mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-10 06:31:56 +00:00
Serious revamp of README, particularly the filling in of section 4 and
rewording of much of the rest.
This commit is contained in:
parent
c52edec836
commit
053aafee2c
1 changed files with 154 additions and 108 deletions
262
README
262
README
|
@ -1,50 +1,55 @@
|
|||
README - release notes for QuakeForge
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Please see the file "AUTHORS" for a list of contributors.
|
||||
<<<<<<< README
|
||||
QuakeForge - Release Notes
|
||||
Copyright © 1996-1997 Id Software, Inc.
|
||||
Copyright © 1999,2000 contributors of the QuakeForge Project
|
||||
Please see the file "AUTHORS" for a list of contributors
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published
|
||||
by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
This program is free software; you can redistribute it and/or modify it
|
||||
under the terms of the GNU General Public License as published by the
|
||||
Free Software Foundation; either version 2 of the License, or (at your
|
||||
option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
This program is distributed in the hope that it will be useful, but
|
||||
WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program; if not, write to the Free Software
|
||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
along with this program; if not, write to:
|
||||
|
||||
Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330
|
||||
Boston, MA 02111-1307 USA
|
||||
|
||||
See file COPYING for license details.
|
||||
|
||||
Quake(R) and QuakeWorld(R) are registered trademarks of Id Software, Inc.
|
||||
The NIN logo is a registered trademark licensed to Nothing Interactive, Inc.
|
||||
All other trademarks are the property of their respective owners
|
||||
Quake(R) and QuakeWorld(R) are registered trademarks of Id Software,
|
||||
Inc. The NIN logo is a registered trademark licensed to Nothing
|
||||
Interactive, Inc. All other trademarks are the property of their
|
||||
respective owners
|
||||
|
||||
|
||||
Table of Contents
|
||||
-----------------
|
||||
~~~~~~~~~~~~~~~~~
|
||||
|
||||
I. Special Thanks
|
||||
II. System Requirements
|
||||
III. Running and Compiling QuakeForge
|
||||
IV. Operating System Specific Issues
|
||||
V. Errata and Known Bugs
|
||||
VI. Troubleshooting
|
||||
VII. Technical Support
|
||||
VIII. Joystick Notes
|
||||
IX. Tested Systems
|
||||
1 Special Thanks
|
||||
2 System Requirements
|
||||
3 Compiling and Running QuakeForge
|
||||
4 Platform-Specific Issues
|
||||
5 Errata and Known Bugs
|
||||
6 Troubleshooting
|
||||
7 Technical Support
|
||||
8 Joystick Notes
|
||||
9 Tested Systems
|
||||
|
||||
|
||||
I. Special Thanks
|
||||
-----------------
|
||||
1 Special Thanks
|
||||
~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
The QuakeForge Project would like to thank Id Software, Inc. for writing
|
||||
and releasing Quake under the GNU GPL. We'd like to thank John Carmack and
|
||||
Dave Kirsch in particular for the support they have provided to us and to
|
||||
the Free Software community as a whole.
|
||||
and releasing Quake under the GNU GPL. We'd like to thank John Carmack
|
||||
and Dave Kirsch in particular for the support they have provided to us
|
||||
and to the Free Software community as a whole.
|
||||
|
||||
We would also like to thank the following organizations for their
|
||||
contributions to QuakeForge:
|
||||
|
@ -53,57 +58,100 @@ contributions to QuakeForge:
|
|||
3Dfx Interactive, Inc.
|
||||
|
||||
And last but certainly not least, we would like to thank every single
|
||||
person who has contributed even one line of code, documentation, or other
|
||||
support to the QuakeForge project.
|
||||
person who has contributed even one line of code, documentation, or
|
||||
other support to the QuakeForge project.
|
||||
|
||||
Without all of you, we would not be where we are right now.
|
||||
|
||||
Id Software, Inc. thanks MPath Interactive and Gandalf Technology for
|
||||
their help and support.
