Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
/*
|
2000-02-04 13:40:04 +00:00
|
|
|
sv_user.c - server code for moving users
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU General Public License
|
|
|
|
as published by the Free Software Foundation; either version 2
|
|
|
|
of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
2000-03-19 15:59:51 +00:00
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
2000-02-04 13:40:04 +00:00
|
|
|
#include <quakedef.h>
|
2000-01-29 18:46:26 +00:00
|
|
|
#include <qtypes.h>
|
|
|
|
#include <mathlib.h>
|
|
|
|
#include <lib_replace.h>
|
|
|
|
#include <view.h>
|
|
|
|
#include <sys.h>
|
|
|
|
#include <net.h>
|
|
|
|
#include <console.h>
|
|
|
|
#include <cmd.h>
|
|
|
|
#include <keys.h>
|
|
|
|
#include <protocol.h>
|
2000-02-04 13:40:04 +00:00
|
|
|
#include <client.h>
|
|
|
|
#include <server.h>
|
|
|
|
#include <world.h>
|
2000-02-11 05:47:57 +00:00
|
|
|
#include <phys.h>
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
edict_t *sv_player;
|
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
extern cvar_t *sv_friction;
|
|
|
|
//cvar_t sv_edgefriction = {"edgefriction", "2"};
|
|
|
|
cvar_t *sv_edgefriction;
|
|
|
|
extern cvar_t *sv_stopspeed;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
static vec3_t forward, right, up;
|
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|
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|
|
|
|
vec3_t wishdir;
|
|
|
|
float wishspeed;
|
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|
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|
|
// world
|
|
|
|
float *angles;
|
|
|
|
float *origin;
|
|
|
|
float *velocity;
|
|
|
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|
2000-05-03 05:12:18 +00:00
|
|
|
extern int onground;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
usercmd_t cmd;
|
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
//cvar_t sv_idealpitchscale = {"sv_idealpitchscale","0.8"};
|
|
|
|
cvar_t *sv_idealpitchscale;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
SV_SetIdealPitch
|
|
|
|
===============
|
|
|
|
*/
|
|
|
|
#define MAX_FORWARD 6
|
|
|
|
void SV_SetIdealPitch (void)
|
|
|
|
{
|
|
|
|
float angleval, sinval, cosval;
|
|
|
|
trace_t tr;
|
|
|
|
vec3_t top, bottom;
|
|
|
|
float z[MAX_FORWARD];
|
|
|
|
int i, j;
|
|
|
|
int step, dir, steps;
|
|
|
|
|
|
|
|
if (!((int)sv_player->v.flags & FL_ONGROUND))
|
|
|
|
return;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
angleval = sv_player->v.angles[YAW] * M_PI*2 / 360;
|
|
|
|
sinval = sin(angleval);
|
|
|
|
cosval = cos(angleval);
|
|
|
|
|
|
|
|
for (i=0 ; i<MAX_FORWARD ; i++)
|
|
|
|
{
|
|
|
|
top[0] = sv_player->v.origin[0] + cosval*(i+3)*12;
|
|
|
|
top[1] = sv_player->v.origin[1] + sinval*(i+3)*12;
|
|
|
|
top[2] = sv_player->v.origin[2] + sv_player->v.view_ofs[2];
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
bottom[0] = top[0];
|
|
|
|
bottom[1] = top[1];
|
|
|
|
bottom[2] = top[2] - 160;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
tr = SV_Move (top, vec3_origin, vec3_origin, bottom, 1, sv_player);
|
|
|
|
if (tr.allsolid)
|
|
|
|
return; // looking at a wall, leave ideal the way is was
|
|
|
|
|
|
|
|
if (tr.fraction == 1)
|
|
|
|
return; // near a dropoff
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
z[i] = top[2] + tr.fraction*(bottom[2]-top[2]);
|
|
|
|
}
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
dir = 0;
|
|
|
|
steps = 0;
|
|
|
|
for (j=1 ; j<i ; j++)
|
|
|
|
{
|
|
|
|
step = z[j] - z[j-1];
|
|
|
|
if (step > -ON_EPSILON && step < ON_EPSILON)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
if (dir && ( step-dir > ON_EPSILON || step-dir < -ON_EPSILON ) )
|
|
|
|
return; // mixed changes
|
|
|
|
|
2000-03-19 15:59:51 +00:00
|
|
|
steps++;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
dir = step;
|
|
|
|
}
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (!dir)
|
|
|
|
{
|
|
|
|
sv_player->v.idealpitch = 0;
|
|
|
|
return;
|
|
|
|
}
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (steps < 2)
|
|
|
|
return;
|
2000-02-27 07:13:32 +00:00
|
|
|
sv_player->v.idealpitch = -dir * sv_idealpitchscale->value;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_UserFriction
|
|
|
