quakeforge-old/qw_client/menu.c

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1999-12-25 05:22:39 +00:00
/*
menu.c - menu system
Copyright (C) 1996-1997 Id Software, Inc.
Copyright (C) 1999-2000 Nelson Rush.
Copyright (C) 1999-2000 contributors of the QuakeForge project
Copyright (C) 2000 Marcus Sundberg [mackan@stacken.kth.se]
Please see the file "AUTHORS" for a list of contributors
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include <quakedef.h>
#include <winquake.h>
#include <qtypes.h>
#include <draw.h>
#include <keys.h>
#include <console.h>
#include <common.h>
#include <client.h>
#include <screen.h>
#include <cvar.h>
#include <menu.h>
#include <view.h>
#include <sound.h>
enum {
m_none, m_main, m_singleplayer, m_load, m_save, m_multiplayer,
m_setup, m_net, m_options, m_video, m_keys, m_help, m_quit,
m_serialconfig, m_modemconfig, m_lanconfig, m_gameoptions,
m_search, m_slist
} m_state;
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void M_Menu_Main_f (void);
void M_Menu_SinglePlayer_f (void);
void M_Menu_Load_f (void);
void M_Menu_Save_f (void);
void M_Menu_MultiPlayer_f (void);
void M_Menu_Setup_f (void);
void M_Menu_Net_f (void);
void M_Menu_Options_f (void);
void M_Menu_Keys_f (void);
void M_Menu_Video_f (void);
void M_Menu_Help_f (void);
void M_Menu_Quit_f (void);
void M_Menu_SerialConfig_f (void);
void M_Menu_ModemConfig_f (void);
void M_Menu_LanConfig_f (void);
void M_Menu_GameOptions_f (void);
void M_Menu_Search_f (void);
void M_Menu_ServerList_f (void);
void M_Main_Draw (void);
void M_SinglePlayer_Draw (void);
void M_Load_Draw (void);
void M_Save_Draw (void);
void M_MultiPlayer_Draw (void);
void M_Setup_Draw (void);
void M_Net_Draw (void);
void M_Options_Draw (void);
void M_Keys_Draw (void);
void M_Video_Draw (void);
void M_Help_Draw (void);
void M_Quit_Draw (void);
void M_SerialConfig_Draw (void);
void M_ModemConfig_Draw (void);
void M_LanConfig_Draw (void);
void M_GameOptions_Draw (void);
void M_Search_Draw (void);
void M_ServerList_Draw (void);
void M_Main_Key (int key);
void M_SinglePlayer_Key (int key);
void M_Load_Key (int key);
void M_Save_Key (int key);
void M_MultiPlayer_Key (int key);
void M_Setup_Key (int key);
void M_Net_Key (int key);
void M_Options_Key (int key);
void M_Keys_Key (int key);
void M_Video_Key (int key);
void M_Help_Key (int key);
void M_Quit_Key (int key);
void M_SerialConfig_Key (int key);
void M_ModemConfig_Key (int key);
void M_LanConfig_Key (int key);
void M_GameOptions_Key (int key);
void M_Search_Key (int key);
void M_ServerList_Key (int key);
qboolean m_entersound; // play after drawing a frame, so
// caching won't disrupt the sound
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qboolean m_recursiveDraw;
int m_return_state;
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qboolean m_return_onerror;
char m_return_reason [32];
#define StartingGame (m_multiplayer_cursor == 1)
#define JoiningGame (m_multiplayer_cursor == 0)
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#define SerialConfig (m_net_cursor == 0)
#define DirectConfig (m_net_cursor == 1)
#define IPXConfig (m_net_cursor == 2)
#define TCPIPConfig (m_net_cursor == 3)
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void M_ConfigureNetSubsystem(void);
//=============================================================================
/* Support Routines */
/*
================
M_DrawCharacter
Draws one solid graphics character
================
*/
void M_DrawCharacter (int cx, int line, int num)
{
Draw_Character ( cx + ((vid.width - 320)>>1), line, num);
}
void M_Print (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, (*str)+128);
str++;
cx += 8;
}
}
void M_PrintWhite (int cx, int cy, char *str)
{
while (*str)
{
M_DrawCharacter (cx, cy, *str);
str++;
cx += 8;
}
}
void M_DrawTransPic (int x, int y, qpic_t *pic)
{
Draw_TransPic (x + ((vid.width - 320)>>1), y, pic);
}
void M_DrawPic (int x, int y, qpic_t *pic)
{
Draw_Pic (x + ((vid.width - 320)>>1), y, pic);
}
byte identityTable[256];
byte translationTable[256];
void M_BuildTranslationTable(int top, int bottom)
{
int j;
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byte *dest, *source;
for (j = 0; j < 256; j++)
identityTable[j] = j;
dest = translationTable;
source = identityTable;
memcpy (dest, source, 256);
if (top < 128) // the artists made some backwards ranges. sigh.