|
||||
|
||||
If you'd like to contribute code/hardware/support/suggestion/help to the
|
||||
QuakeForge project, contact Nelson Rush at: palisade@quakeforge.net
|
||||
If you'd like to contribute in any way to the QuakeForge project, please
|
||||
contact our mailing list at quake-devel@lists.sourceforge.net.
|
||||
|
||||
|
||||
II. System Requirements
|
||||
-----------------------
|
||||
2 System Requirements
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Raster capable display. ;-)
|
||||
8MB RAM (16MB required under Win32)
|
||||
Floating-point processor (not strictly required but a Good Idea(TM))
|
||||
30MB free disk space (shareware version, 80MB for registered version)
|
||||
* A Raster capable display. ;-)
|
||||
* 8 megabytes of memory beyond operating system footprint. 16 megabytes
|
||||
are required for the QuakeWorld-compatible network client and all
|
||||
executables running on Win32-based systems)
|
||||
* A Floating-point processor. While not strictly required, QuakeForge
|
||||
uses a lot of floating-point math, so a FPU is highly recommended.
|
||||
* 10MB of free hard disk space to build all targets. In addition to the
|
||||
base system, you will require game data files. For the default game
|
||||
("Quake"), you will need either the shareware or registered version of
|
||||
Quake.
|
||||
|
||||
|
||||
III. Running and Compiling QuakeForge
|
||||
-------------------------------------
|
||||
3 Compiling and Running QuakeForge
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Read the INSTALL file for more information on compiling.
|
||||
Please read the INSTALL file for more information on compiling.
|
||||
|
||||
Autoconf 2.13 or greater and automake 1.3 or greater required to use
|
||||
the bootstrap script.
|
||||
Autoconf 2.13 or later and automake 1.3 or later are required to use
|
||||
the bootstrap script, which creates the "configure" script.
|
||||
|
||||
After you have compiled successfully, you must download the shareware
|
||||
version of Quake 1 to play. Insert the proper binaries in the same
|
||||
directory as the unpacked shareware files, and run.
|
||||
|
||||
We are currently working on a free replacement for this.
|
||||
We are currently working on a free replacement for the Quake game data
|
||||
files.
|
||||
|
||||
|
||||
IV. Operating System Specific Issues
|
||||
------------------------------------
|
||||
4 Platform-Specific Issues
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
This section should discuss issues that affect only certain operating
|
||||
platforms. Issues to be discussed include:
|
||||
This section discusses issues that affect only certain operating
|
||||
platforms.
|
||||
|
||||
* Audio Setup
|
||||
* CD Audio Input
|
||||
* Mouse Setup
|
||||
* Booting "Clean"
|
||||
4.1 DOS
|
||||
|
||||
Currently this section is unfinished.
|
||||
If you experience page faults while running Quarterdeck's QDPMI DPMI
|
||||
server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI
|
||||
from CONFIG.SYS, issue the command QDPMI OFF before running QuakeForge,
|
||||
or get the update patch for QDPMI from Quarterdeck. You may be running
|
||||
QDPMI without knowing it if you have QEMM installed, because it can be
|
||||
installed as part of the QEMM installation.
|
||||
|
||||
V. Errata and Known Bugs
|
||||
------------------------
|
||||
4.2 Linux
|
||||
|
||||
Some 3Dfx Voodoo-based 3D accelerators may have issues with the way
|
||||
QuakeForge uses the "3dfxgl" minidriver to interface to the Glide
|
||||
library.