|
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_UserFriction (void)
|
|
|
|
{
|
|
|
|
float *vel;
|
|
|
|
float speed, newspeed, control;
|
|
|
|
vec3_t start, stop;
|
|
|
|
float friction;
|
|
|
|
trace_t trace;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
vel = velocity;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
speed = sqrt(vel[0]*vel[0] +vel[1]*vel[1]);
|
|
|
|
if (!speed)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// if the leading edge is over a dropoff, increase friction
|
|
|
|
start[0] = stop[0] = origin[0] + vel[0]/speed*16;
|
|
|
|
start[1] = stop[1] = origin[1] + vel[1]/speed*16;
|
|
|
|
start[2] = origin[2] + sv_player->v.mins[2];
|
|
|
|
stop[2] = start[2] - 34;
|
|
|
|
|
|
|
|
trace = SV_Move (start, vec3_origin, vec3_origin, stop, true, sv_player);
|
|
|
|
|
|
|
|
if (trace.fraction == 1.0)
|
2000-02-27 07:13:32 +00:00
|
|
|
friction = sv_friction->value*sv_edgefriction->value;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
else
|
2000-02-27 07:13:32 +00:00
|
|
|
friction = sv_friction->value;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
|
2000-03-19 15:59:51 +00:00
|
|
|
// apply friction
|
2000-02-27 07:13:32 +00:00
|
|
|
control = speed < sv_stopspeed->value ? sv_stopspeed->value : speed;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
newspeed = speed - host_frametime*control*friction;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (newspeed < 0)
|
|
|
|
newspeed = 0;
|
|
|
|
newspeed /= speed;
|
|
|
|
|
|
|
|
vel[0] = vel[0] * newspeed;
|
|
|
|
vel[1] = vel[1] * newspeed;
|
|
|
|
vel[2] = vel[2] * newspeed;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
==============
|
|
|
|
SV_Accelerate
|
|
|
|
==============
|
|
|
|
*/
|
2000-02-27 07:13:32 +00:00
|
|
|
//cvar_t sv_maxspeed = {"sv_maxspeed", "320", CVAR_USERINFO|CVAR_SERVERINFO};
|
|
|
|
cvar_t *sv_maxspeed;
|
|
|
|
//cvar_t sv_accelerate = {"sv_accelerate", "10"};
|
|
|
|
cvar_t *sv_accelerate;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
#if 0
|
|
|
|
void SV_Accelerate (vec3_t wishvel)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float addspeed, accelspeed;
|
|
|
|
vec3_t pushvec;
|
|
|
|
|
|
|
|
if (wishspeed == 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
VectorSubtract (wishvel, velocity, pushvec);
|
|
|
|
addspeed = VectorNormalize (pushvec);
|
|
|
|
|
2000-02-27 07:13:32 +00:00
|
|
|
accelspeed = sv_accelerate->value*host_frametime*addspeed;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (accelspeed > addspeed)
|
|
|
|
accelspeed = addspeed;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for (i=0 ; i<3 ; i++)
|
2000-03-19 15:59:51 +00:00
|
|
|
velocity[i] += accelspeed*pushvec[i];
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
#endif
|
|
|
|
void SV_Accelerate (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float addspeed, accelspeed, currentspeed;
|
|
|
|
|
|
|
|
currentspeed = DotProduct (velocity, wishdir);
|
|
|
|
addspeed = wishspeed - currentspeed;
|
|
|
|
if (addspeed <= 0)
|
|
|
|
return;
|
2000-02-27 07:13:32 +00:00
|
|
|
accelspeed = sv_accelerate->value*host_frametime*wishspeed;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (accelspeed > addspeed)
|
|
|
|
accelspeed = addspeed;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for (i=0 ; i<3 ; i++)
|
2000-03-19 15:59:51 +00:00
|
|
|
velocity[i] += accelspeed*wishdir[i];
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void SV_AirAccelerate (vec3_t wishveloc)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
float addspeed, wishspd, accelspeed, currentspeed;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
wishspd = VectorNormalize (wishveloc);
|
|
|
|
if (wishspd > 30)
|
|
|
|
wishspd = 30;
|
|
|
|
currentspeed = DotProduct (velocity, wishveloc);
|
|
|
|
addspeed = wishspd - currentspeed;
|
|
|
|
if (addspeed <= 0)
|
|
|
|
return;
|
2000-02-27 07:13:32 +00:00
|
|
|
// accelspeed = sv_accelerate->value * host_frametime;
|
|
|
|
accelspeed = sv_accelerate->value*wishspeed * host_frametime;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (accelspeed > addspeed)
|
|
|
|
accelspeed = addspeed;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for (i=0 ; i<3 ; i++)
|
2000-03-19 15:59:51 +00:00
