Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
2000-01-08 04:50:26 +00:00
|
|
|
Portions Copyright (C) 1999,2000 Nelson Rush.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
// console.c
|
|
|
|
|
|
|
|
#ifdef NeXT
|
|
|
|
#include <libc.h>
|
|
|
|
#endif
|
|
|
|
#ifndef _MSC_VER
|
|
|
|
#include <unistd.h>
|
|
|
|
#endif
|
|
|
|
#include <fcntl.h>
|
|
|
|
#include "quakedef.h"
|
|
|
|
|
|
|
|
int con_linewidth;
|
|
|
|
|
|
|
|
float con_cursorspeed = 4;
|
|
|
|
|
|
|
|
#define CON_TEXTSIZE 16384
|
|
|
|
|
|
|
|
qboolean con_forcedup; // because no entities to refresh
|
|
|
|
|
|
|
|
int con_totallines; // total lines in console scrollback
|
|
|
|
int con_backscroll; // lines up from bottom to display
|
|
|
|
int con_current; // where next message will be printed
|
|
|
|
int con_x; // offset in current line for next print
|
|
|
|
char *con_text=0;
|
|
|
|
|
|
|
|
cvar_t con_notifytime = {"con_notifytime","3"}; //seconds
|
|
|
|
|
|
|
|
#define NUM_CON_TIMES 4
|
|
|
|
float con_times[NUM_CON_TIMES]; // realtime time the line was generated
|
|
|
|
// for transparent notify lines
|
|
|
|
|
|
|
|
int con_vislines;
|
|
|
|
|
|
|
|
qboolean con_debuglog;
|
|
|
|
|
|
|
|
#define MAXCMDLINE 256
|
|
|
|
extern char key_lines[32][MAXCMDLINE];
|
|
|
|
extern int edit_line;
|
|
|
|
extern int key_linepos;
|
|
|
|
|
|
|
|
|
|
|
|
qboolean con_initialized;
|
|
|
|
|
|
|
|
int con_notifylines; // scan lines to clear for notify lines
|
|
|
|
|
|
|
|
extern void M_Menu_Main_f (void);
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_ToggleConsole_f
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_ToggleConsole_f (void)
|
|
|
|
{
|
|
|
|
if (key_dest == key_console)
|
|
|
|
{
|
|
|
|
if (cls.state == ca_connected)
|
|
|
|
{
|
|
|
|
key_dest = key_game;
|
|
|
|
key_lines[edit_line][1] = 0; // clear any typing
|
|
|
|
key_linepos = 1;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
M_Menu_Main_f ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else
|
|
|
|
key_dest = key_console;
|
|
|
|
|
|
|
|
SCR_EndLoadingPlaque ();
|
|
|
|
memset (con_times, 0, sizeof(con_times));
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_Clear_f
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_Clear_f (void)
|
|
|
|
{
|
|
|
|
if (con_text)
|
|
|
|
Q_memset (con_text, ' ', CON_TEXTSIZE);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_ClearNotify
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_ClearNotify (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
|
|
|
|
for (i=0 ; i<NUM_CON_TIMES ; i++)
|
|
|
|
con_times[i] = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_MessageMode_f
|
|
|
|
================
|
|
|
|
*/
|
2000-01-04 01:53:31 +00:00
|
|
|
extern qboolean chat_team;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
void Con_MessageMode_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_message;
|
2000-01-04 01:53:31 +00:00
|
|
|
chat_team = false;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_MessageMode2_f
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_MessageMode2_f (void)
|
|
|
|
{
|
|
|
|
key_dest = key_message;
|
2000-01-04 01:53:31 +00:00
|
|
|
chat_team = true;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_CheckResize
|
|
|
|
|
|
|
|
If the line width has changed, reformat the buffer.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_CheckResize (void)
|
|
|
|
{
|
|
|
|
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
|
|
|
|
char tbuf[CON_TEXTSIZE];
|
|
|
|
|
|
|
|
width = (vid.width >> 3) - 2;
|
|
|
|
|
|
|
|
if (width == con_linewidth)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (width < 1) // video hasn't been initialized yet
|
|
|
|
{
|
|
|
|
width = 38;
|
|
|
|
con_linewidth = width;
|
|
|
|
con_totallines = CON_TEXTSIZE / con_linewidth;
|
|
|
|
Q_memset (con_text, ' ', CON_TEXTSIZE);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
oldwidth = con_linewidth;
|
|
|
|
con_linewidth = width;
|
|
|
|
oldtotallines = con_totallines;
|
|
|
|
con_totallines = CON_TEXTSIZE / con_linewidth;
|
|
|
|
numlines = oldtotallines;
|
|
|
|
|
|
|
|
if (con_totallines < numlines)
|
|
|
|
numlines = con_totallines;