|
||||
|
||||
Video boards based on the Riva
|
||||
128/128ZX/TNT/TNT2/TNT2 Ultra/Vanta/GeForce 256 chipsets from nVidia
|
||||
Corp. using the latest (as of 13 Jan 2000) nVidia OpenGL drivers may
|
||||
have problems with transparency. Under some conditions, these drivers
|
||||
may lock the X Window System server, possibly rendering the system
|
||||
unusable. The currently-recommended drivers for video cards with Riva
|
||||
128/128ZX/TNT/TNT2/TNT2 Ultra chipsets are those from the Utah GLX
|
||||
project, located at http://glx.on.openprojects.net/ -- for the Vanta
|
||||
and GeForce 256 chipsets, there is no suggested hardware-accelerated
|
||||
OpenGL alternative at this time. We believe the bug to be in nVidia's
|
||||
drivers, because our code seems to work under other OpenGL
|
||||
implementations.
|
||||
|
||||
4.4 Windows 95/98/Millennium
|
||||
|
||||
Currently, we are unable to determine the status of the Windows-based
|
||||
targets of QuakeForge. Because of our move to GNU Autoconf and the
|
||||
dearth of "proper" GNU tools available on the Windows platform, our
|
||||
build system may not work properly on Windows. We are working on
|
||||
solutions for this problem.
|
||||
|
||||
4.5 Windows NT/2000
|
||||
|
||||
For the most part, issues for Windows 9x-based operating environments
|
||||
will be similar. However, because of numerous differences in the way
|
||||
Windows NT and Windows 9x operate, these systems may have specific
|
||||
issues.
|
||||
|
||||
5 Errata and Known Bugs
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Problem: The screen flickers once about every other frame when using GL
|
||||
Solution: Not all GL implementations support a performance hack used to
|
||||
|
@ -114,30 +162,31 @@ Solution: Not all GL implementations support a performance hack used to
|
|||
Problem: Zombies can sometimes get "stuck" in the ground. They can be
|
||||
heard but not killed making it impossible to get 100% on the
|
||||
current level.
|
||||
Solution: None found.
|
||||
Solution: None found yet.
|
||||
|
||||
Problem: It is possible for players to sometimes get stuck in a room or
|
||||
wall, much like the zombies mentioned above.
|
||||
Solution: The "kill" console command will un-stick you, but it has the
|
||||
unfortunate side effect of killing you in the process (hence the
|
||||
command's name.) It is a good idea to save your games often.
|
||||
unfortunate side effect of killing you in the process (hence
|
||||
the command's name.) It is a good idea to save your games
|
||||
often.
|
||||
|
||||
Problem: Sometimes durring a game the player's view will not center
|
||||
properly. The end result is that the player view is looking up
|
||||
toward the ceiling while walking.
|
||||
Problem: Sometimes during a game the player's view will not center
|
||||
properly. The end result is that the player view is looking
|
||||
up toward the ceiling while walking.
|
||||
Solution: Use of freelook (mouse or keyboard) may solve this problem, as
|
||||
will exiting the level or the "kill" console command.
|
||||
|
||||
|
||||
VI. Troubleshooting
|
||||
-------------------
|
||||
6 Troubleshooting
|
||||
~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
If QuakeForge fails to start up, or has problems not addressed elsewhere
|
||||
in the documentation, try the -safe command line switch, which disables a
|
||||
number of parts of QuakeForge that can be problems if there are hardware
|
||||
or configuration problems. The -safe command line switch is equivalent to
|
||||
-stdvid, -nosound, -nonet, and -nocdaudio together. Those four switches
|
||||
do the following:
|
||||
in the documentation, try the -safe command line switch, which disables
|
||||
a number of parts of QuakeForge that can be problems if there are
|
||||
hardware or configuration problems. The -safe command line switch is
|
||||
equivalent to -stdvid, -nosound, -nonet, and -nocdaudio together. Those
|
||||
four switches do the following:
|
||||
|
||||
-stdvid disables VESA video modes
|
||||
-nosound disables sound card support
|
||||
|
@ -145,24 +194,13 @@ do the following:
|
|||
-nocdaudio disables CD audio support
|
||||
|
||||
If -safe makes the problem go away, try using each of the switches
|
||||
individually to isolate the area in which you're experiencing the problem,
|
||||
then either correct the configuration or hardware problem or play
|
||||
QuakeForge with that functionality disabled.