memcpy (dest + TOP_RANGE, source + top, 16);
else
for (j=0 ; j<16 ; j++)
dest[TOP_RANGE+j] = source[top+15-j];
if (bottom < 128)
memcpy (dest + BOTTOM_RANGE, source + bottom, 16);
else
for (j=0 ; j<16 ; j++)
dest[BOTTOM_RANGE+j] = source[bottom+15-j];
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}
void M_DrawTransPicTranslate (int x, int y, qpic_t *pic)
{
Draw_TransPicTranslate (x + ((vid.width - 320)>>1), y, pic,
translationTable);
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}
void M_DrawTextBox (int x, int y, int width, int lines)
{
qpic_t *p;
int cx, cy;
int n;
// draw left side
cx = x;
cy = y;
p = Draw_CachePic ("gfx/box_tl.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_ml.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bl.lmp");
M_DrawTransPic (cx, cy+8, p);
// draw middle
cx += 8;
while (width > 0)
{
cy = y;
p = Draw_CachePic ("gfx/box_tm.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mm.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
if (n == 1)
p = Draw_CachePic ("gfx/box_mm2.lmp");
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_bm.lmp");
M_DrawTransPic (cx, cy+8, p);
width -= 2;
cx += 16;
}
// draw right side
cy = y;
p = Draw_CachePic ("gfx/box_tr.lmp");
M_DrawTransPic (cx, cy, p);
p = Draw_CachePic ("gfx/box_mr.lmp");
for (n = 0; n < lines; n++)
{
cy += 8;
M_DrawTransPic (cx, cy, p);
}
p = Draw_CachePic ("gfx/box_br.lmp");
M_DrawTransPic (cx, cy+8, p);
}
//=============================================================================
int m_save_demonum;
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/*
================
M_ToggleMenu_f
================
*/
void M_ToggleMenu_f (void)
{
m_entersound = true;
if (key_dest == key_menu)
{
if (m_state != m_main)
{
M_Menu_Main_f ();
return;
}
key_dest = key_game;
m_state = m_none;
return;
}
if (key_dest == key_console)
{
Con_ToggleConsole_f ();
}
else
{
M_Menu_Main_f ();
}
}
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//=============================================================================
/* MAIN MENU */
int m_main_cursor;
#define MAIN_ITEMS 5
void M_Menu_Main_f (void)
{
if (key_dest != key_menu)
{
m_save_demonum = cls.demonum;
cls.demonum = -1;
}
key_dest = key_menu;
m_state = m_main;
m_entersound = true;
}
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void M_Main_Draw (void)
{
int f;
qpic_t *p;
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M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_main.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_DrawTransPic (72, 32, Draw_CachePic ("gfx/mainmenu.lmp") );
f = (int)(realtime * 10)%6;
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M_DrawTransPic (54, 32 + m_main_cursor * 20,Draw_CachePic( va("gfx/menudot%i.lmp", f+1 ) ) );
}
void M_Main_Key (int key)
{
switch (key)
{
case K_ESCAPE:
key_dest = key_game;
m_state = m_none;
cls.demonum = m_save_demonum;
if (cls.demonum != -1 && !cls.demoplayback && cls.state == ca_disconnected)
CL_NextDemo ();
break;
case KP_DOWNARROW:
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case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
if (++m_main_cursor >= MAIN_ITEMS)
m_main_cursor = 0;
break;
case KP_UPARROW:
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case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
if (--m_main_cursor < 0)
m_main_cursor = MAIN_ITEMS - 1;
break;
case KP_ENTER:
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case K_ENTER:
m_entersound = true;