|
|
|
|
|
|
|
|
numchars = oldwidth;
|
|
|
|
|
|
|
|
if (con_linewidth < numchars)
|
|
|
|
numchars = con_linewidth;
|
|
|
|
|
|
|
|
Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
|
|
|
|
Q_memset (con_text, ' ', CON_TEXTSIZE);
|
|
|
|
|
|
|
|
for (i=0 ; i<numlines ; i++)
|
|
|
|
{
|
|
|
|
for (j=0 ; j<numchars ; j++)
|
|
|
|
{
|
|
|
|
con_text[(con_totallines - 1 - i) * con_linewidth + j] =
|
|
|
|
tbuf[((con_current - i + oldtotallines) %
|
|
|
|
oldtotallines) * oldwidth + j];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Con_ClearNotify ();
|
|
|
|
}
|
|
|
|
|
|
|
|
con_backscroll = 0;
|
|
|
|
con_current = con_totallines - 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_Init
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_Init (void)
|
|
|
|
{
|
|
|
|
#define MAXGAMEDIRLEN 1000
|
|
|
|
char temp[MAXGAMEDIRLEN+1];
|
|
|
|
char *t2 = "/qconsole.log";
|
|
|
|
|
|
|
|
con_debuglog = COM_CheckParm("-condebug");
|
|
|
|
|
|
|
|
if (con_debuglog)
|
|
|
|
{
|
|
|
|
if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
|
|
|
|
{
|
2000-01-05 00:05:48 +00:00
|
|
|
snprintf(temp, sizeof(temp), "%s%s", com_gamedir, t2);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
unlink (temp);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
con_text = Hunk_AllocName (CON_TEXTSIZE, "context");
|
|
|
|
Q_memset (con_text, ' ', CON_TEXTSIZE);
|
|
|
|
con_linewidth = -1;
|
|
|
|
Con_CheckResize ();
|
|
|
|
|
|
|
|
Con_Printf ("Console initialized.\n");
|
|
|
|
|
|
|
|
//
|
|
|
|
// register our commands
|
|
|
|
//
|
|
|
|
Cvar_RegisterVariable (&con_notifytime);
|
|
|
|
|
|
|
|
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
|
|
|
|
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
|
|
|
|
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
|
|
|
|
Cmd_AddCommand ("clear", Con_Clear_f);
|
|
|
|
con_initialized = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
Con_Linefeed
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
void Con_Linefeed (void)
|
|
|
|
{
|
|
|
|
con_x = 0;
|
|
|
|
con_current++;
|
|
|
|
Q_memset (&con_text[(con_current%con_totallines)*con_linewidth]
|
|
|
|
, ' ', con_linewidth);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_Print
|
|
|
|
|
|
|
|
Handles cursor positioning, line wrapping, etc
|
|
|
|
All console printing must go through this in order to be logged to disk
|
|
|
|
If no console is visible, the notify window will pop up.
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_Print (char *txt)
|
|
|
|
{
|
|
|
|
int y;
|
|
|
|
int c, l;
|
|
|
|
static int cr;
|
|
|
|
int mask;
|
|
|
|
|
|
|
|
con_backscroll = 0;
|
|
|
|
|
|
|
|
if (txt[0] == 1)
|
|
|
|
{
|
|
|
|
mask = 128; // go to colored text
|
|
|
|
S_LocalSound ("misc/talk.wav");
|
|
|
|
// play talk wav
|
|
|
|
txt++;
|
|
|
|
}
|
|
|
|
else if (txt[0] == 2)
|
|
|
|
{
|
|
|
|
mask = 128; // go to colored text
|
|
|
|
txt++;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
mask = 0;
|
|
|
|
|
|
|
|
|
|
|
|
while ( (c = *txt) )
|
|
|
|
{
|
|
|
|
// count word length
|
|
|
|
for (l=0 ; l< con_linewidth ; l++)
|
|
|
|
if ( txt[l] <= ' ')
|
|
|
|
break;
|
|
|
|
|
|
|
|
// word wrap
|
|
|
|
if (l != con_linewidth && (con_x + l > con_linewidth) )
|
|
|
|
con_x = 0;
|
|
|
|
|
|
|
|
txt++;
|
|
|
|
|
|
|
|
if (cr)
|
|
|
|
{
|
|
|
|
con_current--;
|
|
|
|
cr = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (!con_x)
|
|
|
|
{
|
|
|
|
Con_Linefeed ();
|
|
|
|
// mark time for transparent overlay
|
|
|
|
if (con_current >= 0)
|
|
|
|
con_times[con_current % NUM_CON_TIMES] = realtime;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (c)
|
|
|
|
{
|
|
|
|
case '\n':
|
|
|
|
con_x = 0;
|
|
|
|
break;
|
|
|
|
|
|
|
|
case '\r':
|
|
|
|
con_x = 0;
|
|
|
|
cr = 1;
|
|
|
|
break;
|
|
|
|
|
|
|
|
default: // display character and advance
|
|
|
|
y = con_current % con_totallines;
|
|
|
|
con_text[y*con_linewidth+con_x] = c | mask;
|
|
|
|
con_x++;
|
|
|
|
if (con_x >= con_linewidth)
|
|
|
|
con_x = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_DebugLog
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_DebugLog(char *file, char *fmt, ...)
