIMUM_MEMORY 0x550000
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#define MINIMUM_MEMORY_LEVELPAK (MINIMUM_MEMORY + 0x100000)
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#define MAX_NUM_ARGVS 50
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// up / down
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#define PITCH 0
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// left / right
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#define YAW 1
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// fall over
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#define ROLL 2
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#define MAX_QPATH 64 // max length of a quake game pathname
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#define MAX_OSPATH 128 // max length of a filesystem pathname
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#define ON_EPSILON 0.1 // point on plane side epsilon
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//
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// per-level limits
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//
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#define MAX_LIGHTSTYLES 64
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#define MAX_MODELS 256 // these are sent over the net as bytes
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#define MAX_SOUNDS 256 // so they cannot be blindly increased
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#define SAVEGAME_COMMENT_LENGTH 39
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#define MAX_STYLESTRING 64
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//
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// stats are integers communicated to the client by the server
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//
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#define MAX_CL_STATS 32
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#define STAT_HEALTH 0
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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// stock defines
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#define IT_SHOTGUN 1
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#define IT_SUPER_SHOTGUN 2
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#define IT_NAILGUN 4
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#define IT_SUPER_NAILGUN 8
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#define IT_GRENADE_LAUNCHER 16
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#define IT_ROCKET_LAUNCHER 32
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#define IT_LIGHTNING 64
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#define IT_SUPER_LIGHTNING 128
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#define IT_SHELLS 256
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#define IT_NAILS 512
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#define IT_ROCKETS 1024
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#define IT_CELLS 2048
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#define IT_AXE 4096
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#define IT_ARMOR1 8192
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#define IT_ARMOR2 16384
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#define IT_ARMOR3 32768
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#define IT_SUPERHEALTH 65536
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#define IT_KEY1 131072
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#define IT_KEY2 262144
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#define IT_INVISIBILITY 524288
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#define IT_INVULNERABILITY 1048576
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#define IT_SUIT 2097152
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#define IT_QUAD 4194304
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#define IT_SIGIL1 (1<<28)
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#define IT_SIGIL2 (1<<29)
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#define IT_SIGIL3 (1<<30)
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#define IT_SIGIL4 (1<<31)
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//===========================================
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//rogue changed and added defines
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#define RIT_SHELLS 128
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#define RIT_NAILS 256
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#define RIT_ROCKETS 512
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#define RIT_CELLS 1024
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#define RIT_AXE 2048
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#define RIT_LAVA_NAILGUN 4096
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#define RIT_LAVA_SUPER_NAILGUN 8192
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#define RIT_MULTI_GRENADE 16384
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#define RIT_MULTI_ROCKET 32768
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#define RIT_PLASMA_GUN 65536
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#define RIT_ARMOR1 8388608
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#define RIT_ARMOR2 16777216
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#define RIT_ARMOR3 33554432
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#define RIT_LAVA_NAILS 67108864
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#define RIT_PLASMA_AMMO 134217728
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#define RIT_MULTI_ROCKETS 268435456
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#define RIT_SHIELD 536870912
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#define RIT_ANTIGRAV 1073741824
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#define RIT_SUPERHEALTH 2147483648
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//MED 01/04/97 added hipnotic defines
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//===========================================
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//hipnotic added defines
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#define HIT_PROXIMITY_GUN_BIT 16
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#define HIT_MJOLNIR_BIT 7
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#define HIT_LASER_CANNON_BIT 23
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#define HIT_WETSUIT_BIT 25
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#define HIT_EMPATHY_SHIELDS_BIT 26
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#define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
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#define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
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#define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
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#define HIT_WETSUIT (1<<HIT_WETSUIT_BIT)
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#define HIT_EMPATHY_SHIELDS (1<<HIT_EMPATHY_SHIELDS_BIT)
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//===========================================
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#define MAX_SCOREBOARD 16
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#define MAX_SCOREBOARDNAME 32
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#define SOUND_CHANNELS 8
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/*
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typedef struct
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{
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vec3_t origin;
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vec3_t angles;
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int modelindex;
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int frame;
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int colormap;
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int skinnum;
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int effects;
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} entity_state_t;
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*/
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#include <common_quakedef.h>
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//#include "progs.h"
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//#include "server.h"
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//#include "world.h"
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void Host_ClearMemory (void);
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// an fullscreen DIB focus gain/loss
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extern int current_skill; // skill level for currently loaded level (in case
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// the user changes the cvar while the level is
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// running, this reflects the level actually in use)
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extern qboolean isDedicated;
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extern int minimum_memory;
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/*
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Chase camera
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*/
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extern cvar_t cl_chasecam;
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void Chase_Init (void);
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void Chase_Reset (void);
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void Chase_Update (void);
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#endif /* _UQUAKE_QUAKEDEF_H */
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@ -624,22 +624,6 @@ void SCR_DrawConsole (void)
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==============================================================================
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*/
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typedef struct
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{
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char manufacturer;
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char version;
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char encoding;
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char bits_per_pixel;
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unsigned short xmin,ymin,xmax,ymax;
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unsigned short hres,vres;
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unsigned char palette[48];
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char reserved;
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char color_planes;
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unsigned short bytes_per_line;
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unsigned short palette_type;
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char filler[58];
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unsigned char data; // unbounded
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} pcx_t;
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/*
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==============
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@ -50,7 +50,7 @@ float *angles;
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float *origin;
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float *velocity;
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qboolean onground;
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int onground;
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usercmd_t cmd;
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