|
|
|
velocity[i] += accelspeed*wishveloc[i];
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void DropPunchAngle (void)
|
|
|
|
{
|
|
|
|
float len;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
len = VectorNormalize (sv_player->v.punchangle);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
len -= 10*host_frametime;
|
|
|
|
if (len < 0)
|
|
|
|
len = 0;
|
|
|
|
VectorScale (sv_player->v.punchangle, len, sv_player->v.punchangle);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
SV_WaterMove
|
|
|
|
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void SV_WaterMove (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t wishvel;
|
|
|
|
float speed, newspeed, wishspeed, addspeed, accelspeed;
|
|
|
|
|
|
|
|
//
|
|
|
|
// user intentions
|
|
|
|
//
|
|
|
|
AngleVectors (sv_player->v.v_angle, forward, right, up);
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
wishvel[i] = forward[i]*cmd.forwardmove + right[i]*cmd.sidemove;
|
|
|
|
|
|
|
|
if (!cmd.forwardmove && !cmd.sidemove && !cmd.upmove)
|
|
|
|
wishvel[2] -= 60; // drift towards bottom
|
|
|
|
else
|
|
|
|
wishvel[2] += cmd.upmove;
|
|
|
|
|
|
|
|
wishspeed = Length(wishvel);
|
2000-02-27 07:13:32 +00:00
|
|
|
if (wishspeed > sv_maxspeed->value)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
2000-02-27 07:13:32 +00:00
|
|
|
VectorScale (wishvel, sv_maxspeed->value/wishspeed, wishvel);
|
|
|
|
wishspeed = sv_maxspeed->value;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
wishspeed *= 0.7;
|
|
|
|
|
|
|
|
//
|
|
|
|
// water friction
|
|
|
|
//
|
|
|
|
speed = Length (velocity);
|
|
|
|
if (speed)
|
|
|
|
{
|
2000-02-27 07:13:32 +00:00
|
|
|
newspeed = speed - host_frametime * speed * sv_friction->value;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (newspeed < 0)
|
2000-03-19 15:59:51 +00:00
|
|
|
newspeed = 0;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
VectorScale (velocity, newspeed/speed, velocity);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
newspeed = 0;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
//
|
|
|
|
// water acceleration
|
|
|
|
//
|
|
|
|
if (!wishspeed)
|
|
|
|
return;
|
|
|
|
|
|
|
|
addspeed = wishspeed - newspeed;
|
|
|
|
if (addspeed <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
VectorNormalize (wishvel);
|
2000-02-27 07:13:32 +00:00
|
|
|
accelspeed = sv_accelerate->value * wishspeed * host_frametime;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if (accelspeed > addspeed)
|
|
|
|
accelspeed = addspeed;
|
|
|
|
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
velocity[i] += accelspeed * wishvel[i];
|
|
|
|
}
|
|
|
|
|
|
|
|
void SV_WaterJump (void)
|
|
|
|
{
|
|
|
|
if (sv.time > sv_player->v.teleport_time
|
|
|
|
|| !sv_player->v.waterlevel)
|
|
|
|
{
|
|
|
|
sv_player->v.flags = (int)sv_player->v.flags & ~FL_WATERJUMP;
|
|
|
|
sv_player->v.teleport_time = 0;
|
|
|
|
}
|
|
|
|
sv_player->v.velocity[0] = sv_player->v.movedir[0];
|
|
|
|
sv_player->v.velocity[1] = sv_player->v.movedir[1];
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
SV_AirMove
|
|
|
|
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void SV_AirMove (void)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t wishvel;
|
|
|
|
float fmove, smove;
|
|
|
|
|
|
|
|
AngleVectors (sv_player->v.angles, forward, right, up);
|
|
|
|
|
|
|
|
fmove = cmd.forwardmove;
|
|
|
|
smove = cmd.sidemove;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
// hack to not let you back into teleporter
|
|
|
|
if (sv.time < sv_player->v.teleport_time && fmove < 0)
|
|
|
|
fmove = 0;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
wishvel[i] = forward[i]*fmove + right[i]*smove;
|
|
|
|
|
|
|
|
if ( (int)sv_player->v.movetype != MOVETYPE_WALK)
|
|
|
|
wishvel[2] = cmd.upmove;
|
|
|
|
else
|
|
|
|
wishvel[2] = 0;
|
|
|
|
|
|
|
|
VectorCopy (wishvel, wishdir);
|
|
|
|
wishspeed = VectorNormalize(wishdir);
|
2000-02-27 07:13:32 +00:00
|
|
|
if (wishspeed > sv_maxspeed->value)
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
{
|
2000-02-27 07:13:32 +00:00
|
|
|
VectorScale (wishvel, sv_maxspeed->value/wishspeed, wishvel);
|
|
|
|
wishspeed = sv_maxspeed->value;
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