switch (m_main_cursor)
{
case 0:
M_Menu_SinglePlayer_f ();
break;
case 1:
M_Menu_MultiPlayer_f ();
break;
case 2:
M_Menu_Options_f ();
break;
case 3:
M_Menu_Help_f ();
break;
case 4:
M_Menu_Quit_f ();
break;
}
}
}
//=============================================================================
/* OPTIONS MENU */
#define SLIDER_RANGE 10
#define L_OPTIONS_ITEMS 15
extern int VID_options_items;
static int options_cursor;
#define options_items (L_OPTIONS_ITEMS+VID_options_items)
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void M_Menu_Options_f (void)
{
key_dest = key_menu;
m_state = m_options;
m_entersound = true;
}
void
M_AdjustSliders ( int dir )
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{
S_LocalSound ("misc/menu3.wav");
switch (options_cursor) {
case 3: // screen size
Cvar_Set(scr_viewsize, va("%d",
bound(30, (int)scr_viewsize->value + (dir * 10), 120)));
break;
case 4: // gamma
Cvar_Set(v_gamma, va("%f",
bound(0.5, v_gamma->value - (dir * 0.05), 1)));
break;
case 5: // mouse speed
Cvar_Set(sensitivity, va("%f",
bound(1, sensitivity->value + dir, 25)));
break;
case 6: // music volume
Cvar_Set(bgmvolume, va("%f",
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#ifdef _WIN32
bound(0, bgmvolume->value + dir, 1)));
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#else
bound(0, bgmvolume->value + (dir * 0.1), 1)));
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#endif
break;
case 7: // sfx volume
Cvar_Set(volume, va("%f", bound(0, volume->value + (dir * 0.1), 1)));
break;
case 8: // allways run
if (cl_forwardspeed->value > 200) {
Cvar_Set(cl_forwardspeed, va("%d", 200));
Cvar_Set(cl_backspeed, va("%d", 200));
} else {
Cvar_Set(cl_forwardspeed, va("%d", 400));
Cvar_Set(cl_backspeed, va("%d", 400));
}
break;
case 9: // invert mouse
Cvar_Set(m_pitch, va("%f", -m_pitch->value));
break;
case 10: // lookspring
Cvar_Set(lookspring, va("%d", !lookspring->value));
break;
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case 11: // lookstrafe
Cvar_Set(lookstrafe, va("%d", !lookstrafe->value));
break;
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case 12: // Use old-style sbar
Cvar_Set(cl_sbar, va("%d", !cl_sbar->value));
break;
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case 13: // HUD on left side
Cvar_Set(cl_hudswap, va("%d", !cl_hudswap->value));
break;
default:
//VID_ExtraOptionCmd(options_cursor + 2 - L_OPTIONS_ITEMS);
;
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}
}
void M_DrawSlider (int x, int y, float range)
{
int i;
if (range < 0)
range = 0;
if (range > 1)
range = 1;
M_DrawCharacter (x-8, y, 128);
for (i=0 ; i<SLIDER_RANGE ; i++)
M_DrawCharacter (x + i*8, y, 129);
M_DrawCharacter (x+i*8, y, 130);
M_DrawCharacter (x + (SLIDER_RANGE-1)*8 * range, y, 131);
}
void M_DrawCheckbox (int x, int y, int on)
{
if (on)
M_Print (x, y, "on");
else
M_Print (x, y, "off");
}
void M_Options_Draw (void)
{
unsigned int options_draw_cursor=32;
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float r;
qpic_t *p;
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M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_option.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
M_Print (16, options_draw_cursor, " Customize controls");
M_Print (16, options_draw_cursor+=8, " Go to console");
M_Print (16, options_draw_cursor+=8, " Reset to defaults");
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M_Print (16, options_draw_cursor+=8, " Screen size");
