quake2forge/game/baseq2/Makefile.am
Jamie Wilkinson 8e79055eef * run "boostrap clean" to *really* clean up the source tree,
should be as good as doing a pristine checkout
* I've got the xatrix and rogue modpacks building, but their
  license is dubious.  game.h has been updated with the 2
  extra lines that the xatrix and rogue game.h's had, and
  the Makefile.ams will build the code if you unpack them
  into the dirs (with a little modification because of -Wall
  -Werror ;-)
2002-04-04 13:44:56 +00:00

57 lines
932 B
Makefile

# $Id$
# Process this file with automake to create Makefile.in
bin_PROGRAMS = game.so
game_so_SOURCES = g_ai.c \
p_client.c \
g_chase.c \
g_cmds.c \
g_svcmds.c \
g_combat.c \
g_func.c \
g_items.c \
g_main.c \
g_misc.c \
g_monster.c \
g_phys.c \
g_save.c \
g_spawn.c \
g_target.c \
g_trigger.c \
g_turret.c \
g_utils.c \
g_weapon.c \
m_actor.c \
m_berserk.c \
m_boss2.c \
m_boss3.c \
m_boss31.c \
m_boss32.c \
m_brain.c \
m_chick.c \
m_flipper.c \
m_float.c \
m_flyer.c \
m_gladiator.c \
m_gunner.c \
m_hover.c \
m_infantry.c \
m_insane.c \
m_medic.c \
m_move.c \
m_mutant.c \
m_parasite.c \
m_soldier.c \
m_supertank.c \
m_tank.c \
p_hud.c \
p_trail.c \
p_view.c \
p_weapon.c \
q_shared.c \
m_flash.c
AM_CFLAGS = -fPIC -Wall -Werror -pipe
AM_CPPFLAGS = -I../../src -I..
LDFLAGS = -shared