Serious revamp of README, particularly the filling in of section 4 and

rewording of much of the rest.
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Jeff Teunissen 2000-01-13 10:34:27 +00:00
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README
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README - release notes for QuakeForge
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors.
<<<<<<< README
QuakeForge - Release Notes
Copyright © 1996-1997 Id Software, Inc.
Copyright © 1999,2000 contributors of the QuakeForge Project
Please see the file "AUTHORS" for a list of contributors
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published
by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
This program is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 2 of the License, or (at your
option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place, Suite 330
Boston, MA 02111-1307 USA
See file COPYING for license details.
Quake(R) and QuakeWorld(R) are registered trademarks of Id Software, Inc.
The NIN logo is a registered trademark licensed to Nothing Interactive, Inc.
All other trademarks are the property of their respective owners
Quake(R) and QuakeWorld(R) are registered trademarks of Id Software,
Inc. The NIN logo is a registered trademark licensed to Nothing
Interactive, Inc. All other trademarks are the property of their
respective owners
Table of Contents
-----------------
~~~~~~~~~~~~~~~~~
I. Special Thanks
II. System Requirements
III. Running and Compiling QuakeForge
IV. Operating System Specific Issues
V. Errata and Known Bugs
VI. Troubleshooting
VII. Technical Support
VIII. Joystick Notes
IX. Tested Systems
1 Special Thanks
2 System Requirements
3 Compiling and Running QuakeForge
4 Platform-Specific Issues
5 Errata and Known Bugs
6 Troubleshooting
7 Technical Support
8 Joystick Notes
9 Tested Systems
I. Special Thanks
-----------------
1 Special Thanks
~~~~~~~~~~~~~~~~~~~~~~
The QuakeForge Project would like to thank Id Software, Inc. for writing
and releasing Quake under the GNU GPL. We'd like to thank John Carmack and
Dave Kirsch in particular for the support they have provided to us and to
the Free Software community as a whole.
and releasing Quake under the GNU GPL. We'd like to thank John Carmack
and Dave Kirsch in particular for the support they have provided to us
and to the Free Software community as a whole.
We would also like to thank the following organizations for their
contributions to QuakeForge:
@ -53,57 +58,100 @@ contributions to QuakeForge:
3Dfx Interactive, Inc.
And last but certainly not least, we would like to thank every single
person who has contributed even one line of code, documentation, or other
support to the QuakeForge project.
person who has contributed even one line of code, documentation, or
other support to the QuakeForge project.
Without all of you, we would not be where we are right now.
Id Software, Inc. thanks MPath Interactive and Gandalf Technology for
their help and support.
If you'd like to contribute code/hardware/support/suggestion/help to the
QuakeForge project, contact Nelson Rush at: palisade@quakeforge.net
If you'd like to contribute in any way to the QuakeForge project, please
contact our mailing list at quake-devel@lists.sourceforge.net.
II. System Requirements
-----------------------
2 System Requirements
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Raster capable display. ;-)
8MB RAM (16MB required under Win32)
Floating-point processor (not strictly required but a Good Idea(TM))
30MB free disk space (shareware version, 80MB for registered version)
* A Raster capable display. ;-)
* 8 megabytes of memory beyond operating system footprint. 16 megabytes
are required for the QuakeWorld-compatible network client and all
executables running on Win32-based systems)
* A Floating-point processor. While not strictly required, QuakeForge
uses a lot of floating-point math, so a FPU is highly recommended.
* 10MB of free hard disk space to build all targets. In addition to the
base system, you will require game data files. For the default game
("Quake"), you will need either the shareware or registered version of
Quake.
III. Running and Compiling QuakeForge
-------------------------------------
3 Compiling and Running QuakeForge
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Read the INSTALL file for more information on compiling.
Please read the INSTALL file for more information on compiling.
Autoconf 2.13 or greater and automake 1.3 or greater required to use
the bootstrap script.
Autoconf 2.13 or later and automake 1.3 or later are required to use
the bootstrap script, which creates the "configure" script.
After you have compiled successfully, you must download the shareware
version of Quake 1 to play. Insert the proper binaries in the same
directory as the unpacked shareware files, and run.
We are currently working on a free replacement for this.
We are currently working on a free replacement for the Quake game data
files.
IV. Operating System Specific Issues
------------------------------------
4 Platform-Specific Issues
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section should discuss issues that affect only certain operating
platforms. Issues to be discussed include:
This section discusses issues that affect only certain operating
platforms.
* Audio Setup
* CD Audio Input
* Mouse Setup
* Booting "Clean"
4.1 DOS
Currently this section is unfinished.
If you experience page faults while running Quarterdeck's QDPMI DPMI
server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI
from CONFIG.SYS, issue the command QDPMI OFF before running QuakeForge,
or get the update patch for QDPMI from Quarterdeck. You may be running
QDPMI without knowing it if you have QEMM installed, because it can be
installed as part of the QEMM installation.
V. Errata and Known Bugs
------------------------
4.2 Linux
Some 3Dfx Voodoo-based 3D accelerators may have issues with the way
QuakeForge uses the "3dfxgl" minidriver to interface to the Glide
library.
Video boards based on the Riva
128/128ZX/TNT/TNT2/TNT2 Ultra/Vanta/GeForce 256 chipsets from nVidia
Corp. using the latest (as of 13 Jan 2000) nVidia OpenGL drivers may
have problems with transparency. Under some conditions, these drivers
may lock the X Window System server, possibly rendering the system
unusable. The currently-recommended drivers for video cards with Riva
128/128ZX/TNT/TNT2/TNT2 Ultra chipsets are those from the Utah GLX
project, located at http://glx.on.openprojects.net/ -- for the Vanta
and GeForce 256 chipsets, there is no suggested hardware-accelerated
OpenGL alternative at this time. We believe the bug to be in nVidia's
drivers, because our code seems to work under other OpenGL
implementations.