if ( sv_player->v.movetype == MOVETYPE_NOCLIP)
|
|
|
|
{ // noclip
|
|
|
|
VectorCopy (wishvel, velocity);
|
|
|
|
}
|
|
|
|
else if ( onground )
|
|
|
|
{
|
|
|
|
SV_UserFriction ();
|
|
|
|
SV_Accelerate ();
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{ // not on ground, so little effect on velocity
|
|
|
|
SV_AirAccelerate (wishvel);
|
2000-03-19 15:59:51 +00:00
|
|
|
}
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
SV_ClientThink
|
|
|
|
|
|
|
|
the move fields specify an intended velocity in pix/sec
|
|
|
|
the angle fields specify an exact angular motion in degrees
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void SV_ClientThink (void)
|
|
|
|
{
|
|
|
|
vec3_t v_angle;
|
|
|
|
|
|
|
|
if (sv_player->v.movetype == MOVETYPE_NONE)
|
|
|
|
return;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
onground = (int)sv_player->v.flags & FL_ONGROUND;
|
|
|
|
|
|
|
|
origin = sv_player->v.origin;
|
|
|
|
velocity = sv_player->v.velocity;
|
|
|
|
|
|
|
|
DropPunchAngle ();
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
//
|
|
|
|
// if dead, behave differently
|
|
|
|
//
|
|
|
|
if (sv_player->v.health <= 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
//
|
|
|
|
// angles
|
|
|
|
// show 1/3 the pitch angle and all the roll angle
|
|
|
|
cmd = host_client->cmd;
|
|
|
|
angles = sv_player->v.angles;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
VectorAdd (sv_player->v.v_angle, sv_player->v.punchangle, v_angle);
|
|
|
|
angles[ROLL] = V_CalcRoll (sv_player->v.angles, sv_player->v.velocity)*4;
|
|
|
|
if (!sv_player->v.fixangle)
|
|
|
|
{
|
|
|
|
angles[PITCH] = -v_angle[PITCH]/3;
|
|
|
|
angles[YAW] = v_angle[YAW];
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( (int)sv_player->v.flags & FL_WATERJUMP )
|
|
|
|
{
|
|
|
|
SV_WaterJump ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
//
|
|
|
|
// walk
|
|
|
|
//
|
|
|
|
if ( (sv_player->v.waterlevel >= 2)
|
|
|
|
&& (sv_player->v.movetype != MOVETYPE_NOCLIP) )
|
|
|
|
{
|
|
|
|
SV_WaterMove ();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2000-03-19 15:59:51 +00:00
|
|
|
SV_AirMove ();
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
SV_ReadClientMove
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
void SV_ReadClientMove (usercmd_t *move)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
vec3_t angle;
|
|
|
|
int bits;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
// read ping time
|
|
|
|
host_client->ping_times[host_client->num_pings%NUM_PING_TIMES]
|
|
|
|
= sv.time - MSG_ReadFloat ();
|
|
|
|
host_client->num_pings++;
|
|
|
|
|
2000-03-19 15:59:51 +00:00
|
|
|
// read current angles
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for (i=0 ; i<3 ; i++)
|
|
|
|
angle[i] = MSG_ReadAngle ();
|
|
|
|
|
|
|
|
VectorCopy (angle, host_client->edict->v.v_angle);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
// read movement
|
|
|
|
move->forwardmove = MSG_ReadShort ();
|
|
|
|
move->sidemove = MSG_ReadShort ();
|
|
|
|
move->upmove = MSG_ReadShort ();
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
// read buttons
|
|
|
|
bits = MSG_ReadByte ();
|
|
|
|
host_client->edict->v.button0 = bits & 1;
|
|
|
|
host_client->edict->v.button2 = (bits & 2)>>1;
|
|
|
|
|
|
|
|
i = MSG_ReadByte ();
|
|
|
|
if (i)
|
|
|
|
host_client->edict->v.impulse = i;
|
|
|
|
|
|
|
|
#ifdef QUAKE2
|
|
|
|
// read light level
|
|
|
|
host_client->edict->v.light_level = MSG_ReadByte ();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
===================
|
|
|
|
SV_ReadClientMessage
|
|
|
|
|
|
|
|
Returns false if the client should be killed
|
|
|
|
===================
|
|
|
|
*/
|
|
|
|
qboolean SV_ReadClientMessage (void)
|
|
|
|
{
|
|
|
|
int ret;
|
|
|
|
int cmd;
|
|
|
|
char *s;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
do
|
|
|
|
{
|
|
|
|
nextmsg:
|
|
|
|
ret = NET_GetMessage (host_client->netconnection);
|
|
|
|
if (ret == -1)
|
|
|
|
{
|
|
|
|
Sys_Printf ("SV_ReadClientMessage: NET_GetMessage failed\n");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (!ret)
|
|
|
|
return true;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
MSG_BeginReading ();
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
if (!host_client->active)
|
|
|
|