r = (scr_viewsize->value - 30) / (120 - 30);
M_DrawSlider (220, options_draw_cursor, r);
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M_Print (16, options_draw_cursor+=8, " Brightness");
r = (1.0 - v_gamma->value) / 0.5;
M_DrawSlider (220, options_draw_cursor, r);
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M_Print (16, options_draw_cursor+=8, " Mouse Speed");
r = (sensitivity->value - 1)/24;
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M_DrawSlider (220, 72, r);
M_Print (16, options_draw_cursor+=8, " CD Music Volume");
r = bgmvolume->value;
M_DrawSlider (220, options_draw_cursor, r);
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M_Print (16, options_draw_cursor+=8, " Sound Volume");
r = volume->value;
M_DrawSlider (220, options_draw_cursor, r);
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M_Print (16, options_draw_cursor+=8, " Always Run");
M_DrawCheckbox (220, options_draw_cursor, cl_forwardspeed->value
> 200);
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M_Print (16, options_draw_cursor+=8, " Invert Mouse");
M_DrawCheckbox (220, options_draw_cursor, m_pitch->value < 0);
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M_Print (16, options_draw_cursor+=8, " Lookspring");
M_DrawCheckbox (220, options_draw_cursor, lookspring->value);
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M_Print (16, options_draw_cursor+=8, " Lookstrafe");
M_DrawCheckbox (220, options_draw_cursor, lookstrafe->value);
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M_Print (16, options_draw_cursor+=8, " Use old status bar");
M_DrawCheckbox (220, options_draw_cursor, cl_sbar->value);
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M_Print (16, options_draw_cursor+=8, " HUD on left side");
M_DrawCheckbox (220, options_draw_cursor, cl_hudswap->value);
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//VID_ExtraOptionDraw(options_draw_cursor);
options_draw_cursor+=VID_options_items*8;
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if (vid_menudrawfn) {
M_Print (16, options_draw_cursor+=8, " Video Options");
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}
/* cursor */
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M_DrawCharacter (200, 32 + options_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Options_Key (int k)
{
switch (k)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case KP_ENTER:
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case K_ENTER:
m_entersound = true;
switch (options_cursor)
{
case 0:
M_Menu_Keys_f ();
break;
case 1:
m_state = m_none;
Con_ToggleConsole_f ();
break;
case 2:
Cbuf_AddText ("exec default.cfg\n");
break;
default:
if (options_cursor == options_items-1) {
M_Menu_Video_f();
} else {
M_AdjustSliders(1);
}
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break;
}
return;
case KP_UPARROW:
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case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor--;
if (options_cursor < 0)
options_cursor = options_items-1;
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break;
case KP_DOWNARROW:
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case K_DOWNARROW:
S_LocalSound ("misc/menu1.wav");
options_cursor++;
if (options_cursor >= options_items)
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options_cursor = 0;
break;
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case KP_LEFTARROW:
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case K_LEFTARROW:
