quake2forge/NEWS

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NEWS for quake2
===============
0.3 (16/03/04)
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* Pluggable sound driver architecture, sound output drivers configurable
at runtime: oss, alsa, ao, sdl, solaris.
* Fixed joystick when using softx video refresher.
0.2.2 (25/02/04)
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* ALSA and libao sound drivers added -- configurable at compile time.
* Updates to fix compile errors with gcc 3.3.
0.2.1 (06/02/03)
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* Important fix to the build system to include *all* the source files,
especially the i386 assembler, when building the release tarballs on
non-i386 architectures.
0.2 (30/01/03)
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* Major refresher segfault fixed. Video refreshers can now be switched *in
the game* just like you expect! No more libltdl!
* Solaris support to core game, X11, and GLX refreshers.
* RPM, Debian (CVS only), and Solaris packaging support.
* X11 key repeat bug fixed.
* Joystick support for Linux systems.
* Build system bugfixes for FreeBSD and OpenBSD, general auto* fixes.
* Updated documentation.
* Numerous minor bugfixes.
0.1 (17/09/02)
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* SDL support for software and OpenGL modes.
* Quake2 no longer is dependent on architecture. Heavy use of autoconf to
configure the code for your architecture.
* Linux FHS compliant through the use of automake to install dynamic
libraries into the right place, data files loaded from the share directory.
* Mouse wheel support, mouse buttons 4 and 5 supported under SDL.
* Big Gun and savegame crashes fixed.
* Sony VAIO Picturebook and Apple Titanium Powerbook video resolution support.
* Support for the Xatrix and Rogue missionpacks (separate source download
required).
* OpenGL stencilbuffer shadows.
* Fixed macro expansion rcon_password server exploit.
* Miscellaneous bugfixes.