return false; // a command caused an error
|
|
|
|
|
|
|
|
if (msg_badread)
|
|
|
|
{
|
|
|
|
Sys_Printf ("SV_ReadClientMessage: badread\n");
|
|
|
|
return false;
|
2000-03-19 15:59:51 +00:00
|
|
|
}
|
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
cmd = MSG_ReadChar ();
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
switch (cmd)
|
|
|
|
{
|
|
|
|
case -1:
|
|
|
|
goto nextmsg; // end of message
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
default:
|
|
|
|
Sys_Printf ("SV_ReadClientMessage: unknown command char\n");
|
|
|
|
return false;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case clc_nop:
|
|
|
|
// Sys_Printf ("clc_nop\n");
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
|
|
|
case clc_stringcmd:
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
s = MSG_ReadString ();
|
|
|
|
if (host_client->privileged)
|
|
|
|
ret = 2;
|
|
|
|
else
|
|
|
|
ret = 0;
|
|
|
|
if (Q_strncasecmp(s, "status", 6) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "god", 3) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "notarget", 8) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "fly", 3) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "name", 4) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "noclip", 6) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "say", 3) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "say_team", 8) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "tell", 4) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "color", 5) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "kill", 4) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "pause", 5) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "spawn", 5) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "begin", 5) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "prespawn", 8) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "kick", 4) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "ping", 4) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "give", 4) == 0)
|
|
|
|
ret = 1;
|
|
|
|
else if (Q_strncasecmp(s, "ban", 3) == 0)
|
|
|
|
ret = 1;
|
|
|
|
if (ret == 2)
|
|
|
|
Cbuf_InsertText (s);
|
|
|
|
else if (ret == 1)
|
|
|
|
Cmd_ExecuteString (s, src_client);
|
|
|
|
else
|
|
|
|
Con_DPrintf("%s tried to %s\n", host_client->name, s);
|
|
|
|
break;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case clc_disconnect:
|
|
|
|
// Sys_Printf ("SV_ReadClientMessage: client disconnected\n");
|
|
|
|
return false;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
case clc_move:
|
|
|
|
SV_ReadClientMove (&host_client->cmd);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} while (ret == 1);
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
==================
|
|
|
|
SV_RunClients
|
|
|
|
==================
|
|
|
|
*/
|
|
|
|
void SV_RunClients (void)
|
|
|
|
{
|
|
|
|
int i;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
|
|
|
|
{
|
|
|
|
if (!host_client->active)
|
|
|
|
continue;
|
2000-03-19 15:59:51 +00:00
|
|
|
|
Created new subdir: uquake. Pick your favorite U word for the meaning --
Unchained, Ultimate, Ultra, Up Yours, Underworld, Underground, Unified,
Unity, etc. You know the drill.
This takes care of the "standalone" problem with the wrong name, and the
recent snafu with multiple developers working on the same files
simultaneously...expect me (and probably others) to start locking dirs when
updates are taking place.
And yes, this update is really as large as it looks. Software only at the
moment, but I will have the makefile updated to build the GL builds as
well.
1999-12-26 13:51:52 +00:00
|
|
|
sv_player = host_client->edict;
|
|
|
|
|
|
|
|
if (!SV_ReadClientMessage ())
|
|
|
|
{
|
|
|
|
SV_DropClient (false); // client misbehaved...
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!host_client->spawned)
|
|
|
|
{
|
|
|
|
// clear client movement until a new packet is received
|
|
|
|
memset (&host_client->cmd, 0, sizeof(host_client->cmd));
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// always pause in single player if in console or menus
|
|
|
|
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
|
|
|
SV_ClientThink ();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|