4.4 Windows 95/98/Millennium
Currently, we are unable to determine the status of the Windows-based
targets of QuakeForge. Because of our move to GNU Autoconf and the
dearth of "proper" GNU tools available on the Windows platform, our
build system may not work properly on Windows. We are working on
solutions for this problem.
4.5 Windows NT/2000
For the most part, issues for Windows 9x-based operating environments
will be similar. However, because of numerous differences in the way
Windows NT and Windows 9x operate, these systems may have specific
issues.
5 Errata and Known Bugs
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Problem: The screen flickers once about every other frame when using GL
Solution: Not all GL implementations support a performance hack used to
@ -114,30 +162,31 @@ Solution: Not all GL implementations support a performance hack used to
Problem: Zombies can sometimes get "stuck" in the ground. They can be
heard but not killed making it impossible to get 100% on the
current level.
Solution: None found.
Solution: None found yet.
Problem: It is possible for players to sometimes get stuck in a room or
wall, much like the zombies mentioned above.
Solution: The "kill" console command will un-stick you, but it has the
unfortunate side effect of killing you in the process (hence the
command's name.) It is a good idea to save your games often.
unfortunate side effect of killing you in the process (hence
the command's name.) It is a good idea to save your games
often.
Problem: Sometimes durring a game the player's view will not center
properly. The end result is that the player view is looking up
toward the ceiling while walking.
Problem: Sometimes during a game the player's view will not center
properly. The end result is that the player view is looking
up toward the ceiling while walking.
Solution: Use of freelook (mouse or keyboard) may solve this problem, as
will exiting the level or the "kill" console command.
VI. Troubleshooting
-------------------
6 Troubleshooting
~~~~~~~~~~~~~~~~~~~~~~~
If QuakeForge fails to start up, or has problems not addressed elsewhere
in the documentation, try the -safe command line switch, which disables a
number of parts of QuakeForge that can be problems if there are hardware
or configuration problems. The -safe command line switch is equivalent to
-stdvid, -nosound, -nonet, and -nocdaudio together. Those four switches
do the following:
in the documentation, try the -safe command line switch, which disables
a number of parts of QuakeForge that can be problems if there are
hardware or configuration problems. The -safe command line switch is
equivalent to -stdvid, -nosound, -nonet, and -nocdaudio together. Those
four switches do the following:
-stdvid disables VESA video modes
-nosound disables sound card support
@ -145,24 +194,13 @@ do the following:
-nocdaudio disables CD audio support
If -safe makes the problem go away, try using each of the switches
individually to isolate the area in which you're experiencing the problem,
then either correct the configuration or hardware problem or play
QuakeForge with that functionality disabled.
If you still have problems, try booting clean in conjunction with the
-safe command line parameter. For information on booting clean, refer to
"Booting Clean" in section III above.
If you experience page faults while running Quarterdeck's QDPMI DPMI
server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from
CONFIG.SYS, issue the command QDPMI OFF before running QuakeForge, or get
the update patch for QDPMI from Quarterdeck. You may be running QDPMI
without knowing it if you have QEMM installed, because it can be
installed as part of the QEMM installation.
individually to isolate the area in which you're experiencing the
problem, then either correct the configuration or hardware problem or
play QuakeForge with that functionality disabled.
VII. Technical Support
----------------------
7 Technical Support
~~~~~~~~~~~~~~~~~~~~~~~~~
Please do not contact Id Software, Inc regarding technical support
issues related to QuakeForge. QuakeForge is heavily modified from the
@ -175,8 +213,8 @@ support, bugs reports, and help at: http://www.quakeforge.net/
Thank you.
VIII. Joystick notes
--------------------
8 Joystick notes
~~~~~~~~~~~~~~~~~~~~~~
Your joystick must be plugged in when QuakeForge is launched.
@ -195,32 +233,40 @@ The "mlook" and "sidestep" commands work with a joystick exactly as they
do for a mouse, as does the "invert mouse up/down" menu option.
IX. Tested Systems
------------------
9 Tested Systems
~~~~~~~~~~~~~~~~~~~~~~
Processors tested:
Intel PI
Intel PII
Intel PIII
Athlon
K6-2
Motorola PowerPC
Compaq Alpha
AMD Athlon
AMD K6-2
Apple/IBM/Motorola PowerPC
Compaq/Digital Alpha 21x64
IBM Power3
Intel Pentium
Intel Pentium II
Intel Pentium III
Sun UltraSPARC
SGI Indigo 2
Mips R10k
MIPS R10000
Operating systems tested:
Linux
Linux 2.x
FreeBSD
Solaris
IRIX
AIX
Digital Unix/TRU64
Windows 98 (Hasn't been tested since we switched to autoconf)
SGI Irix
IBM AIX 4.x
Compaq/Digital Tru64 Unix
Video cards tested (On Intel-based systems):
Matrox G200 (Linux)
Matrox G400 (Linux)
See file "TESTIFY" for user testimonials on what works, where, and why.
email user testimonies to: palisade@quakeforge.net
Or to our quake-devel mailing list which you can find more information
about on our website at: http://www.quakeforge.net/
Please send user testimonials via e-mail to:
"Nelson Rush" <palisade@quakeforge.net>
or to our mailing list, located at:
quake-devel@lists.sourceforge.net
You can find more information on our web site, located at:
http://www.quakeforge.net/