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# End Source File
# Begin Source File

SOURCE=.\common\r_bsp.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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SOURCE=.\common\r_draw.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\uquake\r_edge.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\uquake\r_efrag.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\r_light.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

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SOURCE=.\uquake\r_main.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

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!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

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# Begin Source File

SOURCE=.\common\r_sky.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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SOURCE=.\uquake\r_sprite.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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SOURCE=.\common\r_surf.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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SOURCE=.\common\r_vars.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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SOURCE=.\common\register_check.c
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SOURCE=.\uquake\sbar.c
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SOURCE=.\uquake\screen.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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SOURCE=.\common\snd_dma.c
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SOURCE=.\common\vid_win.c

!IF  "$(CFG)" == "quakeforge - Win32 Release"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
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SOURCE=.\uquake\view.c
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SOURCE=.\uquake\progdefs.h
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SOURCE=.\common\progs.h
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# Begin Group "Asm files"

# PROP Default_Filter ".s"
# Begin Source File

SOURCE=.\common\d_draw.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\d_draw.s
InputName=d_draw

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\d_draw.s
InputName=d_draw

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\d_draw16.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\d_draw16.s
InputName=d_draw16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\d_draw16.s
InputName=d_draw16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\d_parta.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\d_parta.s
InputName=d_parta

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\d_parta.s
InputName=d_parta

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\d_polysa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\d_polysa.s
InputName=d_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\d_polysa.s
InputName=d_polysa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\d_scana.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\d_scana.s
InputName=d_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\d_scana.s
InputName=d_scana

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\d_spr8.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\d_spr8.s
InputName=d_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\d_spr8.s
InputName=d_spr8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\d_varsa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\d_varsa.s
InputName=d_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\d_varsa.s
InputName=d_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\math.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLDebug
InputPath=.\common\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLRelease
InputPath=.\common\math.s
InputName=math

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\r_aclipa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_aclipa.s
InputName=r_aclipa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\r_aliasa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_aliasa.s
InputName=r_aliasa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\r_drawa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_drawa.s
InputName=r_drawa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\r_edgea.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_edgea.s
InputName=r_edgea

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\r_varsa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\r_varsa.s
InputName=r_varsa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\snd_mixa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLDebug
InputPath=.\common\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# Begin Custom Build
OutDir=.\quakeforge___Win32_GLRelease
InputPath=.\common\snd_mixa.s
InputName=snd_mixa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\surf16.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\surf16.s
InputName=surf16

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\surf8.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\surf8.s
InputName=surf8

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP BASE Ignore_Default_Tool 1
# PROP Exclude_From_Build 1
# PROP Ignore_Default_Tool 1

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Exclude_From_Build 1

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\sys_dosa.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\sys_dosa.s
InputName=sys_dosa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\sys_dosa.s
InputName=sys_dosa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLDebug
InputPath=.\common\sys_dosa.s
InputName=sys_dosa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# PROP Ignore_Default_Tool 1
# Begin Custom Build
OutDir=.\quakeforge___Win32_GLRelease
InputPath=.\common\sys_dosa.s
InputName=sys_dosa

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# Begin Source File

SOURCE=.\common\worlda.s

!IF  "$(CFG)" == "quakeforge - Win32 Release"

# Begin Custom Build
OutDir=.\quakeforge___Win32_Release
InputPath=.\common\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 Debug"

# Begin Custom Build
OutDir=.\Debug
InputPath=.\common\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLDebug"

# Begin Custom Build
OutDir=.\quakeforge___Win32_GLDebug
InputPath=.\common\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ELSEIF  "$(CFG)" == "quakeforge - Win32 GLRelease"

# Begin Custom Build
OutDir=.\quakeforge___Win32_GLRelease
InputPath=.\common\worlda.s
InputName=worlda

"$(OUTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
	cl /I "\quakeforge\quakeforge\common" /EP > $(OUTDIR)\$(InputName).spp $(InputPath) 
	gas2masm\debug\gas2masm < $(OUTDIR)\$(InputName).spp >                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi                                                                                                                                                                                                    $(OUTDIR)\$(InputName).asm 
	del $(OUTDIR)\$(InputName).spp 
	
# End Custom Build

!ENDIF 

# End Source File
# End Group
# End Target
# End Project