M_AdjustSliders (-1);
break;
case KP_RIGHTARROW:
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case K_RIGHTARROW:
M_AdjustSliders (1);
break;
}
}
//=============================================================================
/* KEYS MENU */
char *bindnames[][2] =
{
{"+attack", "attack"},
{"impulse 10", "change weapon"},
{"+jump", "jump / swim up"},
{"+forward", "walk forward"},
{"+back", "backpedal"},
{"+left", "turn left"},
{"+right", "turn right"},
{"+speed", "run"},
{"+moveleft", "step left"},
{"+moveright", "step right"},
{"+strafe", "sidestep"},
{"+lookup", "look up"},
{"+lookdown", "look down"},
{"centerview", "center view"},
{"+mlook", "mouse look"},
{"+klook", "keyboard look"},
{"+moveup", "swim up"},
{"+movedown", "swim down"}
};
#define NUMCOMMANDS (sizeof(bindnames)/sizeof(bindnames[0]))
int keys_cursor;
int bind_grab;
void M_Menu_Keys_f (void)
{
key_dest = key_menu;
m_state = m_keys;
m_entersound = true;
}
void M_FindKeysForCommand (char *command, int *twokeys)
{
int count;
int j;
int l;
char *b;
twokeys[0] = twokeys[1] = -1;
l = strlen(command);
count = 0;
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
{
twokeys[count] = j;
count++;
if (count == 2)
break;
}
}
}
void M_UnbindCommand (char *command)
{
int j;
int l;
char *b;
l = strlen(command);
for (j=0 ; j<256 ; j++)
{
b = keybindings[j];
if (!b)
continue;
if (!strncmp (b, command, l) )
Key_SetBinding (j, "");
}
}
void M_Keys_Draw (void)
{
int i, l;
int keys[2];
char *name;
int x, y;
qpic_t *p;
p = Draw_CachePic ("gfx/ttl_cstm.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
if (bind_grab)
M_Print (12, 32, "Press a key or button for this action");
else
M_Print (18, 32, "Enter to change, backspace to clear");
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// search for known bindings
for (i=0 ; i<NUMCOMMANDS ; i++)
{
y = 48 + 8*i;
M_Print (16, y, bindnames[i][1]);
l = strlen (bindnames[i][0]);
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M_FindKeysForCommand (bindnames[i][0], keys);
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if (keys[0] == -1)
{
M_Print (140, y, "???");
}
else
{
name = Key_KeynumToString (keys[0]);
M_Print (140, y, name);
x = strlen(name) * 8;
if (keys[1] != -1)
{
M_Print (140 + x + 8, y, "or");
M_Print (140 + x + 32, y, Key_KeynumToString (keys[1]));
}
}
}
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if (bind_grab)
M_DrawCharacter (130, 48 + keys_cursor*8, '=');
else
M_DrawCharacter (130, 48 + keys_cursor*8, 12+((int)(realtime*4)&1));
}
void M_Keys_Key (int k)
{
char cmd[80];
int keys[2];
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if (bind_grab)
{ // defining a key
S_LocalSound ("misc/menu1.wav");
if (k == K_ESCAPE)
{
bind_grab = false;
}
else if (k == '\\')
{
snprintf(cmd, sizeof(cmd), "bind \"\\\\\" \"%s\"\n", bindnames[keys_cursor][0]);
Cbuf_InsertText (cmd);
}
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else if (k != '`')
{
snprintf(cmd, sizeof(cmd), "bind %s \"%s\"\n", Key_KeynumToString (k), bindnames[keys_cursor][0]);
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Cbuf_InsertText (cmd);
}
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bind_grab = false;
return;
}
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switch (k)
{
case K_ESCAPE:
M_Menu_Options_f ();
break;
case KP_LEFTARROW:
case KP_UPARROW:
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case K_LEFTARROW:
case K_UPARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor--;