|
|
|
|
{
|
|
|
|
va_list argptr;
|
|
|
|
static char data[1024];
|
|
|
|
int fd;
|
|
|
|
|
|
|
|
va_start(argptr, fmt);
|
2000-01-08 13:55:33 +00:00
|
|
|
vsnprintf(data, sizeof(data), fmt, argptr);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
va_end(argptr);
|
|
|
|
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
|
|
|
|
write(fd, data, strlen(data));
|
|
|
|
close(fd);
|
|
|
|
}
|
|
|
|
|
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/*
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================
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Con_Printf
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Handles cursor positioning, line wrapping, etc
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================
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*/
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#define MAXPRINTMSG 4096
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2000-01-08 13:55:33 +00:00
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|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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void Con_Printf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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static qboolean inupdate;
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2000-01-08 13:55:33 +00:00
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va_start (argptr, fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
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va_end (argptr);
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// also echo to debugging console
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Sys_Printf ("%s", msg); // also echo to debugging console
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// log all messages to file
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if (con_debuglog)
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Con_DebugLog(va("%s/qconsole.log",com_gamedir), "%s", msg);
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if (!con_initialized)
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return;
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if (cls.state == ca_dedicated)
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return; // no graphics mode
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// write it to the scrollable buffer
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Con_Print (msg);
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// update the screen if the console is displayed
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if (cls.signon != SIGNONS && !scr_disabled_for_loading )
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{
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// protect against infinite loop if something in SCR_UpdateScreen calls
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// Con_Printd
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if (!inupdate)
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{
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inupdate = true;
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SCR_UpdateScreen ();
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inupdate = false;
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}
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}
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}
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/*
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================
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Con_DPrintf
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A Con_Printf that only shows up if the "developer" cvar is set
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================
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*/
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void Con_DPrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[MAXPRINTMSG];
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if (!developer.value)
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return; // don't confuse non-developers with techie stuff...
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2000-01-08 13:55:33 +00:00
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va_start (argptr, fmt);
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vsnprintf (msg, sizeof(msg), fmt, argptr);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
va_end (argptr);
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Con_Printf ("%s", msg);
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}
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/*
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==================
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Con_SafePrintf
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Okay to call even when the screen can't be updated
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==================
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*/
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void Con_SafePrintf (char *fmt, ...)
