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https://git.code.sf.net/p/quake/quakeforge-old
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qw_client/Makefile.in:
put the gl specific rules back in (some of us have GL in /usr/X11R6/include rather than /usr/local/include or /usr/include, nudge, nudge).
This commit is contained in:
parent
8346bd1997
commit
0d679d1648
2 changed files with 26 additions and 3 deletions
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@ -23,6 +23,8 @@ BUILD_DIR := $(TARGET_DIR)/qw_client
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OBJ_PATTERN := $(BUILD_DIR)/common_lib/%.@OBJEXT@ \
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$(BUILD_DIR)/%.@OBJEXT@
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DEP_PATTERN := $(BUILD_DIR)/%.d $(BUILD_DIR)/common_lib/%.d
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GL_OBJ_PATTERN := $(BUILD_DIR)/gl/%.@OBJEXT@
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GL_DEP_PATTERN := $(BUILD_DIR)/gl/%.d
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LDFLAGS = @LDFLAGS@ @SOUND_LIBS@ @NET_LIBS@ -lm
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LIBS = @LIBS@
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@ -259,9 +261,30 @@ $(OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
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$(OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
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$(CC) $(CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(GL_OBJ_PATTERN): $(SRC_DIR)/%.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(GL_OBJ_PATTERN): $(SRC_DIR)/%.s
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$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(GL_OBJ_PATTERN): $(COMMON_DIR)/%.s
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$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.c
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$(CC) $(CFLAGS) $(GL_CFLAGS) -o $@ -c $<
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$(GL_OBJ_PATTERN): $(QW_COMMON_DIR)/%.s
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$(CC) $(CFLAGS) $(GL_CFLAGS) -x assembler-with-cpp -o $@ -c $<
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client_DIR:
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@DIR=client; $(MAKE_SURE_DIR)
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gl_DIR:
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@DIR=gl; $(MAKE_SURE_DIR)
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###########################################################################
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#
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# Specific target rules
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@ -423,7 +446,7 @@ ifneq ($(GLQUAKE),)
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GLX_GL_SRC = gl_vidglx.c dga_check.c
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ALL_GL_SRC = $(GL_REND_SRC) $(GLX_GL_SRC)
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GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
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GL_REND_OBJS = $(patsubst %,$(BUILD_DIR)/gl/%,$(addsuffix .@OBJEXT@,\
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$(basename $(GL_REND_SRC) .c .s)))
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GLX_GL_OBJS = $(patsubst %,$(BUILD_DIR)/%,$(addsuffix .@OBJEXT@,\
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@ -441,7 +464,7 @@ $(BUILD_DIR)/gl_vidglx.@OBJEXT@: $(COMMON_DIR)/gl_vidglx.c
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$(BUILD_DIR)/dga_check.@OBJEXT@: $(COMMON_DIR)/dga_check.c
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$(CC) $(CFLAGS) $(X11_CFLAGS) -o $@ -c $<
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$(GLQUAKE): $(BUILD_DIR)/../$(GLQUAKE)
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$(GLQUAKE): gl_DIR $(BUILD_DIR)/../$(GLQUAKE)
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$(BUILD_DIR)/../$(GLQUAKE): $(ALL_GL_OBJS)
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$(CC) $(CFLAGS) $(ALL_GL_OBJS) $(GL_LDFLAGS) $(LDFLAGS) $(LIBS) \
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@ -20,7 +20,7 @@ mandir = @mandir@
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TARGET_DIR = $(PROJECT_ODIR)/targets
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BUILD_DIR = $(TARGET_DIR)/uquake
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LDFLAGS = @LDFLAGS@ @NET_LIBS@ -lm
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LDFLAGS = @LDFLAGS@ @SOUND_LIBS@ @NET_LIBS@ -lm
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LIBS = @LIBS@
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CC = @CC@
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INTEL_ARCH = @INTEL_ARCH@
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