if (keys_cursor < 0)
keys_cursor = NUMCOMMANDS-1;
break;
case KP_DOWNARROW:
case KP_RIGHTARROW:
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case K_DOWNARROW:
case K_RIGHTARROW:
S_LocalSound ("misc/menu1.wav");
keys_cursor++;
if (keys_cursor >= NUMCOMMANDS)
keys_cursor = 0;
break;
case KP_ENTER: // go into bind mode
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case K_ENTER: // go into bind mode
M_FindKeysForCommand (bindnames[keys_cursor][0], keys);
S_LocalSound ("misc/menu2.wav");
if (keys[1] != -1)
M_UnbindCommand (bindnames[keys_cursor][0]);
bind_grab = true;
break;
case K_BACKSPACE: // delete bindings
case KP_DEL: // delete bindings
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case K_DEL: // delete bindings
S_LocalSound ("misc/menu2.wav");
M_UnbindCommand (bindnames[keys_cursor][0]);
break;
}
}
//=============================================================================
/* VIDEO MENU */
/* Default functions */
#define MAX_COLUMN_SIZE 11
static void
vid_menudraw(void)
{
qpic_t *p;
p = Draw_CachePic("gfx/vidmodes.lmp");
M_DrawPic((320-p->width)/2,4,p);
M_Print(4*8, 36 + MAX_COLUMN_SIZE * 8 + 8,
"Video mode switching unavailable");
M_Print(9*8, 36 + MAX_COLUMN_SIZE * 8 + 8*6, "Press any key...");
}
static void
vid_menukey(int key)
{
M_Menu_Options_f();
}
void (*vid_menudrawfn)(void) = vid_menudraw;
void (*vid_menukeyfn)(int key) = vid_menukey;
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void M_Menu_Video_f (void)
{
key_dest = key_menu;
m_state = m_video;
m_entersound = true;
}
void M_Video_Draw(void)
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{
if (vid_menudrawfn == NULL) {
Sys_Error("M_Video_Draw called when vid_menudrawfn == NULL!\n");
}
vid_menudrawfn();
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}
void M_Video_Key(int key)
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{
if (vid_menukeyfn == NULL) {
Sys_Error("M_Video_Key called when vid_menukeyfn == NULL!\n");
}
vid_menukeyfn(key);
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}
//=============================================================================
/* HELP MENU */
int help_page;
#define NUM_HELP_PAGES 6
void M_Menu_Help_f (void)
{
key_dest = key_menu;
m_state = m_help;
m_entersound = true;
help_page = 0;
}
void M_Help_Draw (void)
{
M_DrawPic (0, 0, Draw_CachePic ( va("gfx/help%i.lmp", help_page)) );
}
void M_Help_Key (int key)
{
switch (key)
{
case K_ESCAPE:
M_Menu_Main_f ();
break;
case KP_UPARROW:
case KP_RIGHTARROW:
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case K_UPARROW:
case K_RIGHTARROW:
m_entersound = true;
if (++help_page >= NUM_HELP_PAGES)
help_page = 0;
break;
case KP_DOWNARROW:
case KP_LEFTARROW:
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case K_DOWNARROW:
case K_LEFTARROW:
m_entersound = true;
if (--help_page < 0)
help_page = NUM_HELP_PAGES-1;
break;
}
}
//=============================================================================
/* QUIT MENU */
int msgNumber;
int m_quit_prevstate;
qboolean wasInMenus;
char *quitMessage [] =
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{
/* .........1.........2.... */
" Are you gonna quit ",
" this game just like ",
" everything else? ",
" ",
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" Milord, methinks that ",
" thou art a lowly ",
" quitter. Is this true? ",
" ",
" Do I need to bust your ",
" face open for trying ",
" to quit? ",
" ",
" Man, I oughta smack you",
" for trying to quit! ",