|
||||
|
||||
If you still have problems, try booting clean in conjunction with the
|
||||
-safe command line parameter. For information on booting clean, refer to
|
||||
"Booting Clean" in section III above.
|
||||
|
||||
If you experience page faults while running Quarterdeck's QDPMI DPMI
|
||||
server, this is caused by a bug in QDPMI. Workarounds: Remove QDPMI from
|
||||
CONFIG.SYS, issue the command QDPMI OFF before running QuakeForge, or get
|
||||
the update patch for QDPMI from Quarterdeck. You may be running QDPMI
|
||||
without knowing it if you have QEMM installed, because it can be
|
||||
installed as part of the QEMM installation.
|
||||
individually to isolate the area in which you're experiencing the
|
||||
problem, then either correct the configuration or hardware problem or
|
||||
play QuakeForge with that functionality disabled.
|
||||
|
||||
|
||||
VII. Technical Support
|
||||
----------------------
|
||||
7 Technical Support
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Please do not contact Id Software, Inc regarding technical support
|
||||
issues related to QuakeForge. QuakeForge is heavily modified from the
|
||||
|
@ -175,8 +213,8 @@ support, bugs reports, and help at: http://www.quakeforge.net/
|
|||
Thank you.
|
||||
|
||||
|
||||
VIII. Joystick notes
|
||||
--------------------
|
||||
8 Joystick notes
|
||||
~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Your joystick must be plugged in when QuakeForge is launched.
|
||||
|
||||
|
@ -195,32 +233,40 @@ The "mlook" and "sidestep" commands work with a joystick exactly as they
|
|||
do for a mouse, as does the "invert mouse up/down" menu option.
|
||||
|
||||
|
||||
IX. Tested Systems
|
||||
------------------
|
||||
9 Tested Systems
|
||||
~~~~~~~~~~~~~~~~~~~~~~
|
||||
|
||||
Processors tested:
|
||||
Intel PI
|
||||
Intel PII
|
||||
Intel PIII
|
||||
Athlon
|
||||
K6-2
|
||||
Motorola PowerPC
|
||||
Compaq Alpha
|
||||
AMD Athlon
|
||||
AMD K6-2
|
||||
Apple/IBM/Motorola PowerPC
|
||||
Compaq/Digital Alpha 21x64
|
||||
IBM Power3
|
||||
Intel Pentium
|
||||
Intel Pentium II
|
||||
Intel Pentium III
|
||||
Sun UltraSPARC
|
||||
SGI Indigo 2
|
||||
Mips R10k
|
||||
MIPS R10000
|
||||
|
||||
Operating systems tested:
|
||||
Linux
|
||||
Linux 2.x
|
||||
FreeBSD
|
||||
Solaris
|
||||
IRIX
|
||||
AIX
|
||||
Digital Unix/TRU64
|
||||
Windows 98 (Hasn't been tested since we switched to autoconf)
|
||||
SGI Irix
|
||||
IBM AIX 4.x
|
||||
Compaq/Digital Tru64 Unix
|
||||
|
||||
Video cards tested (On Intel-based systems):
|
||||
Matrox G200 (Linux)
|
||||
Matrox G400 (Linux)
|
||||
|
||||
See file "TESTIFY" for user testimonials on what works, where, and why.
|
||||
|
||||
email user testimonies to: palisade@quakeforge.net
|
||||
Or to our quake-devel mailing list which you can find more information
|
||||
about on our website at: http://www.quakeforge.net/
|
||||
Please send user testimonials via e-mail to:
|
||||
"Nelson Rush" <palisade@quakeforge.net>
|
||||
or to our mailing list, located at:
|
||||
quake-devel@lists.sourceforge.net
|
||||
|
||||
You can find more information on our web site, located at:
|
||||
http://www.quakeforge.net/
|
||||
|
|
Loading…
Reference in a new issue