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{
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va_list argptr;
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char msg[1024];
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int temp;
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|
2000-01-08 13:55:33 +00:00
|
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va_start (argptr, fmt);
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|
|
vsnprintf (msg, sizeof(msg), fmt, argptr);
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
va_end (argptr);
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temp = scr_disabled_for_loading;
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scr_disabled_for_loading = true;
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Con_Printf ("%s", msg);
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scr_disabled_for_loading = temp;
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}
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/*
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==============================================================================
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DRAWING
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==============================================================================
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*/
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/*
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|
================
|
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Con_DrawInput
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The input line scrolls horizontally if typing goes beyond the right edge
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================
|
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|
*/
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void Con_DrawInput (void)
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{
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int y;
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int i;
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char *text;
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if (key_dest != key_console && !con_forcedup)
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return; // don't draw anything
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text = key_lines[edit_line];
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// add the cursor frame
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text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
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// fill out remainder with spaces
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for (i=key_linepos+1 ; i< con_linewidth ; i++)
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text[i] = ' ';
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// prestep if horizontally scrolling
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if (key_linepos >= con_linewidth)
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text += 1 + key_linepos - con_linewidth;
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// draw it
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y = con_vislines-16;
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for (i=0 ; i<con_linewidth ; i++)
|
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Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
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// remove cursor
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key_lines[edit_line][key_linepos] = 0;
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|
}
|
|
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|
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|
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|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_DrawNotify
|
|
|
|
|
|
|
|
Draws the last few lines of output transparently over the game top
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_DrawNotify (void)
|
|
|
|
{
|
|
|
|
int x, v;
|
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|
char *text;
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|
|
int i;
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|
|
float time;
|
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|
|
extern char chat_buffer[];
|
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v = 0;
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for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
|
|
|
|
{
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|
if (i < 0)
|
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|
continue;
|
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|
time = con_times[i % NUM_CON_TIMES];
|
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|
|
if (time == 0)
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|
continue;
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|
time = realtime - time;
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|
|
if (time > con_notifytime.value)
|
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|
continue;
|
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|
text = con_text + (i % con_totallines)*con_linewidth;
|
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|
clearnotify = 0;
|
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|
scr_copytop = 1;
|
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|
for (x = 0 ; x < con_linewidth ; x++)
|
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|
Draw_Character ( (x+1)<<3, v, text[x]);
|
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|
v += 8;
|
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|
|
}
|
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|
|
if (key_dest == key_message)
|
|
|
|
{
|
|
|
|
clearnotify = 0;
|
|
|
|
scr_copytop = 1;
|
|
|
|
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|
|
x = 0;
|
|
|
|
|
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|
|
Draw_String (8, v, "say:");
|
|
|
|
while(chat_buffer[x])
|
|
|
|
{
|
|
|
|
Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
|
|
|
|
x++;
|
|
|
|
}
|
|
|
|
Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
|
|
|
|
v += 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (v > con_notifylines)
|
|
|
|
con_notifylines = v;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
================
|
|
|
|
Con_DrawConsole
|
|
|
|
|
|
|
|
Draws the console with the solid background
|
|
|
|
The typing input line at the bottom should only be drawn if typing is allowed
|
|
|
|
================
|
|
|
|
*/
|
|
|
|
void Con_DrawConsole (int lines, qboolean drawinput)
|
|
|
|
{
|
|
|
|
int i, x, y;
|
|
|
|
int rows;
|
|
|
|
char *text;
|
|
|
|
int j;
|
|
|
|
|
|
|
|
if (lines <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// draw the background
|
|
|
|
Draw_ConsoleBackground (lines);
|
|
|
|
|
|
|
|
// draw the text
|
|
|
|
con_vislines = lines;
|
|
|
|
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rows = (lines-16)>>3; // rows of text to draw
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|
|
y = lines - 16 - (rows<<3); // may start slightly negative
|
|
|
|
|
|
|
|
for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
|
|
|
|
{
|
|
|
|
j = i - con_backscroll;
|
|
|
|
if (j<0)
|
|
|
|
j = 0;
|
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|
|
text = con_text + (j % con_totallines)*con_linewidth;
|
|
|
|
|
|
|
|
for (x=0 ; x<con_linewidth ; x++)
|
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|
|
Draw_Character ( (x+1)<<3, y, text[x]);
|
|
|
|
}
|
|
|
|
|
|
|
|
// draw the input prompt, user text, and cursor if desired
|
|
|
|
if (drawinput)
|
|
|
|
Con_DrawInput ();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
Con_NotifyBox
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void Con_NotifyBox (char *text)
|
|
|
|
{
|
|
|
|
double t1, t2;
|
|
|
|
|
|
|
|
// during startup for sound / cd warnings
|
|
|
|
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
|
|
|
|
|
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|
|
Con_Printf (text);
|
|
|
|
|
|
|
|
Con_Printf ("Press a key.\n");
|
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|
|
Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
|
|
|
|
|
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|
|
key_count = -2; // wait for a key down and up
|
|
|
|
key_dest = key_console;
|
|
|
|
|
|
|
|
do
|
|
|
|
{
|
|
|
|
t1 = Sys_DoubleTime ();
|
|
|
|
SCR_UpdateScreen ();
|
|
|
|
Sys_SendKeyEvents ();
|
|
|
|
t2 = Sys_DoubleTime ();
|
|
|
|
realtime += t2-t1; // make the cursor blink
|
|
|
|
} while (key_count < 0);
|
|
|
|
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|
|
Con_Printf ("\n");
|
|
|
|
key_dest = key_game;
|
|
|
|
realtime = 0; // put the cursor back to invisible
|
|
|
|
}
|
|
|
|
|