" Press Y to get ",
" smacked out. ",
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" Press Y to quit like a ",
" big loser in life. ",
" Press N to stay proud ",
" and successful! ",
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" If you press Y to ",
" quit, I will summon ",
" Satan all over your ",
" hard drive! ",
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" Um, Asmodeus dislikes ",
" his children trying to ",
" quit. Press Y to return",
" to your Tinkertoys. ",
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" If you quit now, I'll ",
" throw a blanket-party ",
" for you next time! ",
" "
};
void M_Menu_Quit_f (void)
{
if (m_state == m_quit)
return;
wasInMenus = (key_dest == key_menu);
key_dest = key_menu;
m_quit_prevstate = m_state;
m_state = m_quit;
m_entersound = true;
msgNumber = rand()&7;
}
void M_Quit_Key (int key)
{
switch (key)
{
case K_ESCAPE:
case 'n':
case 'N':
if (wasInMenus)
{
m_state = m_quit_prevstate;
m_entersound = true;
}
else
{
key_dest = key_game;
m_state = m_none;
}
break;
case 'Y':
case 'y':
key_dest = key_console;
CL_Disconnect ();
Sys_Quit ();
break;
default:
break;
}
}
void M_Menu_SinglePlayer_f (void) {
m_state = m_singleplayer;
}
void M_SinglePlayer_Draw (void) {
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/ttl_sgl.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
M_DrawTextBox (60, 10*8, 23, 4);
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M_PrintWhite (92, 12*8, "QuakeWorld is for");
M_PrintWhite (88, 13*8, "Internet play only");
}
void M_SinglePlayer_Key (key) {
if (key == K_ESCAPE || key==K_ENTER || key == KP_ENTER)
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m_state = m_main;
}
void M_Menu_MultiPlayer_f (void) {
m_state = m_multiplayer;
}
void M_MultiPlayer_Draw (void) {
qpic_t *p;
M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
// M_DrawTransPic (16, 4, Draw_CachePic ("gfx/qplaque.lmp") );
p = Draw_CachePic ("gfx/p_multi.lmp");
M_DrawPic ( (320-p->width)/2, 4, p);
// M_DrawTransPic (72, 32, Draw_CachePic ("gfx/sp_menu.lmp") );
M_DrawTextBox (46, 8*8, 27, 9);
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M_PrintWhite (72, 10*8, "If you want to find QW ");
M_PrintWhite (72, 11*8, "games, head on over to: ");
M_Print (72, 12*8, " www.quakeworld.net ");
M_PrintWhite (72, 13*8, " or ");
M_Print (72, 14*8, " www.quakespy.com ");
M_PrintWhite (72, 15*8, "For pointers on getting ");
M_PrintWhite (72, 16*8, " started! ");
}
void M_MultiPlayer_Key (key) {
if (key == K_ESCAPE || key==K_ENTER || key==KP_ENTER)
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m_state = m_main;
}
void M_Quit_Draw (void)
{
#define VSTR(x) #x
#define VSTR2(x) VSTR(x)
/* char *cmsg[] = {
// 0123456789012345678901234567890123456789
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"0 QuakeWorld",
"1 version " VERSION " by id Software",
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"0Programming",
"1 John Carmack Michael Abrash",
"1 John Cash Christian Antkow",
"0Additional Programming",
"1 Dave 'Zoid' Kirsch",
"1 Jack 'morbid' Mathews",
"0Id Software is not responsible for",
"0providing technical support for",
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"0QUAKEWORLD(tm). (c)1996 Id Software,",
"0Inc. All Rights Reserved.",
"0QUAKEWORLD(tm) is a trademark of Id",
"0Software, Inc.",
"1NOTICE: THE COPYRIGHT AND TRADEMARK",
"1NOTICES APPEARING IN YOUR COPY OF",
"1QUAKE(r) ARE NOT MODIFIED BY THE USE",
"1OF QUAKEWORLD(tm) AND REMAIN IN FULL",
"1FORCE.",
"0NIN(r) is a registered trademark",
"0licensed to Nothing Interactive, Inc.",
"0All rights reserved. Press y to exit",
NULL };
char **p;
int y;*/
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if (wasInMenus)
{
m_state = m_quit_prevstate;
m_recursiveDraw = true;
M_Draw ();
m_state = m_quit;
}
#if 0
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M_DrawTextBox (0, 0, 38, 23);
y = 12;
for (p = cmsg; *p; p++, y += 8) {
if (**p == '0')
M_PrintWhite (16, y, *p + 1);
else
M_Print (16, y, *p + 1);
}
#else
M_DrawTextBox (56, 76, 24, 4);
M_Print (64, 84, quitMessage[msgNumber*4+0]);
M_Print (64, 92, quitMessage[msgNumber*4+1]);
M_Print (64, 100, quitMessage[msgNumber*4+2]);
M_Print (64, 108, quitMessage[msgNumber*4+3]);
#endif
}
//=============================================================================
/* Menu Subsystem */
void M_Init (void)
{
Cmd_AddCommand ("togglemenu", M_ToggleMenu_f);
Cmd_AddCommand ("menu_main", M_Menu_Main_f);
Cmd_AddCommand ("menu_options", M_Menu_Options_f);
Cmd_AddCommand ("menu_keys", M_Menu_Keys_f);
Cmd_AddCommand ("menu_video", M_Menu_Video_f);
Cmd_AddCommand ("menu_help", M_Menu_Help_f);
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Cmd_AddCommand ("menu_quit", M_Menu_Quit_f);
}
void M_Draw (void)
{
if (m_state == m_none || key_dest != key_menu)
return;
if (!m_recursiveDraw)
{
scr_copyeverything = 1;
if (scr_con_current)
{
Draw_ConsoleBackground (vid.height);
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
else
Draw_FadeScreen ();
scr_fullupdate = 0;
}
else
{
m_recursiveDraw = false;
}
switch (m_state)
{
case m_none:
break;
case m_main:
M_Main_Draw ();
break;
case m_singleplayer:
M_SinglePlayer_Draw ();
break;
case m_load:
// M_Load_Draw ();
break;
case m_save:
// M_Save_Draw ();
break;
case m_multiplayer:
M_MultiPlayer_Draw ();
break;
case m_setup:
// M_Setup_Draw ();
break;
case m_net:
// M_Net_Draw ();
break;
case m_options:
M_Options_Draw ();
break;
case m_keys:
M_Keys_Draw ();
break;
case m_video:
M_Video_Draw ();
break;
case m_help:
M_Help_Draw ();
break;
case m_quit:
M_Quit_Draw ();
break;
case m_serialconfig:
// M_SerialConfig_Draw ();
break;
case m_modemconfig:
// M_ModemConfig_Draw ();
break;
case m_lanconfig:
// M_LanConfig_Draw ();
break;
case m_gameoptions:
// M_GameOptions_Draw ();
break;
case m_search:
// M_Search_Draw ();
break;
case m_slist:
// M_ServerList_Draw ();
break;
}
if (m_entersound)
{
S_LocalSound ("misc/menu2.wav");
m_entersound = false;
}
VID_UnlockBuffer ();
S_ExtraUpdate ();
VID_LockBuffer ();
}
void M_Keydown (int key)
{
switch (m_state)
{
case m_none:
return;
case m_main:
M_Main_Key (key);
return;
case m_singleplayer:
M_SinglePlayer_Key (key);
return;
case m_load:
// M_Load_Key (key);
return;
case m_save:
// M_Save_Key (key);
return;
case m_multiplayer:
M_MultiPlayer_Key (key);
return;
case m_setup:
// M_Setup_Key (key);
return;
case m_net:
// M_Net_Key (key);
return;
case m_options:
M_Options_Key (key);
return;
case m_keys:
M_Keys_Key (key);
return;
case m_video:
M_Video_Key (key);
return;
case m_help:
M_Help_Key (key);
return;
case m_quit:
M_Quit_Key (key);
return;
case m_serialconfig:
// M_SerialConfig_Key (key);
return;
case m_modemconfig:
// M_ModemConfig_Key (key);
return;
case m_lanconfig:
// M_LanConfig_Key (key);
return;
case m_gameoptions:
// M_GameOptions_Key (key);
return;
case m_search:
// M_Search_Key (key);
break;
case m_slist:
// M_ServerList_Key (key);
return;
}
}